本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.loadIdentity方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.loadIdentity方法的具体用法?Java GlStateManager.loadIdentity怎么用?Java GlStateManager.loadIdentity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.loadIdentity方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateAchievementWindowScale
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void updateAchievementWindowScale()
{
GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
this.width = this.mc.displayWidth;
this.height = this.mc.displayHeight;
ScaledResolution scaledresolution = new ScaledResolution(this.mc);
this.width = scaledresolution.getScaledWidth();
this.height = scaledresolution.getScaledHeight();
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)this.width, (double)this.height, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
}
示例2: displayString
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void displayString(String message)
{
this.currentlyDisplayedText = message;
if (!this.mc.running)
{
if (!this.loadingSuccess)
{
throw new MinecraftError();
}
}
else
{
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
if (OpenGlHelper.isFramebufferEnabled())
{
int i = this.scaledResolution.getScaleFactor();
GlStateManager.ortho(0.0D, (double)(this.scaledResolution.getScaledWidth() * i), (double)(this.scaledResolution.getScaledHeight() * i), 0.0D, 100.0D, 300.0D);
}
else
{
ScaledResolution scaledresolution = new ScaledResolution(this.mc);
GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
}
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -200.0F);
}
}
示例3: func_177183_a
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void func_177183_a(EntityLivingBase entitylivingbaseIn, T modelbaseIn, float p_177183_3_, float p_177183_4_, float p_177183_5_, float p_177183_6_, float p_177183_7_, float p_177183_8_, float p_177183_9_)
{
float f = (float)entitylivingbaseIn.ticksExisted + p_177183_5_;
this.renderer.bindTexture(ENCHANTED_ITEM_GLINT_RES);
GlStateManager.enableBlend();
GlStateManager.depthFunc(514);
GlStateManager.depthMask(false);
float f1 = 0.5F;
GlStateManager.color(f1, f1, f1, 1.0F);
for (int i = 0; i < 2; ++i)
{
GlStateManager.disableLighting();
GlStateManager.blendFunc(768, 1);
float f2 = 0.76F;
GlStateManager.color(0.5F * f2, 0.25F * f2, 0.8F * f2, 1.0F);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f3 = 0.33333334F;
GlStateManager.scale(f3, f3, f3);
GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
GlStateManager.matrixMode(5888);
modelbaseIn.render(entitylivingbaseIn, p_177183_3_, p_177183_4_, p_177183_6_, p_177183_7_, p_177183_8_, p_177183_9_);
}
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
GlStateManager.depthFunc(515);
GlStateManager.disableBlend();
}
示例4: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityCreeper entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getPowered())
{
boolean flag = entitylivingbaseIn.isInvisible();
GlStateManager.depthMask(!flag);
this.creeperRenderer.bindTexture(LIGHTNING_TEXTURE);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F);
GlStateManager.matrixMode(5888);
GlStateManager.enableBlend();
float f1 = 0.5F;
GlStateManager.color(f1, f1, f1, 1.0F);
GlStateManager.disableLighting();
GlStateManager.blendFunc(1, 1);
this.creeperModel.setModelAttributes(this.creeperRenderer.getMainModel());
this.creeperModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.depthMask(flag);
}
}
示例5: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityCreeper entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.getPowered())
{
boolean flag = entitylivingbaseIn.isInvisible();
GlStateManager.depthMask(!flag);
this.creeperRenderer.bindTexture(LIGHTNING_TEXTURE);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F);
GlStateManager.matrixMode(5888);
GlStateManager.enableBlend();
float f1 = 0.5F;
GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);
GlStateManager.disableLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
this.creeperModel.setModelAttributes(this.creeperRenderer.getMainModel());
this.creeperModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.depthMask(flag);
}
}
示例6: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityWither entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.isArmored())
{
GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
this.witherRenderer.bindTexture(WITHER_ARMOR);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
float f1 = MathHelper.cos(f * 0.02F) * 3.0F;
float f2 = f * 0.01F;
GlStateManager.translate(f1, f2, 0.0F);
GlStateManager.matrixMode(5888);
GlStateManager.enableBlend();
float f3 = 0.5F;
GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);
GlStateManager.disableLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
this.witherModel.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
this.witherModel.setModelAttributes(this.witherRenderer.getMainModel());
this.witherModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
}
}
示例7: initModelviewMatrix
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void initModelviewMatrix()
{
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
float f = 1.000001F;
GlStateManager.translate(-8.0F, -8.0F, -8.0F);
GlStateManager.scale(1.000001F, 1.000001F, 1.000001F);
GlStateManager.translate(8.0F, 8.0F, 8.0F);
GlStateManager.getFloat(2982, this.modelviewMatrix);
GlStateManager.popMatrix();
}
示例8: displayString
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void displayString(String message)
{
this.currentlyDisplayedText = message;
if (!this.mc.running)
{
if (!this.field_73724_e)
{
throw new MinecraftError();
}
}
else
{
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
if (OpenGlHelper.isFramebufferEnabled())
{
int i = this.scaledResolution.getScaleFactor();
