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Java GlStateManager.enableCull方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.enableCull方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.enableCull方法的具体用法?Java GlStateManager.enableCull怎么用?Java GlStateManager.enableCull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.enableCull方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void doRenderLayer(EntityPlayer entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
	GlStateManager.pushMatrix();
	GlStateManager.disableCull();
	//GlStateManager.enableAlpha();
	//GlStateManager.depthMask(true);
	//GlStateManager.disableRescaleNormal();
	//GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
	//GlStateManager.enableTexture2D();
	Minecraft.getMinecraft().getTextureManager().bindTexture(ENDERMAN_TEXTURES);
	GlStateManager.translate(-0.5F, -0.5F, -0.5F);
	endermanModel.isCarrying = false;
	endermanModel.isAttacking = false;
	endermanModel.bipedHead.offsetY = 0.25F;
	endermanModel.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
	GlStateManager.translate(0.5F, 0.0F, 0.5F);
	//GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
	GlStateManager.enableCull();
	GlStateManager.popMatrix();
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:21,代码来源:LayerMiniFrienderman.java

示例2: renderShulkerBox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderShulkerBox(int color, float lidProgress) {
	GlStateManager.enableDepth();
	GlStateManager.depthFunc(515);
	GlStateManager.depthMask(true);
	GlStateManager.disableCull();
	RenderUtils.bindTexture(RenderShulker.SHULKER_ENDERGOLEM_TEXTURE[color]);
	GlStateManager.pushMatrix();
	GlStateManager.enableRescaleNormal();
	GlStateManager.translate(0 + 0.5F, 0 + 1.5F, 0 + 0.5F);
	GlStateManager.scale(1.0F, -1.0F, -1.0F);
	GlStateManager.translate(0.0F, 1.0F, 0.0F);
	GlStateManager.scale(0.9995F, 0.9995F, 0.9995F);
	GlStateManager.translate(0.0F, -1.0F, 0.0F);
	SHULKER_BOX_MODEL.base.render(0.0625F);
	GlStateManager.translate(0.0F, -lidProgress * 0.5F, 0.0F);
	GlStateManager.rotate(270.0F * lidProgress, 0.0F, 1.0F, 0.0F);
	SHULKER_BOX_MODEL.lid.render(0.0625F);
	GlStateManager.enableCull();
	GlStateManager.disableRescaleNormal();
	GlStateManager.popMatrix();
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:23,代码来源:CustomChestRenderer.java

示例3: renderCrystalBeams

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderCrystalBeams(double p_188325_0_, double p_188325_2_, double p_188325_4_, float p_188325_6_, double p_188325_7_, double p_188325_9_, double p_188325_11_, int p_188325_13_, double p_188325_14_, double p_188325_16_, double p_188325_18_)
{
    float f = (float)(p_188325_14_ - p_188325_7_);
    float f1 = (float)(p_188325_16_ - 1.0D - p_188325_9_);
    float f2 = (float)(p_188325_18_ - p_188325_11_);
    float f3 = MathHelper.sqrt(f * f + f2 * f2);
    float f4 = MathHelper.sqrt(f * f + f1 * f1 + f2 * f2);
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)p_188325_0_, (float)p_188325_2_ + 2.0F, (float)p_188325_4_);
    GlStateManager.rotate((float)(-Math.atan2((double)f2, (double)f)) * (180F / (float)Math.PI) - 90.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(-Math.atan2((double)f3, (double)f1)) * (180F / (float)Math.PI) - 90.0F, 1.0F, 0.0F, 0.0F);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableCull();
    GlStateManager.shadeModel(7425);
    float f5 = 0.0F - ((float)p_188325_13_ + p_188325_6_) * 0.01F;
    float f6 = MathHelper.sqrt(f * f + f1 * f1 + f2 * f2) / 32.0F - ((float)p_188325_13_ + p_188325_6_) * 0.01F;
    vertexbuffer.begin(5, DefaultVertexFormats.POSITION_TEX_COLOR);
    int i = 8;

    for (int j = 0; j <= 8; ++j)
    {
        float f7 = MathHelper.sin((float)(j % 8) * ((float)Math.PI * 2F) / 8.0F) * 0.75F;
        float f8 = MathHelper.cos((float)(j % 8) * ((float)Math.PI * 2F) / 8.0F) * 0.75F;
        float f9 = (float)(j % 8) / 8.0F;
        vertexbuffer.pos((double)(f7 * 0.2F), (double)(f8 * 0.2F), 0.0D).tex((double)f9, (double)f5).color(0, 0, 0, 255).endVertex();
        vertexbuffer.pos((double)f7, (double)f8, (double)f4).tex((double)f9, (double)f6).color(255, 255, 255, 255).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableCull();
    GlStateManager.shadeModel(7424);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.popMatrix();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:RenderDragon.java

