当前位置: 首页>>代码示例>>Java>>正文


Java GlStateManager.enableLighting方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.enableLighting方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.enableLighting方法的具体用法?Java GlStateManager.enableLighting怎么用?Java GlStateManager.enableLighting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.enableLighting方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityEnderman entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    this.endermanRenderer.bindTexture(field_177203_a);
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.blendFunc(1, 1);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
    int i = 61680;
    int j = i % 65536;
    int k = i / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
    GlStateManager.enableLighting();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.endermanRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
    this.endermanRenderer.func_177105_a(entitylivingbaseIn, partialTicks);
    GlStateManager.depthMask(true);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:21,代码来源:LayerEndermanEyes.java

示例2: renderItem

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void renderItem(TileEntityAnimaConjurer te)
{
	ItemStack stack = te.getStack();
	if (!stack.isEmpty())
	{
		RenderHelper.enableStandardItemLighting();
		GlStateManager.enableLighting();
		GlStateManager.pushMatrix();
		GlStateManager.translate(.5, 0.935, .5);
		GlStateManager.scale(.2f, .2f, .2f);
		GlStateManager.rotate(te.getFrameAge(), 0, 1, 0);
		GlStateManager.translate(0, Math.sin((Math.PI / 180) * (te.increaseFrameAge())) / 3.2 + 0.1, 0);
		if (te.getFrameAge() < 0 || te.getFrameAge() == Integer.MAX_VALUE)
		{
			te.setFrameAge(0);
		}
		Minecraft.getMinecraft().getRenderItem().renderItem(stack, ItemCameraTransforms.TransformType.NONE);
		GlStateManager.popMatrix();
	}
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:21,代码来源:AnimaConjurerTESR.java

示例3: unsetScoreTeamColor

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void unsetScoreTeamColor()
{
    GlStateManager.enableLighting();
    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.enableTexture2D();
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:RenderLivingBase.java

示例4: func_177183_a

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void func_177183_a(EntityLivingBase entitylivingbaseIn, T modelbaseIn, float p_177183_3_, float p_177183_4_, float p_177183_5_, float p_177183_6_, float p_177183_7_, float p_177183_8_, float p_177183_9_)
{
    float f = (float)entitylivingbaseIn.ticksExisted + p_177183_5_;
    this.renderer.bindTexture(ENCHANTED_ITEM_GLINT_RES);
    GlStateManager.enableBlend();
    GlStateManager.depthFunc(514);
    GlStateManager.depthMask(false);
    float f1 = 0.5F;
    GlStateManager.color(f1, f1, f1, 1.0F);

    for (int i = 0; i < 2; ++i)
    {
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(768, 1);
        float f2 = 0.76F;
        GlStateManager.color(0.5F * f2, 0.25F * f2, 0.8F * f2, 1.0F);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        float f3 = 0.33333334F;
        GlStateManager.scale(f3, f3, f3);
        GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
        GlStateManager.matrixMode(5888);
        modelbaseIn.render(entitylivingbaseIn, p_177183_3_, p_177183_4_, p_177183_6_, p_177183_7_, p_177183_8_, p_177183_9_);
    }

    GlStateManager.matrixMode(5890);
    GlStateManager.loadIdentity();
    GlStateManager.matrixMode(5888);
    GlStateManager.enableLighting();
    GlStateManager.depthMask(true);
    GlStateManager.depthFunc(515);
    GlStateManager.disableBlend();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:35,代码来源:LayerArmorBase.java

示例5: renderParticle

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the particle
 */
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
    float f = ((float)this.footstepAge + partialTicks) / (float)this.footstepMaxAge;
    f = f * f;
    float f1 = 2.0F - f * 2.0F;

    if (f1 > 1.0F)
    {
        f1 = 1.0F;
    }

    f1 = f1 * 0.2F;
    GlStateManager.disableLighting();
    float f2 = 0.125F;
    float f3 = (float)(this.posX - interpPosX);
    float f4 = (float)(this.posY - interpPosY);
    float f5 = (float)(this.posZ - interpPosZ);
    float f6 = this.worldObj.getLightBrightness(new BlockPos(this.posX, this.posY, this.posZ));
    this.currentFootSteps.bindTexture(FOOTPRINT_TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    worldRendererIn.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(0.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(1.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(1.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(0.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    Tessellator.getInstance().draw();
    GlStateManager.disableBlend();
    GlStateManager.enableLighting();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:ParticleFootStep.java