GlStateManager.ortho(0.0D, (double)(this.scaledResolution.getScaledWidth() * i), (double)(this.scaledResolution.getScaledHeight() * i), 0.0D, 100.0D, 300.0D);
}
else
{
ScaledResolution scaledresolution = new ScaledResolution(this.mc);
GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
}
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -200.0F);
}
}
示例9: drawSplashScreen
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException
{
ScaledResolution scaledresolution = new ScaledResolution(this);
int i = scaledresolution.getScaleFactor();
Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i, true);
framebuffer.bindFramebuffer(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)scaledresolution.getScaledWidth(), (double)scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.disableLighting();
GlStateManager.disableFog();
GlStateManager.disableDepth();
GlStateManager.enableTexture2D();
InputStream inputstream = null;
try
{
inputstream = this.mcDefaultResourcePack.getInputStream(LOCATION_MOJANG_PNG);
this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo", new DynamicTexture(ImageIO.read(inputstream)));
textureManagerInstance.bindTexture(this.mojangLogo);
}
catch (IOException ioexception)
{
LOGGER.error("Unable to load logo: {}", new Object[] {LOCATION_MOJANG_PNG, ioexception});
}
finally
{
IOUtils.closeQuietly(inputstream);
}
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos(0.0D, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)this.displayWidth, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
tessellator.draw();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int j = 256;
int k = 256;
this.draw((scaledresolution.getScaledWidth() - 256) / 2, (scaledresolution.getScaledHeight() - 256) / 2, 0, 0, 256, 256, 255, 255, 255, 255);
GlStateManager.disableLighting();
GlStateManager.disableFog();
framebuffer.unbindFramebuffer();
framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.1F);
this.updateDisplay();
}
示例10: framebufferRenderExt
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void framebufferRenderExt(int p_178038_1_, int p_178038_2_, boolean p_178038_3_)
{
if (OpenGlHelper.isFramebufferEnabled())
{
GlStateManager.colorMask(true, true, true, false);
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)p_178038_1_, (double)p_178038_2_, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.viewport(0, 0, p_178038_1_, p_178038_2_);
GlStateManager.enableTexture2D();
GlStateManager.disableLighting();
GlStateManager.disableAlpha();
if (p_178038_3_)
{
GlStateManager.disableBlend();
GlStateManager.enableColorMaterial();
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.bindFramebufferTexture();
float f = (float)p_178038_1_;
float f1 = (float)p_178038_2_;
float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
tessellator.draw();
this.unbindFramebufferTexture();
GlStateManager.depthMask(true);
GlStateManager.colorMask(true, true, true, true);
}
}
示例11: drawSplashScreen
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException {
ScaledResolution scaledresolution = new ScaledResolution(this);
int i = scaledresolution.getScaleFactor();
Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i,
scaledresolution.getScaledHeight() * i, true);
framebuffer.bindFramebuffer(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double) scaledresolution.getScaledWidth(),
(double) scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.disableLighting();
GlStateManager.disableFog();
GlStateManager.disableDepth();
GlStateManager.enableTexture2D();
InputStream inputstream = null;
try {
inputstream = this.mcDefaultResourcePack.getInputStream(locationMojangPng);
this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo",
new DynamicTexture(ImageIO.read(inputstream)));
textureManagerInstance.bindTexture(this.mojangLogo);
} catch (IOException ioexception) {
logger.error((String) ("Unable to load logo: " + locationMojangPng), (Throwable) ioexception);
} finally {
IOUtils.closeQuietly(inputstream);
}
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos(0.0D, (double) this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255)
.endVertex();
worldrenderer.pos((double) this.displayWidth, (double) this.displayHeight, 0.0D).tex(0.0D, 0.0D)
.color(255, 255, 255, 255).endVertex();
worldrenderer.pos((double) this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
tessellator.draw();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int j = 256;
int k = 256;
this.func_181536_a((scaledresolution.getScaledWidth() - j) / 2, (scaledresolution.getScaledHeight() - k) / 2, 0,
0, j, k, 255, 255, 255, 255);
GlStateManager.disableLighting();
GlStateManager.disableFog();
framebuffer.unbindFramebuffer();
framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.1F);
this.updateDisplay();
}
示例12: showLagometer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
if (gameSettings != null)
{
if (gameSettings.ofLagometer || gameSettings.field_181657_aC)
{
long i = System.nanoTime();
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.pushMatrix();
GlStateManager.enableColorMaterial();
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GL11.glLineWidth(1.0F);
GlStateManager.disableTexture2D();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(1, DefaultVertexFormats.POSITION_COLOR);
for (int j = 0; j < timesFrame.length; ++j)
{
int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
k = k + 155;
float f = (float)mc.displayHeight;
long l = 0L;
if (gcs[j])
{
renderTime(j, timesFrame[j], k, k / 2, 0, f, worldrenderer);
}
else
{
renderTime(j, timesFrame[j], k, k, k, f, worldrenderer);
f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, worldrenderer);
f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, worldrenderer);
f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, worldrenderer);