示例4: renderDebugBoundingBox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the bounding box around an entity when F3+B is pressed
 */
private void renderDebugBoundingBox(Entity entityIn, double p_85094_2_, double p_85094_4_, double p_85094_6_, float p_85094_8_, float p_85094_9_)
{
    GlStateManager.depthMask(false);
    GlStateManager.disableTexture2D();
    GlStateManager.disableLighting();
    GlStateManager.disableCull();
    GlStateManager.disableBlend();
    float f = entityIn.width / 2.0F;
    AxisAlignedBB axisalignedbb = entityIn.getEntityBoundingBox();
    AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX - entityIn.posX + p_85094_2_, axisalignedbb.minY - entityIn.posY + p_85094_4_, axisalignedbb.minZ - entityIn.posZ + p_85094_6_, axisalignedbb.maxX - entityIn.posX + p_85094_2_, axisalignedbb.maxY - entityIn.posY + p_85094_4_, axisalignedbb.maxZ - entityIn.posZ + p_85094_6_);
    RenderGlobal.func_181563_a(axisalignedbb1, 255, 255, 255, 255);

    if (entityIn instanceof EntityLivingBase)
    {
        float f1 = 0.01F;
        RenderGlobal.func_181563_a(new AxisAlignedBB(p_85094_2_ - (double)f, p_85094_4_ + (double)entityIn.getEyeHeight() - 0.009999999776482582D, p_85094_6_ - (double)f, p_85094_2_ + (double)f, p_85094_4_ + (double)entityIn.getEyeHeight() + 0.009999999776482582D, p_85094_6_ + (double)f), 255, 0, 0, 255);
    }

    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    Vec3 vec3 = entityIn.getLook(p_85094_9_);
    worldrenderer.begin(3, DefaultVertexFormats.POSITION_COLOR);
    worldrenderer.pos(p_85094_2_, p_85094_4_ + (double)entityIn.getEyeHeight(), p_85094_6_).color(0, 0, 255, 255).endVertex();
    worldrenderer.pos(p_85094_2_ + vec3.xCoord * 2.0D, p_85094_4_ + (double)entityIn.getEyeHeight() + vec3.yCoord * 2.0D, p_85094_6_ + vec3.zCoord * 2.0D).color(0, 0, 255, 255).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();
    GlStateManager.enableLighting();
    GlStateManager.enableCull();
    GlStateManager.disableBlend();
    GlStateManager.depthMask(true);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:35,代码来源:RenderManager.java

示例5: renderItemWithTransform

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderItemWithTransform(World world, ItemStack stack,
		ItemCameraTransforms.TransformType transform)
{
	GlStateManager.pushMatrix();
	GlStateManager.pushAttrib();
	GlStateManager.enableCull();
	GlStateManager.depthMask(true);
	RenderHelper.enableStandardItemLighting();
	GlStateManager.enableAlpha();
	GlStateManager.enableRescaleNormal();
	GlStateManager.alphaFunc(516, 0.1F);
	GlStateManager.enableBlend();
	GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
			GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE,
			GlStateManager.DestFactor.ZERO);

	IBakedModel ibakedmodel = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, world,
			(EntityLivingBase) null);
	IBakedModel transformedModel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ibakedmodel,
			transform, false);
	Minecraft.getMinecraft().getRenderItem().renderItem(stack, transformedModel);

	GlStateManager.disableBlend();
	GlStateManager.disableAlpha();
	RenderHelper.disableStandardItemLighting();
	GlStateManager.depthMask(false);
	GlStateManager.disableCull();
	GlStateManager.popAttrib();
	GlStateManager.popMatrix();
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:31,代码来源:GLHelper.java

示例6: doRender

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityEvokerFangs entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    float f = entity.func_190550_a(partialTicks);

    if (f != 0.0F)
    {
        float f1 = 2.0F;

        if (f > 0.9F)
        {
            f1 = (float)((double)f1 * ((1.0D - (double)f) / 0.10000000149011612D));
        }

