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Java GlStateManager.disableFog方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.disableFog方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.disableFog方法的具体用法?Java GlStateManager.disableFog怎么用?Java GlStateManager.disableFog使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.disableFog方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawBackground

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Draws the background (i is always 0 as of 1.2.2)
 */
public void drawBackground(int tint)
{
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    this.mc.getTextureManager().bindTexture(optionsBackground);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
    worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
    tessellator.draw();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:GuiScreen.java

示例2: renderBeacon

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderBeacon(double p_188206_1_, double p_188206_3_, double p_188206_5_, double p_188206_7_, double p_188206_9_, List<TileEntityBeacon.BeamSegment> p_188206_11_, double p_188206_12_)
{
    GlStateManager.alphaFunc(516, 0.1F);
    this.bindTexture(TEXTURE_BEACON_BEAM);

    if (p_188206_9_ > 0.0D)
    {
        GlStateManager.disableFog();
        int i = 0;

        for (int j = 0; j < p_188206_11_.size(); ++j)
        {
            TileEntityBeacon.BeamSegment tileentitybeacon$beamsegment = (TileEntityBeacon.BeamSegment)p_188206_11_.get(j);
            renderBeamSegment(p_188206_1_, p_188206_3_, p_188206_5_, p_188206_7_, p_188206_9_, p_188206_12_, i, tileentitybeacon$beamsegment.getHeight(), tileentitybeacon$beamsegment.getColors());
            i += tileentitybeacon$beamsegment.getHeight();
        }

        GlStateManager.enableFog();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:TileEntityBeaconRenderer.java

示例3: renderTileEntityAt

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderTileEntityAt(TileEntityEndPortal te, double x, double y, double z, float partialTicks, int destroyStage)
{
    GlStateManager.disableFog();
    TileEntityEndGateway tileentityendgateway = (TileEntityEndGateway)te;

    if (tileentityendgateway.isSpawning() || tileentityendgateway.isCoolingDown())
    {
        GlStateManager.alphaFunc(516, 0.1F);
        this.bindTexture(END_GATEWAY_BEAM_TEXTURE);
        float f = tileentityendgateway.isSpawning() ? tileentityendgateway.getSpawnPercent(partialTicks) : tileentityendgateway.getCooldownPercent(partialTicks);
        double d0 = tileentityendgateway.isSpawning() ? 256.0D - y : 50.0D;
        f = MathHelper.sin(f * (float)Math.PI);
        int i = MathHelper.floor((double)f * d0);
        float[] afloat = EntitySheep.getDyeRgb(tileentityendgateway.isSpawning() ? EnumDyeColor.MAGENTA : EnumDyeColor.PURPLE);
        TileEntityBeaconRenderer.renderBeamSegment(x, y, z, (double)partialTicks, (double)f, (double)tileentityendgateway.getWorld().getTotalWorldTime(), 0, i, afloat, 0.15D, 0.175D);
        TileEntityBeaconRenderer.renderBeamSegment(x, y, z, (double)partialTicks, (double)f, (double)tileentityendgateway.getWorld().getTotalWorldTime(), 0, -i, afloat, 0.15D, 0.175D);
    }

    super.renderTileEntityAt(te, x, y, z, partialTicks, destroyStage);
    GlStateManager.enableFog();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:TileEntityEndGatewayRenderer.java

示例4: preLoadShader

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void preLoadShader()
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.disableBlend();
    GlStateManager.disableDepth();
    GlStateManager.disableAlpha();
    GlStateManager.disableFog();
    GlStateManager.disableLighting();
    GlStateManager.disableColorMaterial();
    GlStateManager.enableTexture2D();
    GlStateManager.bindTexture(0);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:Shader.java

示例5: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
 */
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
    this.drawDefaultBackground();
    this.field_175349_r.drawScreen(mouseX, mouseY, partialTicks);
    this.drawCenteredString(this.fontRendererObj, this.field_175341_a, this.width / 2, 2, 16777215);
    this.drawCenteredString(this.fontRendererObj, this.field_175333_f, this.width / 2, 12, 16777215);
    this.drawCenteredString(this.fontRendererObj, this.field_175335_g, this.width / 2, 22, 16777215);
    super.drawScreen(mouseX, mouseY, partialTicks);

    if (this.field_175339_B != 0)
    {
        drawRect(0, 0, this.width, this.height, Integer.MIN_VALUE);
        this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 99, -2039584);
        this.drawHorizontalLine(this.width / 2 - 91, this.width / 2 + 90, 185, -6250336);
        this.drawVerticalLine(this.width / 2 - 91, 99, 185, -2039584);
        this.drawVerticalLine(this.width / 2 + 90, 99, 185, -6250336);
        float f = 85.0F;
        float f1 = 180.0F;
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        this.mc.getTextureManager().bindTexture(optionsBackground);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        float f2 = 32.0F;
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        worldrenderer.pos((double)(this.width / 2 - 90), 185.0D, 0.0D).tex(0.0D, 2.65625D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 + 90), 185.0D, 0.0D).tex(5.625D, 2.65625D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 + 90), 100.0D, 0.0D).tex(5.625D, 0.0D).color(64, 64, 64, 64).endVertex();
        worldrenderer.pos((double)(this.width / 2 - 90), 100.0D, 0.0D).tex(0.0D, 0.0D).color(64, 64, 64, 64).endVertex();
        tessellator.draw();
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirmTitle", new Object[0]), this.width / 2, 105, 16777215);
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm1", new Object[0]), this.width / 2, 125, 16777215);
        this.drawCenteredString(this.fontRendererObj, I18n.format("createWorld.customize.custom.confirm2", new Object[0]), this.width / 2, 135, 16777215);
        this.field_175352_x.drawButton(this.mc, mouseX, mouseY);
        this.field_175351_y.drawButton(this.mc, mouseX, mouseY);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:42,代码来源:GuiCustomizeWorldScreen.java

