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Java GlStateManager.viewport方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.viewport方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.viewport方法的具体用法?Java GlStateManager.viewport怎么用?Java GlStateManager.viewport使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.viewport方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateAchievementWindowScale

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void updateAchievementWindowScale()
{
    GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
    GlStateManager.matrixMode(5889);
    GlStateManager.loadIdentity();
    GlStateManager.matrixMode(5888);
    GlStateManager.loadIdentity();
    this.width = this.mc.displayWidth;
    this.height = this.mc.displayHeight;
    ScaledResolution scaledresolution = new ScaledResolution(this.mc);
    this.width = scaledresolution.getScaledWidth();
    this.height = scaledresolution.getScaledHeight();
    GlStateManager.clear(256);
    GlStateManager.matrixMode(5889);
    GlStateManager.loadIdentity();
    GlStateManager.ortho(0.0D, (double)this.width, (double)this.height, 0.0D, 1000.0D, 3000.0D);
    GlStateManager.matrixMode(5888);
    GlStateManager.loadIdentity();
    GlStateManager.translate(0.0F, 0.0F, -2000.0F);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:GuiAchievement.java

示例2: renderSkybox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the skybox in the main menu
 */
private void renderSkybox(int mouseX, int mouseY, float partialTicks) {
	this.mc.getFramebuffer().unbindFramebuffer();
	GlStateManager.viewport(0, 0, 256, 256);
	this.drawPanorama(mouseX, mouseY, partialTicks);
	this.rotateAndBlurSkybox(partialTicks);
	int i = 3;
	CustomPanoramaProperties custompanoramaproperties = CustomPanorama.getCustomPanoramaProperties();

	if (custompanoramaproperties != null) {
		i = custompanoramaproperties.getBlur3();
	}

	for (int j = 0; j < i; ++j) {
		this.rotateAndBlurSkybox(partialTicks);
		this.rotateAndBlurSkybox(partialTicks);
	}

	this.mc.getFramebuffer().bindFramebuffer(true);
	GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
	float f2 = 120.0F / (float) (this.width > this.height ? this.width : this.height);
	float f = (float) this.height * f2 / 256.0F;
	float f1 = (float) this.width * f2 / 256.0F;
	int k = this.width;
	int l = this.height;
	Tessellator tessellator = Tessellator.getInstance();
	VertexBuffer vertexbuffer = tessellator.getBuffer();
	vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
	vertexbuffer.pos(0.0D, (double) l, (double) this.zLevel).tex((double) (0.5F - f), (double) (0.5F + f1))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	vertexbuffer.pos((double) k, (double) l, (double) this.zLevel).tex((double) (0.5F - f), (double) (0.5F - f1))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	vertexbuffer.pos((double) k, 0.0D, (double) this.zLevel).tex((double) (0.5F + f), (double) (0.5F - f1))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	vertexbuffer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (0.5F + f), (double) (0.5F + f1))
			.color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
	tessellator.draw();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:41,代码来源:GuiMainMenu.java

示例3: bindFramebuffer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void bindFramebuffer(boolean p_147610_1_)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, this.framebufferObject);

        if (p_147610_1_)
        {
            GlStateManager.viewport(0, 0, this.framebufferWidth, this.framebufferHeight);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:Framebuffer.java

示例4: renderSkybox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the skybox in the main menu
 */
private void renderSkybox(int mouseX, int mouseY, float partialTicks)
{
    this.mc.getFramebuffer().unbindFramebuffer();
    GlStateManager.viewport(0, 0, 256, 256);
    this.drawPanorama(mouseX, mouseY, partialTicks);
    this.rotateAndBlurSkybox(partialTicks);
    this.rotateAndBlurSkybox(partialTicks);
    this.rotateAndBlurSkybox(partialTicks);
    this.rotateAndBlurSkybox(partialTicks);
    this.rotateAndBlurSkybox(partialTicks);
    this.rotateAndBlurSkybox(partialTicks);
    this.rotateAndBlurSkybox(partialTicks);
    this.mc.getFramebuffer().bindFramebuffer(true);
    GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
    float f = 120.0F / (float)(this.width > this.height ? this.width : this.height);
    float f1 = (float)this.height * f / 256.0F;
    float f2 = (float)this.width * f / 256.0F;
    int i = this.width;
    int j = this.height;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    vertexbuffer.pos(0.0D, (double)j, (double)this.zLevel).tex((double)(0.5F - f1), (double)(0.5F + f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    vertexbuffer.pos((double)i, (double)j, (double)this.zLevel).tex((double)(0.5F - f1), (double)(0.5F - f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    vertexbuffer.pos((double)i, 0.0D, (double)this.zLevel).tex((double)(0.5F + f1), (double)(0.5F - f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(0.5F + f1), (double)(0.5F + f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    tessellator.draw();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:32,代码来源:GuiMainMenu.java