示例6: renderDebugBoundingBox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the bounding box around an entity when F3+B is pressed
 */
private void renderDebugBoundingBox(Entity entityIn, double p_85094_2_, double p_85094_4_, double p_85094_6_, float p_85094_8_, float p_85094_9_)
{
    GlStateManager.depthMask(false);
    GlStateManager.disableTexture2D();
    GlStateManager.disableLighting();
    GlStateManager.disableCull();
    GlStateManager.disableBlend();
    float f = entityIn.width / 2.0F;
    AxisAlignedBB axisalignedbb = entityIn.getEntityBoundingBox();
    AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX - entityIn.posX + p_85094_2_, axisalignedbb.minY - entityIn.posY + p_85094_4_, axisalignedbb.minZ - entityIn.posZ + p_85094_6_, axisalignedbb.maxX - entityIn.posX + p_85094_2_, axisalignedbb.maxY - entityIn.posY + p_85094_4_, axisalignedbb.maxZ - entityIn.posZ + p_85094_6_);
    RenderGlobal.func_181563_a(axisalignedbb1, 255, 255, 255, 255);

    if (entityIn instanceof EntityLivingBase)
    {
        float f1 = 0.01F;
        RenderGlobal.func_181563_a(new AxisAlignedBB(p_85094_2_ - (double)f, p_85094_4_ + (double)entityIn.getEyeHeight() - 0.009999999776482582D, p_85094_6_ - (double)f, p_85094_2_ + (double)f, p_85094_4_ + (double)entityIn.getEyeHeight() + 0.009999999776482582D, p_85094_6_ + (double)f), 255, 0, 0, 255);
    }

    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    Vec3 vec3 = entityIn.getLook(p_85094_9_);
    worldrenderer.begin(3, DefaultVertexFormats.POSITION_COLOR);
    worldrenderer.pos(p_85094_2_, p_85094_4_ + (double)entityIn.getEyeHeight(), p_85094_6_).color(0, 0, 255, 255).endVertex();
    worldrenderer.pos(p_85094_2_ + vec3.xCoord * 2.0D, p_85094_4_ + (double)entityIn.getEyeHeight() + vec3.yCoord * 2.0D, p_85094_6_ + vec3.zCoord * 2.0D).color(0, 0, 255, 255).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();
    GlStateManager.enableLighting();
    GlStateManager.enableCull();
    GlStateManager.disableBlend();
    GlStateManager.depthMask(true);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:35,代码来源:RenderManager.java

示例7: renderParticle

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the particle
 */
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
{
    int i = (int)(((float)this.field_70581_a + partialTicks) * 15.0F / (float)this.field_70584_aq);

    if (i <= 15)
    {
        this.theRenderEngine.bindTexture(EXPLOSION_TEXTURE);
        float f = (float)(i % 4) / 4.0F;
        float f1 = f + 0.24975F;
        float f2 = (float)(i / 4) / 4.0F;
        float f3 = f2 + 0.24975F;
        float f4 = 2.0F * this.field_70582_as;
        float f5 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)partialTicks - interpPosX);
        float f6 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)partialTicks - interpPosY);
        float f7 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)partialTicks - interpPosZ);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableLighting();
        RenderHelper.disableStandardItemLighting();
        worldRendererIn.begin(7, field_181549_az);
        worldRendererIn.pos((double)(f5 - p_180434_4_ * f4 - p_180434_7_ * f4), (double)(f6 - p_180434_5_ * f4), (double)(f7 - p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double)f1, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 - p_180434_4_ * f4 + p_180434_7_ * f4), (double)(f6 + p_180434_5_ * f4), (double)(f7 - p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double)f1, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + p_180434_4_ * f4 + p_180434_7_ * f4), (double)(f6 + p_180434_5_ * f4), (double)(f7 + p_180434_6_ * f4 + p_180434_8_ * f4)).tex((double)f, (double)f2).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        worldRendererIn.pos((double)(f5 + p_180434_4_ * f4 - p_180434_7_ * f4), (double)(f6 - p_180434_5_ * f4), (double)(f7 + p_180434_6_ * f4 - p_180434_8_ * f4)).tex((double)f, (double)f3).color(this.particleRed, this.particleGreen, this.particleBlue, 1.0F).lightmap(0, 240).normal(0.0F, 1.0F, 0.0F).endVertex();
        Tessellator.getInstance().draw();
        GlStateManager.enableLighting();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:31,代码来源:EntityLargeExplodeFX.java

