本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.matrixMode方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.matrixMode方法的具体用法?Java GlStateManager.matrixMode怎么用?Java GlStateManager.matrixMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.matrixMode方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply2
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void apply2(IBakedModel model, int color) {
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
GlStateManager.depthMask(false);
GlStateManager.depthFunc(514);
GlStateManager.disableLighting();
GlStateManager.blendFunc(SourceFactor.SRC_COLOR, DestFactor.ONE);
Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("minecraft", "textures/misc/enchanted_item_glint.png"));
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f = Minecraft.getSystemTime() % 3000L / 3000.0F / 8.0F;
GlStateManager.translate(f, 0.0F, 0.0F);
GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
RenderModel.render(model, color);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.enableLighting();
GlStateManager.depthFunc(515);
GlStateManager.depthMask(true);
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
}
示例2: updateAchievementWindowScale
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void updateAchievementWindowScale()
{
GlStateManager.viewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
this.width = this.mc.displayWidth;
this.height = this.mc.displayHeight;
ScaledResolution scaledresolution = new ScaledResolution(this.mc);
this.width = scaledresolution.getScaledWidth();
this.height = scaledresolution.getScaledHeight();
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)this.width, (double)this.height, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
}
示例3: setupOverlayRendering
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void setupOverlayRendering(double sw, double sh) {
GlStateManager.clear(256);
GlStateManager.matrixMode(GL11.GL_PROJECTION);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, sw, sh, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
}
示例4: displayString
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void displayString(String message)
{
this.currentlyDisplayedText = message;
if (!this.mc.running)
{
if (!this.loadingSuccess)
{
throw new MinecraftError();
}
}
else
{
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
if (OpenGlHelper.isFramebufferEnabled())
{
int i = this.scaledResolution.getScaleFactor();
GlStateManager.ortho(0.0D, (double)(this.scaledResolution.getScaledWidth() * i), (double)(this.scaledResolution.getScaledHeight() * i), 0.0D, 100.0D, 300.0D);
}
else
{
ScaledResolution scaledresolution = new ScaledResolution(this.mc);
GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D);
}
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -200.0F);
}
}
示例5: renderEffect
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void renderEffect(IBakedModel model)
{
if (!Config.isCustomItems() || CustomItems.isUseGlint())
{
GlStateManager.depthMask(false);
GlStateManager.depthFunc(514);
GlStateManager.disableLighting();
GlStateManager.blendFunc(768, 1);
this.textureManager.bindTexture(RES_ITEM_GLINT);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F / 8.0F;
GlStateManager.translate(f, 0.0F, 0.0F);
GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
this.renderModel(model, -8372020);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.scale(8.0F, 8.0F, 8.0F);
float f1 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F / 8.0F;
GlStateManager.translate(-f1, 0.0F, 0.0F);
GlStateManager.rotate(10.0F, 0.0F, 0.0F, 1.0F);
this.renderModel(model, -8372020);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.blendFunc(770, 771);
GlStateManager.enableLighting();
GlStateManager.depthFunc(515);
GlStateManager.depthMask(true);
this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
}
}
示例6: renderEnchantedGlint
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);
GlStateManager.enableBlend();
GlStateManager.depthFunc(514);
GlStateManager.depthMask(false);
float f1 = 0.5F;
GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);
for (int i = 0; i < 2; ++i)
{
GlStateManager.disableLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
float f2 = 0.76F;
GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f3 = 0.33333334F;
GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
GlStateManager.matrixMode(5888);
model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
}
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
GlStateManager.depthFunc(515);
GlStateManager.disableBlend();
}
示例7: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityCreeper entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getPowered())
{
boolean flag = entitylivingbaseIn.isInvisible();
GlStateManager.depthMask(!flag);
this.creeperRenderer.bindTexture(LIGHTNING_TEXTURE);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F);
GlStateManager.matrixMode(5888);
GlStateManager.enableBlend();
float f1 = 0.5F;
GlStateManager.color(f1, f1, f1, 1.0F);
GlStateManager.disableLighting();
GlStateManager.blendFunc(1, 1);
this.creeperModel.setModelAttributes(this.creeperRenderer.getMainModel());
