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Java GlStateManager.clearDepth方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.clearDepth方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.clearDepth方法的具体用法?Java GlStateManager.clearDepth怎么用?Java GlStateManager.clearDepth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.clearDepth方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: framebufferClear

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void framebufferClear()
{
    this.bindFramebuffer(true);
    GlStateManager.clearColor(this.framebufferColor[0], this.framebufferColor[1], this.framebufferColor[2], this.framebufferColor[3]);
    int i = 16384;

    if (this.useDepth)
    {
        GlStateManager.clearDepth(1.0D);
        i |= 256;
    }

    GlStateManager.clear(i);
    this.unbindFramebuffer();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:Framebuffer.java

示例2: onRenderWorld

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOWEST)
public void onRenderWorld(RenderWorldLastEvent event) {
    if(renderers != null) try {
        GlStateManager.pushMatrix();
        GlStateManager.disableTexture2D();
        GlStateManager.enableBlend();
        GlStateManager.disableAlpha();
        GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
        GlStateManager.shadeModel(GL11.GL_SMOOTH);
        if(!clear_buffer.get())
            GlStateManager.disableDepth();
        else {
            GlStateManager.clearDepth(1.f);
            GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
        }

        final boolean aa_enabled = anti_aliasing.get();
        final int aa_max = anti_aliasing_max.get();

        GlStateManager.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        GlStateManager.glEnableClientState(GL11.GL_COLOR_ARRAY);

        renderers.forEach((chk, info) -> {
            if (info.isVboPresent() && info.isRendering()) {
                if(aa_enabled && (aa_max == 0 || info.getRenderCount() <= aa_max))
                    GL11.glEnable(GL11.GL_LINE_SMOOTH);

                GlStateManager.pushMatrix();

                BlockPos pos = chk.getPosition();
                GlStateManager.translate(
                        (double) pos.getX() - renderingOffset.x,
                        (double) pos.getY() - renderingOffset.y,
                        (double) pos.getZ() - renderingOffset.z
                );

                chk.multModelviewMatrix();

                info.getVbo().bindBuffer();

                GlStateManager.glVertexPointer(
                        DefaultVertexFormats.POSITION_3F.getElementCount(),
                        DefaultVertexFormats.POSITION_3F.getType().getGlConstant(),
                        DefaultVertexFormats.POSITION_3F.getSize() + DefaultVertexFormats.COLOR_4UB.getSize(),
                        0
                );
                GlStateManager.glColorPointer(
                        DefaultVertexFormats.COLOR_4UB.getElementCount(),
                        DefaultVertexFormats.COLOR_4UB.getType().getGlConstant(),
                        DefaultVertexFormats.POSITION_3F.getSize() + DefaultVertexFormats.COLOR_4UB.getSize(),
                        DefaultVertexFormats.POSITION_3F.getSize()
                );

                info.getVbo().drawArrays(GL11.GL_LINES);

                GlStateManager.popMatrix();

                GL11.glDisable(GL11.GL_LINE_SMOOTH);

                info.setRendering(false);
            }
        });

        GL11.glDisable(GL11.GL_LINE_SMOOTH);

        GlStateManager.glDisableClientState(GL11.GL_VERTEX_ARRAY);
        GlStateManager.glDisableClientState(GL11.GL_COLOR_ARRAY);

        OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);

        GlStateManager.shadeModel(GL11.GL_FLAT);
        GlStateManager.disableBlend();
        GlStateManager.enableAlpha();
        GlStateManager.enableTexture2D();
        GlStateManager.enableDepth();
        GlStateManager.enableCull();
        GlStateManager.popMatrix();
    } catch (Exception e) {
        handleException(null, e);
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:82,代码来源:Markers.java


注:本文中的net.minecraft.client.renderer.GlStateManager.clearDepth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。