        GlStateManager.pushMatrix();
        GlStateManager.disableCull();
        GlStateManager.enableAlpha();
        this.bindEntityTexture(entity);
        GlStateManager.translate((float)x, (float)y, (float)z);
        GlStateManager.rotate(90.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
        GlStateManager.scale(-f1, -f1, f1);
        float f2 = 0.03125F;
        GlStateManager.translate(0.0F, -0.626F, 0.0F);
        this.field_191330_f.render(entity, f, 0.0F, 0.0F, entity.rotationYaw, entity.rotationPitch, 0.03125F);
        GlStateManager.popMatrix();
        GlStateManager.enableCull();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:RenderEvokerFangs.java

示例7: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
        GlStateManager.enableCull();
        GlStateManager.cullFace(1028);
        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.2F, 0.35F, 0.5F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.1F, 0.0F, -0.6F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        ((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.0F, 0.7F, -0.2F);
        GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.cullFace(1029);
        GlStateManager.disableCull();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:LayerMooshroomMushroom.java

示例8: renderParticles

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderParticles(EntityPlayer dumbplayer, float partialTicks) {
	float f = ActiveRenderInfo.getRotationX();
	float f1 = ActiveRenderInfo.getRotationZ();
	float f2 = ActiveRenderInfo.getRotationYZ();
	float f3 = ActiveRenderInfo.getRotationXY();
	float f4 = ActiveRenderInfo.getRotationXZ();
	EntityPlayer player = EasyMappings.player();
	if (player != null) {
		Particle.interpPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
		Particle.interpPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
		Particle.interpPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;

		Particle.cameraViewDir = player.getLook(partialTicks);
		//GlStateManager.glTexParameterf(3553, 10242, 10497.0F);
		//GlStateManager.glTexParameterf(3553, 10243, 10497.0F);
		GlStateManager.enableAlpha();
		GlStateManager.enableBlend();
		GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
		//GlStateManager.alphaFunc(GL11.GL_GREATER, 0F);
		GlStateManager.disableCull();

		GlStateManager.depthMask(false);

		Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
		Tessellator tess = Tessellator.getInstance();
		BufferBuilder buffer = tess.getBuffer();
		buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
		for (int i = 0; i < particles.size(); i++) {
			particles.get(i).renderParticle(buffer, player, partialTicks, f, f4, f1, f2, f3);
		}
		tess.draw();

		GlStateManager.enableCull();
		GlStateManager.depthMask(true);
		GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
		GlStateManager.disableBlend();
		//GlStateManager.alphaFunc(516, 0.1F);
	}
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:40,代码来源:ParticleRenderer.java

示例9: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        GlStateManager.enableCull();
        GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.2F, 0.35F, 0.5F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.1F, 0.0F, -0.6F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        this.mooshroomRenderer.getMainModel().head.postRender(0.0625F);
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.0F, 0.7F, -0.2F);
        GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.cullFace(GlStateManager.CullFace.BACK);
        GlStateManager.disableCull();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:36,代码来源:LayerMooshroomMushroom.java

示例10: renderTileEntityAt

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderTileEntityAt(TileEntityEnchantmentTable te, double x, double y, double z, float partialTicks, int destroyStage)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x + 0.5F, (float)y + 0.75F, (float)z + 0.5F);
    float f = (float)te.tickCount + partialTicks;
    GlStateManager.translate(0.0F, 0.1F + MathHelper.sin(f * 0.1F) * 0.01F, 0.0F);
    float f1;

    for (f1 = te.bookRotation - te.bookRotationPrev; f1 >= (float)Math.PI; f1 -= ((float)Math.PI * 2F))
    {
        ;
    }

    while (f1 < -(float)Math.PI)
    {
        f1 += ((float)Math.PI * 2F);
    }

    float f2 = te.bookRotationPrev + f1 * partialTicks;
    GlStateManager.rotate(-f2 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(80.0F, 0.0F, 0.0F, 1.0F);
    this.bindTexture(TEXTURE_BOOK);
    float f3 = te.pageFlipPrev + (te.pageFlip - te.pageFlipPrev) * partialTicks + 0.25F;
    float f4 = te.pageFlipPrev + (te.pageFlip - te.pageFlipPrev) * partialTicks + 0.75F;
    f3 = (f3 - (float)MathHelper.truncateDoubleToInt((double)f3)) * 1.6F - 0.3F;
    f4 = (f4 - (float)MathHelper.truncateDoubleToInt((double)f4)) * 1.6F - 0.3F;

    if (f3 < 0.0F)
    {
        f3 = 0.0F;
    }

    if (f4 < 0.0F)
    {
        f4 = 0.0F;
    }

    if (f3 > 1.0F)
    {
        f3 = 1.0F;
    }

    if (f4 > 1.0F)
    {
        f4 = 1.0F;
    }

    float f5 = te.bookSpreadPrev + (te.bookSpread - te.bookSpreadPrev) * partialTicks;
    GlStateManager.enableCull();
    this.field_147541_c.render((Entity)null, f, f3, f4, f5, 0.0F, 0.0625F);
    GlStateManager.popMatrix();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:53,代码来源:TileEntityEnchantmentTableRenderer.java

