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C++ Enemy::applyDamage方法代码示例

本文整理汇总了C++中Enemy::applyDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ Enemy::applyDamage方法的具体用法?C++ Enemy::applyDamage怎么用?C++ Enemy::applyDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Enemy的用法示例。


在下文中一共展示了Enemy::applyDamage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handlePlayerCollision

void Hero::handlePlayerCollision(Projectile *projectile)
{
    
    Tile* tile = m_Level->getTileForPosition(projectile->getX(), projectile->getY());
    
    //Cycle through all the enemies and check for Collision with the projectile
    for(int i = 0; i < m_Level->getEnemies().size(); i++)
    {
        Enemy* enemy = m_Level->getEnemies().at(i);
        if(enemy != NULL && enemy->getIsActive() == true)
        {
            //Get the Tile the enemy is on
            Tile* enemyTile = m_Level->getTileForPlayer(enemy);
            
            //Is the projectile on the same tile as the enemy?
            if(tile == enemyTile)
            {
                Log::debug("Hero projectile hit an enemy");
                
                //Apply damage to the enemy AND set The projectile to inactive
                enemy->applyDamage(projectile->getDamage());
                projectile->setIsActive(false);
            }
        }
        
    }
}
开发者ID:josp0001,项目名称:FinalProject,代码行数:27,代码来源:Hero.cpp

示例2: handlePlayerCollision

void Charmander::handlePlayerCollision(Projectile* projectile)
{
    Tile* tile = m_Level->getTileForPosition(projectile->getX(), projectile->getY());
    
    //cycle through all the enemesn  and ceck for the collision with the projectile
    for(int i = 0; i < m_Level->getEnemies().size(); i ++)
    {
        Enemy* enemy = m_Level->getEnemies().at(i);
        if(enemy != NULL && enemy->getIsActive() == true)
        {
            //get the tile the enemy is on
            Tile* enemyTile = m_Level->getTileForPlayer(enemy);
            
            //is the projectile on the same tile as the emnemy?
            if(tile == enemyTile)
            {
                // Log::debug("Hero projectile hit an enemy");
                
                // apply damage tot he enemt and set the projectile
                enemy->applyDamage(projectile->getDamage());
                projectile->setIsActive(false);
            }
        }
    }
}
开发者ID:Cavan09,项目名称:School_Tower_Defence_Pokemon,代码行数:25,代码来源:Charmander.cpp


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