示例5: renderSkybox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the skybox in the main menu
 */
private void renderSkybox(int p_73971_1_, int p_73971_2_, float p_73971_3_)
{
    this.mc.getFramebuffer().unbindFramebuffer();
    GlStateManager.viewport(0, 0, 256, 256);
    this.drawPanorama(p_73971_1_, p_73971_2_, p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.rotateAndBlurSkybox(p_73971_3_);
    this.mc.getFramebuffer().bindFramebuffer(true);
    GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
    float f = this.width > this.height ? 120.0F / (float)this.width : 120.0F / (float)this.height;
    float f1 = (float)this.height * f / 256.0F;
    float f2 = (float)this.width * f / 256.0F;
    int i = this.width;
    int j = this.height;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos(0.0D, (double)j, (double)this.zLevel).tex((double)(0.5F - f1), (double)(0.5F + f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    worldrenderer.pos((double)i, (double)j, (double)this.zLevel).tex((double)(0.5F - f1), (double)(0.5F - f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    worldrenderer.pos((double)i, 0.0D, (double)this.zLevel).tex((double)(0.5F + f1), (double)(0.5F - f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    worldrenderer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(0.5F + f1), (double)(0.5F + f2)).color(1.0F, 1.0F, 1.0F, 1.0F).endVertex();
    tessellator.draw();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:32,代码来源:AccountScreen.java

示例6: renderGuiStart

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Called from asm modified code
 * {@link net.minecraft.client.renderer.EntityRenderer#updateCameraAndRender(float, long) updateCameraAndRender}
 */
public static void renderGuiStart() {
	if (renderMethod.getResizeGui()) {
		Minecraft mc = Minecraft.getMinecraft();
		framebuffer.bindFramebuffer(false);
		GlStateManager.viewport(0, 0, (int) (mc.displayHeight*renderMethod.getQuality()), (int) (mc.displayHeight*renderMethod.getQuality()));
		OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, framebufferTextures[0], 0);
		GlStateManager.bindTexture(0);
	}
}
 
开发者ID:shaunlebron,项目名称:flex-fov,代码行数:14,代码来源:RenderUtil.java

示例7: framebufferRenderExt

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void framebufferRenderExt(int p_178038_1_, int p_178038_2_, boolean p_178038_3_)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        GlStateManager.colorMask(true, true, true, false);
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.matrixMode(5889);
        GlStateManager.loadIdentity();
        GlStateManager.ortho(0.0D, (double)p_178038_1_, (double)p_178038_2_, 0.0D, 1000.0D, 3000.0D);
        GlStateManager.matrixMode(5888);
        GlStateManager.loadIdentity();
        GlStateManager.translate(0.0F, 0.0F, -2000.0F);
        GlStateManager.viewport(0, 0, p_178038_1_, p_178038_2_);
        GlStateManager.enableTexture2D();
        GlStateManager.disableLighting();
        GlStateManager.disableAlpha();

        if (p_178038_3_)
        {
            GlStateManager.disableBlend();
            GlStateManager.enableColorMaterial();
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.bindFramebufferTexture();
        float f = (float)p_178038_1_;
        float f1 = (float)p_178038_2_;
        float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
        float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        worldrenderer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
        worldrenderer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
        worldrenderer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
        worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
        tessellator.draw();
        this.unbindFramebufferTexture();
        GlStateManager.depthMask(true);
        GlStateManager.colorMask(true, true, true, true);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:Framebuffer.java

示例8: loadShader

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void loadShader(float p_148042_1_)
{
    this.preLoadShader();
    this.framebufferIn.unbindFramebuffer();
    float f = (float)this.framebufferOut.framebufferTextureWidth;
    float f1 = (float)this.framebufferOut.framebufferTextureHeight;
    GlStateManager.viewport(0, 0, (int)f, (int)f1);
    this.manager.addSamplerTexture("DiffuseSampler", this.framebufferIn);

    for (int i = 0; i < this.listAuxFramebuffers.size(); ++i)
    {
        this.manager.addSamplerTexture((String)this.listAuxNames.get(i), this.listAuxFramebuffers.get(i));
        this.manager.getShaderUniformOrDefault("AuxSize" + i).set((float)((Integer)this.listAuxWidths.get(i)).intValue(), (float)((Integer)this.listAuxHeights.get(i)).intValue());
    }

