本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.colorMaterial方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.colorMaterial方法的具体用法?Java GlStateManager.colorMaterial怎么用?Java GlStateManager.colorMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.colorMaterial方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: enableStandardItemLighting
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void enableStandardItemLighting(float scale) {
GlStateManager.enableLighting();
GlStateManager.enableLight(0);
GlStateManager.enableLight(1);
GlStateManager.enableColorMaterial();
GlStateManager.colorMaterial(1032, 5634);
GlStateManager.glLight(16384, 4611, RenderHelper.setColorBuffer((float) LIGHT0_POS.x, (float) LIGHT0_POS.y, (float) LIGHT0_POS.z, 0.0f));
float lightStrength = 0.3F * scale;
GlStateManager.glLight(16384, 4609, RenderHelper.setColorBuffer(lightStrength, lightStrength, lightStrength, 1.0F));
GlStateManager.glLight(16384, 4608, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.glLight(16384, 4610, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.glLight(16385, 4611, RenderHelper.setColorBuffer((float) LIGHT1_POS.x, (float) LIGHT1_POS.y, (float) LIGHT1_POS.z, 0.0f));
GlStateManager.glLight(16385, 4609, RenderHelper.setColorBuffer(lightStrength, lightStrength, lightStrength, 1.0F));
GlStateManager.glLight(16385, 4608, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.glLight(16385, 4610, RenderHelper.setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GlStateManager.shadeModel(7424);
float ambientLightStrength = 0.4F;
GlStateManager.glLightModel(2899, RenderHelper.setColorBuffer(ambientLightStrength, ambientLightStrength, ambientLightStrength, 1.0F));
}