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C++ Enemy::GetID方法代码示例

本文整理汇总了C++中Enemy::GetID方法的典型用法代码示例。如果您正苦于以下问题:C++ Enemy::GetID方法的具体用法?C++ Enemy::GetID怎么用?C++ Enemy::GetID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Enemy的用法示例。


在下文中一共展示了Enemy::GetID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

Enemy * Application::FindEnemyByID(int id)
{
	for (vector<Enemy*>::iterator it = enemyList.begin(); it != enemyList.end(); ++it)
	{
		Enemy* e = *it;
		if (e->GetID() == id)
		{
			return e;
		}
	}
	return nullptr;
}
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:12,代码来源:Application.cpp

示例2: Update

/**
* Update cycle
*
* Checks for keypresses:
*   - Esc - Quits the game
*   - Left - Rotates ship left
*   - Right - Rotates ship right
*   - Up - Accelerates the ship
*   - Down - Deccelerates the ship
*
* Also calls Update() on all the ships in the universe
*/
bool Application::Update()
{
	float timedelta = hge_->Timer_GetDelta();
	if (bulletShootTimer < S_BULLET_SHOOT_INTERVAL)
	{
		bulletShootTimer += timedelta;
	}
	if (missileShootTimer < S_MISSILE_SHOOT_INTERVAL)
	{
		missileShootTimer += timedelta;
	}

	ships_.at(0)->SetAngularVelocity(0.0f);

	// Lab 13 Task 4 : Add a key to shoot missiles
	/*if (hge_->Input_GetKeyState(HGEK_ENTER))
	{
		if (!keydown_enter)
		{
			CreateMissile(ships_.at(0)->GetX(), ships_.at(0)->GetY(), ships_.at(0)->GetW(), ships_.at(0)->GetID());
			keydown_enter = true;
		}
	}
	else
	{
		if (keydown_enter)
		{
			keydown_enter = false;
		}
	}*/

	static const float MAX_ENTER_TIMER = 0.5f;
	static float enterTimer;

	if (enterTimer < MAX_ENTER_TIMER)
	{
		enterTimer += timedelta;
	}

	// Chat
	if (chatMode)
	{
		char input = hge_->Input_GetKey();

		if (input == HGEK_ESCAPE)
		{
			chatMode = false;
			typingMsg = "";
		}
		else if (input == HGEK_ENTER && enterTimer >= MAX_ENTER_TIMER)
		{
			// Send
			if (typingMsg != "")
			{
				RakNet::BitStream chatBS;
				chatBS.Write((unsigned char)ID_CHAT_SEND);
				chatBS.Write(typingMsg.c_str());
				rakpeer_->Send(&chatBS, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
				chatList.push_back(typingMsg);
			}

			// Reset
			chatMode = false;
			typingMsg = "";
			enterTimer = 0.f;
			chatShowTimer = 5.f;
		}
		else if (input >= 32 && input <= 126)
		{
			typingMsg += input;
		}
	}
	else
	{
		if (chatShowTimer > 0.f)
		{
			chatShowTimer -= timedelta;
		}

		if (hge_->Input_GetKeyState(HGEK_ENTER) && enterTimer >= MAX_ENTER_TIMER)
		{
			chatMode = true;
			enterTimer = 0.f;
		}

		// Ship controls
		if (hge_->Input_GetKeyState(HGEK_LEFT))
		{
//.........这里部分代码省略.........
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:101,代码来源:Application.cpp


注:本文中的Enemy::GetID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。