this.creeperModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.depthMask(flag);
}
}
示例8: func_177183_a
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void func_177183_a(EntityLivingBase entitylivingbaseIn, T modelbaseIn, float p_177183_3_, float p_177183_4_, float p_177183_5_, float p_177183_6_, float p_177183_7_, float p_177183_8_, float p_177183_9_)
{
float f = (float)entitylivingbaseIn.ticksExisted + p_177183_5_;
this.renderer.bindTexture(ENCHANTED_ITEM_GLINT_RES);
GlStateManager.enableBlend();
GlStateManager.depthFunc(514);
GlStateManager.depthMask(false);
float f1 = 0.5F;
GlStateManager.color(f1, f1, f1, 1.0F);
for (int i = 0; i < 2; ++i)
{
GlStateManager.disableLighting();
GlStateManager.blendFunc(768, 1);
float f2 = 0.76F;
GlStateManager.color(0.5F * f2, 0.25F * f2, 0.8F * f2, 1.0F);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f3 = 0.33333334F;
GlStateManager.scale(f3, f3, f3);
GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
GlStateManager.matrixMode(5888);
modelbaseIn.render(entitylivingbaseIn, p_177183_3_, p_177183_4_, p_177183_6_, p_177183_7_, p_177183_8_, p_177183_9_);
}
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
GlStateManager.depthFunc(515);
GlStateManager.disableBlend();
}
示例9: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityWither entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.isArmored())
{
GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
this.witherRenderer.bindTexture(WITHER_ARMOR);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
float f1 = MathHelper.cos(f * 0.02F) * 3.0F;
float f2 = f * 0.01F;
GlStateManager.translate(f1, f2, 0.0F);
GlStateManager.matrixMode(5888);
GlStateManager.enableBlend();
float f3 = 0.5F;
GlStateManager.color(f3, f3, f3, 1.0F);
GlStateManager.disableLighting();
GlStateManager.blendFunc(1, 1);
this.witherModel.setLivingAnimations(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks);
this.witherModel.setModelAttributes(this.witherRenderer.getMainModel());
this.witherModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
}
}
示例10: renderTileEntityAt
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void renderTileEntityAt(TileDankNullDock te, double x, double y, double z, float partialTicks, int destroyStage) {
GlStateManager.enableDepth();
GlStateManager.depthFunc(515);
GlStateManager.depthMask(true);
if (destroyStage >= 0) {
bindTexture(DESTROY_STAGES[destroyStage]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(4.0F, 4.0F, 1.0F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
}
else {
GuiUtils.bindTexture(DankTextures.DOCK_TEXTURE);
}
GlStateManager.pushMatrix();
GlStateManager.enableRescaleNormal();
GlStateManager.translate((float) x, (float) y + 1.0F, (float) z + 1.0F);
GlStateManager.scale(1.0F, -1.0F, -1.0F);
GlStateManager.translate(0.5F, -0.5F, 0.5F);
if (destroyStage < 0) {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
MODEL.render(0.0625F);
GlStateManager.translate(-0.5F, 0.5F, -0.5F);
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
if (destroyStage >= 0) {
GlStateManager.matrixMode(5890);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
}
ItemStack stack = te.getStack();
if (!stack.isEmpty()) {
GlStateManager.pushMatrix();
GlStateManager.translate(x + 0.5, y + 0.45, z + 0.5);
GlStateManager.scale(0.55D, 0.55D, 0.55D);
//DankNullRenderer.getInstance().renderItem(stack);
Minecraft.getMinecraft().getItemRenderer().renderItem(EasyMappings.player(), stack, ItemCameraTransforms.TransformType.NONE);
GlStateManager.translate(-x, -y, -z);
GlStateManager.popMatrix();
}
}
示例11: framebufferRenderExt
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void framebufferRenderExt(int width, int height, boolean p_178038_3_)
{
if (OpenGlHelper.isFramebufferEnabled())
{
GlStateManager.colorMask(true, true, true, false);
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)width, (double)height, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.viewport(0, 0, width, height);
GlStateManager.enableTexture2D();
GlStateManager.disableLighting();
GlStateManager.disableAlpha();
if (p_178038_3_)
{
GlStateManager.disableBlend();
GlStateManager.enableColorMaterial();
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.bindFramebufferTexture();
float f = (float)width;
float f1 = (float)height;
float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
tessellator.draw();
this.unbindFramebufferTexture();
GlStateManager.depthMask(true);
GlStateManager.colorMask(true, true, true, true);
}
}
示例12: framebufferRenderExt
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void framebufferRenderExt(int p_178038_1_, int p_178038_2_, boolean p_178038_3_)
{
if (OpenGlHelper.isFramebufferEnabled())
{
GlStateManager.colorMask(true, true, true, false);
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)p_178038_1_, (double)p_178038_2_, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.viewport(0, 0, p_178038_1_, p_178038_2_);
GlStateManager.enableTexture2D();
GlStateManager.disableLighting();
GlStateManager.disableAlpha();
if (p_178038_3_)
{
GlStateManager.disableBlend();
GlStateManager.enableColorMaterial();
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.bindFramebufferTexture();
float f = (float)p_178038_1_;