示例11: useShader

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void useShader()
{
    this.isDirty = false;
    staticShaderManager = this;
    this.blendingMode.apply();

    if (this.program != currentProgram)
    {
        OpenGlHelper.glUseProgram(this.program);
        currentProgram = this.program;
    }

    if (this.useFaceCulling)
    {
        GlStateManager.enableCull();
    }
    else
    {
        GlStateManager.disableCull();
    }

    for (int i = 0; i < this.shaderSamplerLocations.size(); ++i)
    {
        if (this.shaderSamplers.get(this.samplerNames.get(i)) != null)
        {
            GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit + i);
            GlStateManager.enableTexture2D();
            Object object = this.shaderSamplers.get(this.samplerNames.get(i));
            int j = -1;

            if (object instanceof Framebuffer)
            {
                j = ((Framebuffer)object).framebufferTexture;
            }
            else if (object instanceof ITextureObject)
            {
                j = ((ITextureObject)object).getGlTextureId();
            }
            else if (object instanceof Integer)
            {
                j = ((Integer)object).intValue();
            }

            if (j != -1)
            {
                GlStateManager.bindTexture(j);
                OpenGlHelper.glUniform1i(OpenGlHelper.glGetUniformLocation(this.program, (CharSequence)this.samplerNames.get(i)), i);
            }
        }
    }

    for (ShaderUniform shaderuniform : this.shaderUniforms)
    {
        shaderuniform.upload();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:57,代码来源:ShaderManager.java

示例12: onRenderWorld

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOWEST)
public void onRenderWorld(RenderWorldLastEvent event) {
    if(renderers != null) try {
        GlStateManager.pushMatrix();
        GlStateManager.disableTexture2D();
        GlStateManager.enableBlend();
        GlStateManager.disableAlpha();
        GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
        GlStateManager.shadeModel(GL11.GL_SMOOTH);
        if(!clear_buffer.get())
            GlStateManager.disableDepth();
        else {
            GlStateManager.clearDepth(1.f);
            GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
        }

        final boolean aa_enabled = anti_aliasing.get();
        final int aa_max = anti_aliasing_max.get();

        GlStateManager.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        GlStateManager.glEnableClientState(GL11.GL_COLOR_ARRAY);

        renderers.forEach((chk, info) -> {
            if (info.isVboPresent() && info.isRendering()) {
                if(aa_enabled && (aa_max == 0 || info.getRenderCount() <= aa_max))
                    GL11.glEnable(GL11.GL_LINE_SMOOTH);

                GlStateManager.pushMatrix();

                BlockPos pos = chk.getPosition();
                GlStateManager.translate(
                        (double) pos.getX() - renderingOffset.x,
                        (double) pos.getY() - renderingOffset.y,
                        (double) pos.getZ() - renderingOffset.z
                );

                chk.multModelviewMatrix();

                info.getVbo().bindBuffer();

                GlStateManager.glVertexPointer(
                        DefaultVertexFormats.POSITION_3F.getElementCount(),
                        DefaultVertexFormats.POSITION_3F.getType().getGlConstant(),
                        DefaultVertexFormats.POSITION_3F.getSize() + DefaultVertexFormats.COLOR_4UB.getSize(),
                        0
                );
                GlStateManager.glColorPointer(
                        DefaultVertexFormats.COLOR_4UB.getElementCount(),
                        DefaultVertexFormats.COLOR_4UB.getType().getGlConstant(),
                        DefaultVertexFormats.POSITION_3F.getSize() + DefaultVertexFormats.COLOR_4UB.getSize(),
                        DefaultVertexFormats.POSITION_3F.getSize()
                );

                info.getVbo().drawArrays(GL11.GL_LINES);

                GlStateManager.popMatrix();

                GL11.glDisable(GL11.GL_LINE_SMOOTH);

                info.setRendering(false);
            }
        });