示例8: renderParticle

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the particle
 */
public void renderParticle(WorldRenderer worldRendererIn, Entity entityIn, float partialTicks, float p_180434_4_, float p_180434_5_, float p_180434_6_, float p_180434_7_, float p_180434_8_)
{
    float f = ((float)this.footstepAge + partialTicks) / (float)this.footstepMaxAge;
    f = f * f;
    float f1 = 2.0F - f * 2.0F;

    if (f1 > 1.0F)
    {
        f1 = 1.0F;
    }

    f1 = f1 * 0.2F;
    GlStateManager.disableLighting();
    float f2 = 0.125F;
    float f3 = (float)(this.posX - interpPosX);
    float f4 = (float)(this.posY - interpPosY);
    float f5 = (float)(this.posZ - interpPosZ);
    float f6 = this.worldObj.getLightBrightness(new BlockPos(this));
    this.currentFootSteps.bindTexture(FOOTPRINT_TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(770, 771);
    worldRendererIn.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(0.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(1.0D, 1.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(1.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 - 0.125F)).tex(0.0D, 0.0D).color(f6, f6, f6, f1).endVertex();
    Tessellator.getInstance().draw();
    GlStateManager.disableBlend();
    GlStateManager.enableLighting();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:34,代码来源:EntityFootStepFX.java

示例9: doRender

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.getBlock() != null)
    {
        this.bindTexture(TextureMap.locationBlocksTexture);
        IBlockState iblockstate = entity.getBlock();
        Block block = iblockstate.getBlock();
        BlockPos blockpos = new BlockPos(entity);
        World world = entity.getWorldObj();

        if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1)
        {
            if (block.getRenderType() == 3)
            {
                GlStateManager.pushMatrix();
                GlStateManager.translate((float)x, (float)y, (float)z);
                GlStateManager.disableLighting();
                Tessellator tessellator = Tessellator.getInstance();
                WorldRenderer worldrenderer = tessellator.getWorldRenderer();
                worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
                int i = blockpos.getX();
                int j = blockpos.getY();
                int k = blockpos.getZ();
                worldrenderer.setTranslation((double)((float)(-i) - 0.5F), (double)(-j), (double)((float)(-k) - 0.5F));
                BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
                IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, (BlockPos)null);
                blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
                worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
                tessellator.draw();
                GlStateManager.enableLighting();
                GlStateManager.popMatrix();
                super.doRender(entity, x, y, z, entityYaw, partialTicks);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:43,代码来源:RenderFallingBlock.java

示例10: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityCreeper entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (entitylivingbaseIn.getPowered())
    {
        boolean flag = entitylivingbaseIn.isInvisible();
        GlStateManager.depthMask(!flag);
        this.creeperRenderer.bindTexture(LIGHTNING_TEXTURE);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
        GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F);
        GlStateManager.matrixMode(5888);
        GlStateManager.enableBlend();
        float f1 = 0.5F;
        GlStateManager.color(f1, f1, f1, 1.0F);
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(1, 1);
        this.creeperModel.setModelAttributes(this.creeperRenderer.getMainModel());
        this.creeperModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        GlStateManager.matrixMode(5888);
        GlStateManager.enableLighting();
        GlStateManager.disableBlend();
        GlStateManager.depthMask(flag);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:LayerCreeperCharge.java

