本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.glCopyTexSubImage2D方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.glCopyTexSubImage2D方法的具体用法?Java GlStateManager.glCopyTexSubImage2D怎么用?Java GlStateManager.glCopyTexSubImage2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.glCopyTexSubImage2D方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: rotateAndBlurSkybox
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
* Rotate and blurs the skybox view in the main menu
*/
private void rotateAndBlurSkybox(float partialTicks)
{
this.mc.getTextureManager().bindTexture(this.backgroundTexture);
GlStateManager.glTexParameteri(3553, 10241, 9729);
GlStateManager.glTexParameteri(3553, 10240, 9729);
GlStateManager.glCopyTexSubImage2D(3553, 0, 0, 0, 0, 0, 256, 256);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.colorMask(true, true, true, false);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
GlStateManager.disableAlpha();
int i = 3;
for (int j = 0; j < 3; ++j)
{
float f = 1.0F / (float)(j + 1);
int k = this.width;
int l = this.height;
float f1 = (float)(j - 1) / 256.0F;
vertexbuffer.pos((double)k, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos((double)k, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, 0.0D, (double)this.zLevel).tex((double)(1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, (double)l, (double)this.zLevel).tex((double)(0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex();
}
tessellator.draw();
GlStateManager.enableAlpha();
GlStateManager.colorMask(true, true, true, true);
}
示例2: rotateAndBlurSkybox
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
* Rotate and blurs the skybox view in the main menu
*/
private void rotateAndBlurSkybox(float partialTicks) {
this.mc.getTextureManager().bindTexture(this.backgroundTexture);
GlStateManager.glTexParameteri(3553, 10241, 9729);
GlStateManager.glTexParameteri(3553, 10240, 9729);
GlStateManager.glCopyTexSubImage2D(3553, 0, 0, 0, 0, 0, 256, 256);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE,
GlStateManager.DestFactor.ZERO);
GlStateManager.colorMask(true, true, true, false);
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
GlStateManager.disableAlpha();
int i = 3;
int j = 3;
CustomPanoramaProperties custompanoramaproperties = CustomPanorama.getCustomPanoramaProperties();
if (custompanoramaproperties != null) {
j = custompanoramaproperties.getBlur2();
}
for (int k = 0; k < j; ++k) {
float f = 1.0F / (float) (k + 1);
int l = this.width;
int i1 = this.height;
float f1 = (float) (k - 1) / 256.0F;
vertexbuffer.pos((double) l, (double) i1, (double) this.zLevel).tex((double) (0.0F + f1), 1.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos((double) l, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 1.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 0.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
vertexbuffer.pos(0.0D, (double) i1, (double) this.zLevel).tex((double) (0.0F + f1), 0.0D)
.color(1.0F, 1.0F, 1.0F, f).endVertex();
}
tessellator.draw();
GlStateManager.enableAlpha();
GlStateManager.colorMask(true, true, true, true);
}