        GL11.glDisable(GL11.GL_LINE_SMOOTH);

        GlStateManager.glDisableClientState(GL11.GL_VERTEX_ARRAY);
        GlStateManager.glDisableClientState(GL11.GL_COLOR_ARRAY);

        OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);

        GlStateManager.shadeModel(GL11.GL_FLAT);
        GlStateManager.disableBlend();
        GlStateManager.enableAlpha();
        GlStateManager.enableTexture2D();
        GlStateManager.enableDepth();
        GlStateManager.enableCull();
        GlStateManager.popMatrix();
    } catch (Exception e) {
        handleException(null, e);
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:82,代码来源:Markers.java

示例13: renderParticles

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderParticles(EntityPlayer dumbplayer, float partialTicks) {
	float f = ActiveRenderInfo.getRotationX();
       float f1 = ActiveRenderInfo.getRotationZ();
       float f2 = ActiveRenderInfo.getRotationYZ();
       float f3 = ActiveRenderInfo.getRotationXY();
       float f4 = ActiveRenderInfo.getRotationXZ();
       EntityPlayer player = Minecraft.getMinecraft().player;
       if (player != null){
        Particle.interpPosX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
        Particle.interpPosY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
        Particle.interpPosZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
        Particle.cameraViewDir = player.getLook(partialTicks);
        GlStateManager.enableAlpha();
        GlStateManager.enableBlend();
        GlStateManager.alphaFunc(516, 0.003921569F);
           GlStateManager.disableCull();

        GlStateManager.depthMask(false);
        
        Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
		Tessellator tess = Tessellator.getInstance();
		VertexBuffer buffer = tess.getBuffer();
		
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
		buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
		for (int i = 0; i < particles.size(); i ++){
			if (particles.get(i) instanceof IParticle){
				if (!((IParticle)particles.get(i)).isAdditive()){
					particles.get(i).renderParticle(buffer, player, partialTicks, f, f4, f1, f2, f3);
				}
			}
		}
		tess.draw();

        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
		buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
		for (int i = 0; i < particles.size(); i ++){
			if (particles.get(i) != null){
				if (((IParticle)particles.get(i)).isAdditive()){
					particles.get(i).renderParticle(buffer, player, partialTicks, f, f4, f1, f2, f3);
				}
			}
		}
		tess.draw();
		
        GlStateManager.disableDepth();
		GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
		buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
		for (int i = 0; i < particles.size(); i ++){
			if (particles.get(i) instanceof IParticle){
				if (!((IParticle)particles.get(i)).isAdditive() && ((IParticle)particles.get(i)).renderThroughBlocks()){
					particles.get(i).renderParticle(buffer, player, partialTicks, f, f4, f1, f2, f3);
				}
			}
		}
		tess.draw();

        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
		buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
		for (int i = 0; i < particles.size(); i ++){
			if (particles.get(i) != null){
				if (((IParticle)particles.get(i)).isAdditive() && ((IParticle)particles.get(i)).renderThroughBlocks()){
					particles.get(i).renderParticle(buffer, player, partialTicks, f, f4, f1, f2, f3);
				}
			}
		}
		tess.draw();
		GlStateManager.enableDepth();

           GlStateManager.enableCull();
           GlStateManager.depthMask(true);
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.disableBlend();
        GlStateManager.alphaFunc(516, 0.1F);
       }
}
 
开发者ID:TeamMelodium,项目名称:Melodium,代码行数:77,代码来源:ParticleRenderer.java

示例14: renderByItem

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderByItem(ItemStack itemStackIn)
{
    if (itemStackIn.getItem() == Items.BANNER)
    {
        this.banner.setItemValues(itemStackIn);
        TileEntityRendererDispatcher.instance.renderTileEntityAt(this.banner, 0.0D, 0.0D, 0.0D, 0.0F);
    }
    else if (itemStackIn.getItem() == Items.SHIELD)
    {
        if (itemStackIn.getSubCompound("BlockEntityTag", false) != null)
        {
            this.banner.setItemValues(itemStackIn);
            Minecraft.getMinecraft().getTextureManager().bindTexture(BannerTextures.SHIELD_DESIGNS.getResourceLocation(this.banner.getPatternResourceLocation(), this.banner.getPatternList(), this.banner.getColorList()));
        }
        else
        {
            Minecraft.getMinecraft().getTextureManager().bindTexture(BannerTextures.SHIELD_BASE_TEXTURE);
        }