示例11: doRender

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void doRender(EntityDispenser living, double p_76986_2_, double p_76986_4_, double p_76986_6_,
		float p_76986_8_, float p_76986_9_) {
	if (living.isConstructing())
		this.mainModel = this.box;
	else {
		if (living.getLevel() == 1)
			this.mainModel = this.level1;
		else if (living.getLevel() == 2)
			this.mainModel = this.level2;
		else
			this.mainModel = this.level3;
	}
	super.doRender(living, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
	Tessellator tessellator = Tessellator.getInstance();
	BufferBuilder renderer = tessellator.getBuffer();
	if (living.dispenserTarget != null)
		for (EntityLivingBase target : living.dispenserTarget) {
			double xPos2 = target.prevPosX + (target.posX - target.prevPosX) * p_76986_9_;
			double yPos2 = target.prevPosY + (target.posY - target.prevPosY) * p_76986_9_;
			double zPos2 = target.prevPosZ + (target.posZ - target.prevPosZ) * p_76986_9_;
			double xDist = xPos2 - (living.prevPosX + (living.posX - living.prevPosX) * p_76986_9_);
			double yDist = (yPos2 + target.height / 2)
					- (living.prevPosY + (living.posY - living.prevPosY) * p_76986_9_ + living.height / 2);
			double zDist = zPos2 - (living.prevPosZ + (living.posZ - living.prevPosZ) * p_76986_9_);
			float f = MathHelper.sqrt(xDist * xDist + zDist * zDist);
			float fullDist = MathHelper.sqrt(xDist * xDist + yDist * yDist + zDist * zDist);
			GlStateManager.pushMatrix();
			GlStateManager.translate((float) p_76986_2_, (float) p_76986_4_ + living.height / 2,
					(float) p_76986_6_);
			GL11.glRotatef((float) (Math.atan2(xDist, zDist) * 180.0D / Math.PI), 0.0F, 1.0F, 0.0F);
			GL11.glRotatef((float) (Math.atan2(yDist, f) * 180.0D / Math.PI) * -1, 1.0F, 0.0F, 0.0F);
			GlStateManager.disableTexture2D();
			GlStateManager.disableLighting();
			GL11.glEnable(GL11.GL_BLEND);
			OpenGlHelper.glBlendFunc(770, 771, 1, 0);
			ClientProxy.setColor(TF2Util.getTeamColor(living), 0.23f, 0, 0f, 1f);
			renderer.begin(7, DefaultVertexFormats.POSITION);
			renderer.pos(-0.04, -0.04, 0).endVertex();
			renderer.pos(0.04, 0.04, 0).endVertex();
			renderer.pos(0.04, 0.04, fullDist).endVertex();
			renderer.pos(-0.04, -0.04, fullDist).endVertex();
			tessellator.draw();
			renderer.begin(7, DefaultVertexFormats.POSITION);
			renderer.pos(-0.04, -0.04, fullDist).endVertex();
			renderer.pos(0.04, 0.04, fullDist).endVertex();
			renderer.pos(0.04, 0.04, 0).endVertex();
			renderer.pos(-0.04, -0.04, 0).endVertex();
			tessellator.draw();
			renderer.begin(7, DefaultVertexFormats.POSITION);
			renderer.pos(0.04, -0.04, 0).endVertex();
			renderer.pos(-0.04, 0.04, 0).endVertex();
			renderer.pos(-0.04, 0.04, fullDist).endVertex();
			renderer.pos(0.04, -0.04, fullDist).endVertex();
			tessellator.draw();
			renderer.begin(7, DefaultVertexFormats.POSITION);
			renderer.pos(0.04, -0.04, fullDist).endVertex();
			renderer.pos(-0.04, 0.04, fullDist).endVertex();
			renderer.pos(-0.04, 0.04, 0).endVertex();
			renderer.pos(0.04, -0.04, 0).endVertex();
			tessellator.draw();
			GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
			GL11.glDisable(GL11.GL_BLEND);
			GlStateManager.enableLighting();
			GlStateManager.enableTexture2D();
			GlStateManager.popMatrix();
		}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:69,代码来源:RenderDispenser.java

示例12: drawTab

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Draws the given tab and its background, deciding whether to highlight the tab or not based off of the selected
 * index.
 */
protected void drawTab(CreativeTabs tab)
{
    boolean flag = tab.getTabIndex() == selectedTabIndex;
    boolean flag1 = tab.isTabInFirstRow();
    int i = tab.getTabColumn();
    int j = i * 28;
    int k = 0;
    int l = this.guiLeft + 28 * i;
    int i1 = this.guiTop;
    int j1 = 32;

    if (flag)
    {
        k += 32;
    }

    if (i == 5)
    {
        l = this.guiLeft + this.xSize - 28;
    }
    else if (i > 0)
    {
        l += i;
    }

    if (flag1)
    {
        i1 = i1 - 28;
    }
    else
    {
        k += 64;
        i1 = i1 + (this.ySize - 4);
    }