float f1 = (float)p_178038_2_;
float f2 = (float)this.framebufferWidth / (float)this.framebufferTextureWidth;
float f3 = (float)this.framebufferHeight / (float)this.framebufferTextureHeight;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos(0.0D, (double)f1, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos((double)f, (double)f1, 0.0D).tex((double)f2, 0.0D).color(255, 255, 255, 255).endVertex();
worldrenderer.pos((double)f, 0.0D, 0.0D).tex((double)f2, (double)f3).color(255, 255, 255, 255).endVertex();
worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)f3).color(255, 255, 255, 255).endVertex();
tessellator.draw();
this.unbindFramebufferTexture();
GlStateManager.depthMask(true);
GlStateManager.colorMask(true, true, true, true);
}
}
示例13: renderEnchantedGlint
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
if (!Config.isShaders() || !Shaders.isShadowPass)
{
float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);
if (Config.isShaders())
{
ShadersRender.renderEnchantedGlintBegin();
}
Minecraft.getMinecraft().entityRenderer.func_191514_d(true);
GlStateManager.enableBlend();
GlStateManager.depthFunc(514);
GlStateManager.depthMask(false);
float f1 = 0.5F;
GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);
for (int i = 0; i < 2; ++i)
{
GlStateManager.disableLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
float f2 = 0.76F;
GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
float f3 = 0.33333334F;
GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
GlStateManager.matrixMode(5888);
model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
}
GlStateManager.matrixMode(5890);
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5888);
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
GlStateManager.depthFunc(515);
GlStateManager.disableBlend();
Minecraft.getMinecraft().entityRenderer.func_191514_d(false);
if (Config.isShaders())
{
ShadersRender.renderEnchantedGlintEnd();
}
}
}
示例14: render
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void render(TileEntityPrimalChestAdvanced te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
if(te == null || te.isInvalid()) {
return;
}
EnumFacing facing = te.getFacing();
if(destroyStage >= 0) {
this.bindTexture(DESTROY_STAGES[destroyStage]);
GlStateManager.matrixMode(5890);
GlStateManager.pushMatrix();
GlStateManager.scale(4F, 4F, 1F);
GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
GlStateManager.matrixMode(5888);
} else {
this.bindTexture(new ResourceLocation(Reference.MOD_ID, "textures/models/primal_chest_advanced.png"));
}
GlStateManager.pushMatrix();
GlStateManager.color(1F, 1F, 1F, 1F);
GlStateManager.translate((float) x, (float) y + 1F, (float) z + 1F);
GlStateManager.scale(1F, -1F, -1F);
GlStateManager.translate(0.5F, 0.5F, 0.5F);
switch(facing) {
case NORTH: {
GlStateManager.rotate(180F, 0F, 1F, 0F);
break;
}
case SOUTH: {
GlStateManager.rotate(0F, 0F, 1F, 0F);
break;
}
case WEST: {
GlStateManager.rotate(90F, 0F, 1F, 0F);
break;
}
case EAST: {
GlStateManager.rotate(270F, 0F, 1F, 0F);
break;
}
default: {
GlStateManager.rotate(0F, 0F, 1F, 0F);
break;
}
}
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
float lidangle = 0;//te.prevLidAngle + (te.lidAngle - te.prevLidAngle) * partialTicks;
lidangle = 1F - lidangle;
lidangle = 1F - lidangle * lidangle * lidangle;
this.model.chestLid.rotateAngleX = -lidangle * halfPI;
// Render the chest itself
this.model.renderAll();
if(destroyStage >= 0) {
GlStateManager.matrixMode(5890);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
}
GlStateManager.popMatrix();
GlStateManager.color(1F, 1F, 1F, 1F);
}
示例15: drawSplashScreen
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException
{
ScaledResolution scaledresolution = new ScaledResolution(this);
int i = scaledresolution.getScaleFactor();
Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i, true);
framebuffer.bindFramebuffer(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)scaledresolution.getScaledWidth(), (double)scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.disableLighting();
GlStateManager.disableFog();
GlStateManager.disableDepth();
GlStateManager.enableTexture2D();
InputStream inputstream = null;
try
{
inputstream = this.mcDefaultResourcePack.getInputStream(LOCATION_MOJANG_PNG);
this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo", new DynamicTexture(ImageIO.read(inputstream)));
textureManagerInstance.bindTexture(this.mojangLogo);
}
catch (IOException ioexception)
{
LOGGER.error("Unable to load logo: {}", new Object[] {LOCATION_MOJANG_PNG, ioexception});
}
finally
{
IOUtils.closeQuietly(inputstream);
}
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos(0.0D, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)this.displayWidth, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
tessellator.draw();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int j = 256;
int k = 256;
this.draw((scaledresolution.getScaledWidth() - 256) / 2, (scaledresolution.getScaledHeight() - 256) / 2, 0, 0, 256, 256, 255, 255, 255, 255);
GlStateManager.disableLighting();
GlStateManager.disableFog();
framebuffer.unbindFramebuffer();
framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.1F);
this.updateDisplay();
}