float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, worldrenderer);
}
}
renderTimeDivider(0, timesFrame.length, 33333333L, 196, 196, 196, (float)mc.displayHeight, worldrenderer);
renderTimeDivider(0, timesFrame.length, 16666666L, 196, 196, 196, (float)mc.displayHeight, worldrenderer);
tessellator.draw();
GlStateManager.enableTexture2D();
int j2 = mc.displayHeight - 80;
int k2 = mc.displayHeight - 160;
mc.fontRendererObj.drawString("30", 2, k2 + 1, -8947849);
mc.fontRendererObj.drawString("30", 1, k2, -3881788);
mc.fontRendererObj.drawString("60", 2, j2 + 1, -8947849);
mc.fontRendererObj.drawString("60", 1, j2, -3881788);
GlStateManager.matrixMode(5889);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.popMatrix();
GlStateManager.enableTexture2D();
float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
f1 = Config.limit(f1, 0.0F, 1.0F);
int l2 = (int)(170.0F + f1 * 85.0F);
int i1 = (int)(100.0F + f1 * 55.0F);
int j1 = (int)(10.0F + f1 * 10.0F);
int k1 = l2 << 16 | i1 << 8 | j1;
int l1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
int i2 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
GuiIngame guiingame = mc.ingameGUI;
GuiIngame.drawRect(l1 - 1, i2 - 1, l1 + 50, i2 + 10, -1605349296);
mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", l1, i2, k1);
renderTimeNano = System.nanoTime() - i;
}
}
}
示例13: framebufferRenderExt
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void framebufferRenderExt(int width, int height, boolean p_178038_3_)
{
if (OpenGlHelper.isFramebufferEnabled())
{
GlStateManager.colorMask(true, true, true, false);
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)width, (double)height, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.viewport(0, 0, width, height);
GlStateManager.enableTexture2D();
GlStateManager.disableLighting();
GlStateManager.disableAlpha();
if (p_178038_3_)
{
GlStateManager.disableBlend();
GlStateManager.enableColorMaterial();
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.bindFramebufferTexture();
float f = (float)width;
float f1 = (float)height;
float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
tessellator.draw();
this.unbindFramebufferTexture();
GlStateManager.depthMask(true);
GlStateManager.colorMask(true, true, true, true);
}
}
示例14: drawSplashScreen
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException
{
ScaledResolution scaledresolution = new ScaledResolution(this);
int i = scaledresolution.getScaleFactor();
Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i, true);
framebuffer.bindFramebuffer(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)scaledresolution.getScaledWidth(), (double)scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.disableLighting();
GlStateManager.disableFog();
GlStateManager.disableDepth();
GlStateManager.enableTexture2D();
InputStream inputstream = null;
try
{
inputstream = this.mcDefaultResourcePack.getInputStream(locationMojangPng);
this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo", new DynamicTexture(ImageIO.read(inputstream)));
textureManagerInstance.bindTexture(this.mojangLogo);
}
catch (IOException ioexception)
{
logger.error((String)("Unable to load logo: " + locationMojangPng), (Throwable)ioexception);
}
finally
{
IOUtils.closeQuietly(inputstream);
}
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos(0.0D, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos((double)this.displayWidth, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos((double)this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
tessellator.draw();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int j = 256;
int k = 256;
this.func_181536_a((scaledresolution.getScaledWidth() - j) / 2, (scaledresolution.getScaledHeight() - k) / 2, 0, 0, j, k, 255, 255, 255, 255);
GlStateManager.disableLighting();
GlStateManager.disableFog();
framebuffer.unbindFramebuffer();
framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.1F);
this.updateDisplay();
}
示例15: showLagometer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
if (gameSettings != null && gameSettings.ofLagometer)
{
long i = System.nanoTime();
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.pushMatrix();
GlStateManager.enableColorMaterial();
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GL11.glLineWidth(1.0F);
GlStateManager.disableTexture2D();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(1, DefaultVertexFormats.POSITION_COLOR);
for (int j = 0; j < timesFrame.length; ++j)
{
int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
k = k + 155;
float f = (float)mc.displayHeight;
long l = 0L;
if (gcs[j])
{
renderTime(j, timesFrame[j], k, k / 2, 0, f, worldrenderer);
}
else
{
renderTime(j, timesFrame[j], k, k, k, f, worldrenderer);
f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, worldrenderer);
f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, worldrenderer);
f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, worldrenderer);
float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, worldrenderer);
}
}
tessellator.draw();
GlStateManager.matrixMode(5889);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.popMatrix();
GlStateManager.enableTexture2D();
float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
f1 = Config.limit(f1, 0.0F, 1.0F);
int l1 = (int)(170.0F + f1 * 85.0F);
int i2 = (int)(100.0F + f1 * 55.0F);
int j2 = (int)(10.0F + f1 * 10.0F);
int i1 = l1 << 16 | i2 << 8 | j2;
int j1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
int k1 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
GuiIngame guiingame = mc.ingameGUI;
GuiIngame.drawRect(j1 - 1, k1 - 1, j1 + 50, k1 + 10, -1605349296);
mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", j1, k1, i1);
renderTimeNano = System.nanoTime() - i;
}
}