    GlStateManager.disableLighting();
    this.drawTexturedModalRect(l, i1, j, k, 28, 32);
    this.zLevel = 100.0F;
    this.itemRender.zLevel = 100.0F;
    l = l + 6;
    i1 = i1 + 8 + (flag1 ? 1 : -1);
    GlStateManager.enableLighting();
    GlStateManager.enableRescaleNormal();
    ItemStack itemstack = tab.getIconItemStack();
    this.itemRender.renderItemAndEffectIntoGUI(itemstack, l, i1);
    this.itemRender.renderItemOverlays(this.fontRendererObj, itemstack, l, i1);
    GlStateManager.disableLighting();
    this.itemRender.zLevel = 0.0F;
    this.zLevel = 0.0F;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:55,代码来源:GuiContainerCreative.java

示例13: renderEntityOnFire

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders a layer of fire on top of an entity.
 */
private void renderEntityOnFire(Entity entity, double x, double y, double z, float partialTicks)
{
    GlStateManager.disableLighting();
    TextureMap texturemap = Minecraft.getMinecraft().getTextureMapBlocks();
    TextureAtlasSprite textureatlassprite = texturemap.getAtlasSprite("minecraft:blocks/fire_layer_0");
    TextureAtlasSprite textureatlassprite1 = texturemap.getAtlasSprite("minecraft:blocks/fire_layer_1");
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x, (float)y, (float)z);
    float f = entity.width * 1.4F;
    GlStateManager.scale(f, f, f);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    float f1 = 0.5F;
    float f2 = 0.0F;
    float f3 = entity.height / f;
    float f4 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
    GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    GlStateManager.translate(0.0F, 0.0F, -0.3F + (float)((int)f3) * 0.02F);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f5 = 0.0F;
    int i = 0;
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);

    while (f3 > 0.0F)
    {
        TextureAtlasSprite textureatlassprite2 = i % 2 == 0 ? textureatlassprite : textureatlassprite1;
        this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        float f6 = textureatlassprite2.getMinU();
        float f7 = textureatlassprite2.getMinV();
        float f8 = textureatlassprite2.getMaxU();
        float f9 = textureatlassprite2.getMaxV();

        if (i / 2 % 2 == 0)
        {
            float f10 = f8;
            f8 = f6;
            f6 = f10;
        }

        vertexbuffer.pos((double)(f1 - 0.0F), (double)(0.0F - f4), (double)f5).tex((double)f8, (double)f9).endVertex();
        vertexbuffer.pos((double)(-f1 - 0.0F), (double)(0.0F - f4), (double)f5).tex((double)f6, (double)f9).endVertex();
        vertexbuffer.pos((double)(-f1 - 0.0F), (double)(1.4F - f4), (double)f5).tex((double)f6, (double)f7).endVertex();
        vertexbuffer.pos((double)(f1 - 0.0F), (double)(1.4F - f4), (double)f5).tex((double)f8, (double)f7).endVertex();
        f3 -= 0.45F;
        f4 -= 0.45F;
        f1 *= 0.9F;
        f5 += 0.03F;
        ++i;
    }

    tessellator.draw();
    GlStateManager.popMatrix();
    GlStateManager.enableLighting();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:58,代码来源:Render.java