    this.manager.getShaderUniformOrDefault("ProjMat").set(this.projectionMatrix);
    this.manager.getShaderUniformOrDefault("InSize").set((float)this.framebufferIn.framebufferTextureWidth, (float)this.framebufferIn.framebufferTextureHeight);
    this.manager.getShaderUniformOrDefault("OutSize").set(f, f1);
    this.manager.getShaderUniformOrDefault("Time").set(p_148042_1_);
    Minecraft minecraft = Minecraft.getMinecraft();
    this.manager.getShaderUniformOrDefault("ScreenSize").set((float)minecraft.displayWidth, (float)minecraft.displayHeight);
    this.manager.useShader();
    this.framebufferOut.framebufferClear();
    this.framebufferOut.bindFramebuffer(false);
    GlStateManager.depthMask(false);
    GlStateManager.colorMask(true, true, true, true);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    worldrenderer.pos(0.0D, (double)f1, 500.0D).color(255, 255, 255, 255).endVertex();
    worldrenderer.pos((double)f, (double)f1, 500.0D).color(255, 255, 255, 255).endVertex();
    worldrenderer.pos((double)f, 0.0D, 500.0D).color(255, 255, 255, 255).endVertex();
    worldrenderer.pos(0.0D, 0.0D, 500.0D).color(255, 255, 255, 255).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.colorMask(true, true, true, true);
    this.manager.endShader();
    this.framebufferOut.unbindFramebuffer();
    this.framebufferIn.unbindFramebufferTexture();

    for (Object object : this.listAuxFramebuffers)
    {
        if (object instanceof Framebuffer)
        {
            ((Framebuffer)object).unbindFramebufferTexture();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:49,代码来源:Shader.java

示例9: framebufferRenderExt

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void framebufferRenderExt(int width, int height, boolean p_178038_3_)
{
    if (OpenGlHelper.isFramebufferEnabled())
    {
        GlStateManager.colorMask(true, true, true, false);
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.matrixMode(5889);
        GlStateManager.loadIdentity();
        GlStateManager.ortho(0.0D, (double)width, (double)height, 0.0D, 1000.0D, 3000.0D);
        GlStateManager.matrixMode(5888);
        GlStateManager.loadIdentity();
        GlStateManager.translate(0.0F, 0.0F, -2000.0F);
        GlStateManager.viewport(0, 0, width, height);
        GlStateManager.enableTexture2D();
        GlStateManager.disableLighting();
        GlStateManager.disableAlpha();

        if (p_178038_3_)
        {
            GlStateManager.disableBlend();
            GlStateManager.enableColorMaterial();
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        this.bindFramebufferTexture();
        float f = (float)width;
        float f1 = (float)height;
        float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
        float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        vertexbuffer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
        vertexbuffer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
        vertexbuffer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
        vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
        tessellator.draw();
        this.unbindFramebufferTexture();
        GlStateManager.depthMask(true);
        GlStateManager.colorMask(true, true, true, true);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:44,代码来源:Framebuffer.java

示例10: func_152922_k

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void func_152922_k()
{
    if (this.broadcastController.isBroadcasting() && !this.broadcastController.isBroadcastPaused())
    {
        long i = System.nanoTime();
        long j = (long)(1000000000 / this.targetFPS);
        long k = i - this.field_152959_k;
        boolean flag = k >= j;

        if (flag)
        {
            FrameBuffer framebuffer = this.broadcastController.func_152822_N();
            Framebuffer framebuffer1 = this.mc.getFramebuffer();
            this.framebuffer.bindFramebuffer(true);
            GlStateManager.matrixMode(5889);
            GlStateManager.pushMatrix();
            GlStateManager.loadIdentity();
            GlStateManager.ortho(0.0D, (double)this.framebuffer.framebufferWidth, (double)this.framebuffer.framebufferHeight, 0.0D, 1000.0D, 3000.0D);
            GlStateManager.matrixMode(5888);
            GlStateManager.pushMatrix();
            GlStateManager.loadIdentity();
            GlStateManager.translate(0.0F, 0.0F, -2000.0F);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.viewport(0, 0, this.framebuffer.framebufferWidth, this.framebuffer.framebufferHeight);
            GlStateManager.enableTexture2D();
            GlStateManager.disableAlpha();
            GlStateManager.disableBlend();
            float f = (float)this.framebuffer.framebufferWidth;
            float f1 = (float)this.framebuffer.framebufferHeight;
            float f2 = (float)framebuffer1.framebufferWidth / (float)framebuffer1.framebufferTextureWidth;
            float f3 = (float)framebuffer1.framebufferHeight / (float)framebuffer1.framebufferTextureHeight;
            framebuffer1.bindFramebufferTexture();
            GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, 9729.0F);
            GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, 9729.0F);
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
            worldrenderer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, (double)f3).endVertex();
            worldrenderer.pos((double)f, (double)f1, 0.0D).tex((double)f2, (double)f3).endVertex();
            worldrenderer.pos((double)f, 0.0D, 0.0D).tex((double)f2, 0.0D).endVertex();
            worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).endVertex();
            tessellator.draw();
            framebuffer1.unbindFramebufferTexture();
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5889);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
            this.broadcastController.captureFramebuffer(framebuffer);
            this.framebuffer.unbindFramebuffer();
            this.broadcastController.submitStreamFrame(framebuffer);
            this.field_152959_k = i;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:55,代码来源:TwitchStream.java