        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        this.modelShield.render();
        GlStateManager.popMatrix();
    }
    else if (itemStackIn.getItem() == Items.SKULL)
    {
        GameProfile gameprofile = null;

        if (itemStackIn.hasTagCompound())
        {
            NBTTagCompound nbttagcompound = itemStackIn.getTagCompound();

            if (nbttagcompound.hasKey("SkullOwner", 10))
            {
                gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner"));
            }
            else if (nbttagcompound.hasKey("SkullOwner", 8) && !nbttagcompound.getString("SkullOwner").isEmpty())
            {
                GameProfile lvt_2_2_ = new GameProfile((UUID)null, nbttagcompound.getString("SkullOwner"));
                gameprofile = TileEntitySkull.updateGameprofile(lvt_2_2_);
                nbttagcompound.removeTag("SkullOwner");
                nbttagcompound.setTag("SkullOwner", NBTUtil.writeGameProfile(new NBTTagCompound(), gameprofile));
            }
        }

        if (TileEntitySkullRenderer.instance != null)
        {
            GlStateManager.pushMatrix();
            GlStateManager.disableCull();
            TileEntitySkullRenderer.instance.renderSkull(0.0F, 0.0F, 0.0F, EnumFacing.UP, 0.0F, itemStackIn.getMetadata(), gameprofile, -1, 0.0F);
            GlStateManager.enableCull();
            GlStateManager.popMatrix();
        }
    }
    else
    {
        Block block = Block.getBlockFromItem(itemStackIn.getItem());

        if (block == Blocks.ENDER_CHEST)
        {
            TileEntityRendererDispatcher.instance.renderTileEntityAt(this.enderChest, 0.0D, 0.0D, 0.0D, 0.0F);
        }
        else if (block == Blocks.TRAPPED_CHEST)
        {
            TileEntityRendererDispatcher.instance.renderTileEntityAt(this.chestTrap, 0.0D, 0.0D, 0.0D, 0.0F);
        }
        else if (block != Blocks.CHEST) net.minecraftforge.client.ForgeHooksClient.renderTileItem(itemStackIn.getItem(), itemStackIn.getMetadata());
        else
        {
            TileEntityRendererDispatcher.instance.renderTileEntityAt(this.chestBasic, 0.0D, 0.0D, 0.0D, 0.0F);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:74,代码来源:TileEntityItemStackRenderer.java

示例15: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityDragon entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.deathTicks > 0)
    {
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        RenderHelper.disableStandardItemLighting();
        float f = ((float)entitylivingbaseIn.deathTicks + partialTicks) / 200.0F;
        float f1 = 0.0F;

        if (f > 0.8F)
        {
            f1 = (f - 0.8F) / 0.2F;
        }

        Random random = new Random(432L);
        GlStateManager.disableTexture2D();
        GlStateManager.shadeModel(7425);
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
        GlStateManager.disableAlpha();
        GlStateManager.enableCull();
        GlStateManager.depthMask(false);
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.0F, -1.0F, -2.0F);

        for (int i = 0; (float)i < (f + f * f) / 2.0F * 60.0F; ++i)
        {
            GlStateManager.rotate(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F + f * 90.0F, 0.0F, 0.0F, 1.0F);
            float f2 = random.nextFloat() * 20.0F + 5.0F + f1 * 10.0F;
            float f3 = random.nextFloat() * 2.0F + 1.0F + f1 * 2.0F;
            vertexbuffer.begin(6, DefaultVertexFormats.POSITION_COLOR);
            vertexbuffer.pos(0.0D, 0.0D, 0.0D).color(255, 255, 255, (int)(255.0F * (1.0F - f1))).endVertex();
            vertexbuffer.pos(-0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
            vertexbuffer.pos(0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
            vertexbuffer.pos(0.0D, (double)f2, (double)(1.0F * f3)).color(255, 0, 255, 0).endVertex();
            vertexbuffer.pos(-0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
            tessellator.draw();
        }

        GlStateManager.popMatrix();
        GlStateManager.depthMask(true);
        GlStateManager.disableCull();
        GlStateManager.disableBlend();
        GlStateManager.shadeModel(7424);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableTexture2D();
        GlStateManager.enableAlpha();
        RenderHelper.enableStandardItemLighting();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:57,代码来源:LayerEnderDragonDeath.java


注:本文中的net.minecraft.client.renderer.GlStateManager.enableCull方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。