示例14: doRender

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityThrown entity, double x, double y, double z, float entityYaw, float partialTicks)
{
	if(entity.isLocation())
	{
		GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        GlStateManager.disableLighting();
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
        this.bindEntityTexture(entity);
        int i = entity.getLocation().getId();
        if(i == 1)
        	GlStateManager.depthFunc(519);
        float f = (float)(i % 4 * 16 + 0) / 64.0F;
        float f1 = (float)(i % 4 * 16 + 16) / 64.0F;
        float f2 = (float)(i / 4 * 16 + 0) / 64.0F;
        float f3 = (float)(i / 4 * 16 + 16) / 64.0F;
        GlStateManager.translate(0.0F, -0.1F, 0.0F);
        GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * -this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        float f7 = 0.3F;
        GlStateManager.scale(0.3F, 0.3F, 0.3F);
        GlStateManager.translate(0.1F, 0.0F, 0.0F);
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder bufferbuilder = tessellator.getBuffer();
        bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
        if (this.renderOutlines)
        {
            GlStateManager.enableColorMaterial();
            GlStateManager.enableOutlineMode(this.getTeamColor(entity));
        }
        bufferbuilder.pos(-0.5D, -0.25D, 0.0D).tex((double)f, (double)f3).color(255, 255, 255, 255).normal(0.0F, 1.0F, 0.0F).endVertex();
        bufferbuilder.pos(0.5D, -0.25D, 0.0D).tex((double)f1, (double)f3).color(255, 255, 255, 255).normal(0.0F, 1.0F, 0.0F).endVertex();
        bufferbuilder.pos(0.5D, 0.75D, 0.0D).tex((double)f1, (double)f2).color(255, 255, 255, 255).normal(0.0F, 1.0F, 0.0F).endVertex();
        bufferbuilder.pos(-0.5D, 0.75D, 0.0D).tex((double)f, (double)f2).color(255, 255, 255, 255).normal(0.0F, 1.0F, 0.0F).endVertex();
        tessellator.draw();
        GlStateManager.disableRescaleNormal();
    	GlStateManager.depthFunc(515);
        GlStateManager.enableLighting();
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
	}
	else
	{
		GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        GlStateManager.enableRescaleNormal();
        GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
        this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        
        if (this.renderOutlines)
        {
            GlStateManager.enableColorMaterial();
            GlStateManager.enableOutlineMode(this.getTeamColor(entity));
        }
        
        Minecraft.getMinecraft().getRenderItem().renderItem(entity.getStack(), ItemCameraTransforms.TransformType.GROUND);

        if (this.renderOutlines)
        {
            GlStateManager.disableOutlineMode();
            GlStateManager.disableColorMaterial();
        }

        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
	}
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:73,代码来源:RenderEntityThrown.java

示例15: renderItem

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void renderItem(EntityItemFrame itemFrame)
{
    ItemStack itemstack = itemFrame.getDisplayedItem();

    if (!itemstack.func_190926_b())
    {
        if (!Config.zoomMode)
        {
            Entity entity = this.mc.player;
            double d0 = itemFrame.getDistanceSq(entity.posX, entity.posY, entity.posZ);

            if (d0 > 4096.0D)
            {
                return;
            }
        }

        EntityItem entityitem = new EntityItem(itemFrame.world, 0.0D, 0.0D, 0.0D, itemstack);
        Item item = entityitem.getEntityItem().getItem();
        entityitem.getEntityItem().func_190920_e(1);
        entityitem.hoverStart = 0.0F;
        GlStateManager.pushMatrix();
        GlStateManager.disableLighting();
        int i = itemFrame.getRotation();

        if (item instanceof ItemMap)
        {
            i = i % 4 * 2;
        }

        GlStateManager.rotate((float)i * 360.0F / 8.0F, 0.0F, 0.0F, 1.0F);

        if (!Reflector.postForgeBusEvent(Reflector.RenderItemInFrameEvent_Constructor, new Object[] {itemFrame, this}))
        {
            if (item instanceof ItemMap)
            {
                this.renderManager.renderEngine.bindTexture(MAP_BACKGROUND_TEXTURES);
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                float f = 0.0078125F;
                GlStateManager.scale(0.0078125F, 0.0078125F, 0.0078125F);
                GlStateManager.translate(-64.0F, -64.0F, 0.0F);
                MapData mapdata = Items.FILLED_MAP.getMapData(entityitem.getEntityItem(), itemFrame.world);
                GlStateManager.translate(0.0F, 0.0F, -1.0F);

                if (mapdata != null)
                {
                    this.mc.entityRenderer.getMapItemRenderer().renderMap(mapdata, true);
                }
            }
            else
            {
                GlStateManager.scale(0.5F, 0.5F, 0.5F);
                GlStateManager.pushAttrib();
                RenderHelper.enableStandardItemLighting();
                this.itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
                RenderHelper.disableStandardItemLighting();
                GlStateManager.popAttrib();
            }
        }
        GlStateManager.enableLighting();
        GlStateManager.popMatrix();
    }

    if (Config.isShaders())
    {
        ShadersTex.updatingTex = null;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:69,代码来源:RenderItemFrame.java


注:本文中的net.minecraft.client.renderer.GlStateManager.enableLighting方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。