示例11: renderWorld

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Render the world.
 * Called between {@link net.minecraft.client.renderer.EntityRenderer#renderWorld(float, long) renderWorld}
 * and {@link net.minecraft.client.renderer.EntityRenderer#renderWorldPass(int, float, long) renderWorldPass}
 */
public void renderWorld(EntityRenderer er, Minecraft mc, Framebuffer framebuffer, Shader shader,
		int[] framebufferTextures, float partialTicks, long finishTimeNano, int width, int height, float sizeIncrease) {
	//save the players state
	player = mc.getRenderViewEntity();
	yaw = player.rotationYaw;
	pitch = player.rotationPitch;
	prevYaw = player.prevRotationYaw;
	prevPitch = player.prevRotationPitch;

	//clear the primary framebuffer
	mc.getFramebuffer().framebufferClear();
	//clear the secondary framebuffer
	framebuffer.framebufferClear();
	//bind the secondary framebuffer
	framebuffer.bindFramebuffer(false);

	//displayWidth and displayHeight are called during world rendering
	//set them to the secondary framebuffer dimensions
	mc.displayWidth = (int)(height*sizeIncrease);
	mc.displayHeight = (int)(height*sizeIncrease); //Must be square

	RenderUtil.partialWidth = mc.displayWidth; //TODO is this even needed?
	RenderUtil.partialHeight = mc.displayHeight; //TODO remove

	RenderUtil.render360 = true;

	Globe globe = globes[globeIndex];
	for (int i=0; i<globe.getCount(); i++) {
		// set camera/player rotation state (read by hooks at the correct moment)
		coordFrame = globe.getCoordFrame(i);
		playerFov = globe.getFov(i);

		// the forward vector is the opposite direction of the z-axis
		float x = -coordFrame.get(2);
		float y = -coordFrame.get(6);
		float z = -coordFrame.get(10);

		// calculate the delta yaw/pitch to point the player
		float lon = (float)Math.atan2(x, -z);
		float lat = (float)Math.atan2(y, Math.sqrt(x*x+z*z));
		playerDeltaYaw = lon;
		playerDeltaPitch = lat;

		// render to texture
		OpenGlHelper.glFramebufferTexture2D(OpenGlHelper.GL_FRAMEBUFFER, OpenGlHelper.GL_COLOR_ATTACHMENT0, GL11.GL_TEXTURE_2D, framebufferTextures[i], 0);
		GlStateManager.bindTexture(0);
		er.renderWorldPass(2, partialTicks, finishTimeNano);

		// reset player view
		player.rotationYaw = yaw;
		player.rotationPitch = pitch;
		player.prevRotationYaw = prevYaw;
		player.prevRotationPitch = prevPitch;
	}

	//reset displayWidth and displayHeight to the primary framebuffer dimensions
	mc.displayWidth = width;
	mc.displayHeight = height;

	//reset viewport to full screen
	GlStateManager.viewport(0, 0, width, height);
	//bind primary framebuffer
	mc.getFramebuffer().bindFramebuffer(false);

	if (!getResizeGui() || mc.gameSettings.hideGUI) {
		GL20.glUseProgram(shader.getShaderProgram());
		int cursorUniform = GL20.glGetUniformLocation(shader.getShaderProgram(), "drawCursor");
		GL20.glUniform1i(cursorUniform, 0);
		runShader(mc, shader, framebufferTextures);
	}
}
 
开发者ID:shaunlebron,项目名称:flex-fov,代码行数:77,代码来源:RenderMethod.java


注:本文中的net.minecraft.client.renderer.GlStateManager.viewport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。