示例6: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawScreen()
{
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    Tessellator tessellator = Tessellator.getInstance();

    IBufferProxy buffer = Util.getBufferProxy();
    this.mc.getTextureManager().bindTexture(Gui.OPTIONS_BACKGROUND);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    float f = 32.0F;
    buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    buffer.pos((double) this.left, (double) this.bottom, 0.0D).tex((double) ((float) this.left / f), (double) ((float) this.bottom / f)).color(32, 32, 32, 255).endVertex();
    buffer.pos((double) this.right, (double) this.bottom, 0.0D).tex((double) ((float) this.right / f), (double) ((float) this.bottom / f)).color(32, 32, 32, 255).endVertex();
    buffer.pos((double) this.right, (double) this.top, 0.0D).tex((double) ((float) this.right / f), (double) ((float) this.top / f)).color(32, 32, 32, 255).endVertex();
    buffer.pos((double) this.left, (double) this.top, 0.0D).tex((double) ((float) this.left / f), (double) ((float) this.top / f)).color(32, 32, 32, 255).endVertex();
    tessellator.draw();

    GlStateManager.disableDepth();
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
    GlStateManager.disableAlpha();
    GlStateManager.shadeModel(7425);
    GlStateManager.disableTexture2D();
    buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    buffer.pos((double) this.left, (double) (this.top + 4), 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 0).endVertex();
    buffer.pos((double) this.right, (double) (this.top + 4), 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 0).endVertex();
    buffer.pos((double) this.right, (double) this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
    buffer.pos((double) this.left, (double) this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
    tessellator.draw();
    buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    buffer.pos((double) this.left, (double) this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
    buffer.pos((double) this.right, (double) this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
    buffer.pos((double) this.right, (double) (this.bottom - 4), 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 0).endVertex();
    buffer.pos((double) this.left, (double) (this.bottom - 4), 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 0).endVertex();
    tessellator.draw();

    GlStateManager.enableTexture2D();
    GlStateManager.shadeModel(7424);
    GlStateManager.enableAlpha();
    GlStateManager.disableBlend();

    FontRenderer fontRenderer = Minecraft.getMinecraft().fontRendererObj;

    int titleWidth = fontRenderer.getStringWidth(title);
    fontRenderer.drawStringWithShadow(title, this.left + ((this.right - this.left) / 2) - (titleWidth / 2), this.top + 2, 0xFFFFFF);

    int topStart = this.top + 15;

    for (String line : lines)
    {
        if (centeredF)
        {
            int stringWidth = fontRenderer.getStringWidth(line);
            fontRenderer.drawStringWithShadow(line, this.left + ((this.right - this.left) / 2) - (stringWidth / 2), topStart, 0xFFFFFF);
        }
        else
        {
            fontRenderer.drawStringWithShadow(line, this.left, topStart, 0xFFFFFF);
        }
        topStart += 10;
    }

}
 
开发者ID:CreeperHost,项目名称:CreeperHostGui,代码行数:64,代码来源:GuiWell.java

示例7: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawScreen(int mouseXIn, int mouseYIn, float partialTicks)
{
    if (this.visible)
    {
        this.mouseX = mouseXIn;
        this.mouseY = mouseYIn;
        this.drawBackground();
        int i = this.getScrollBarX();
        int j = i + 6;
        this.bindAmountScrolled();
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        int k = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
        int l = this.top + 4 - (int)this.amountScrolled;

        if (this.hasListHeader)
        {
            this.drawListHeader(k, l, tessellator);
        }

        this.drawSelectionBox(k, l, mouseXIn, mouseYIn);
        GlStateManager.disableDepth();
        this.overlayBackground(0, this.top, 255, 255);
        this.overlayBackground(this.bottom, this.height, 255, 255);
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
        GlStateManager.disableAlpha();
        GlStateManager.shadeModel(7425);
        GlStateManager.disableTexture2D();
        int i1 = this.getMaxScroll();

        if (i1 > 0)
        {
            int j1 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
            j1 = MathHelper.clamp_int(j1, 32, this.bottom - this.top - 8);
            int k1 = (int)this.amountScrolled * (this.bottom - this.top - j1) / i1 + this.top;

            if (k1 < this.top)
            {
                k1 = this.top;
            }

            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)j, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)j, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)i, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            tessellator.draw();
            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)(k1 + j1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)j, (double)(k1 + j1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)j, (double)k1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)i, (double)k1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            tessellator.draw();
            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)(k1 + j1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)(j - 1), (double)(k1 + j1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)(j - 1), (double)k1, 0.0D).tex(1.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)i, (double)k1, 0.0D).tex(0.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            tessellator.draw();
        }

        this.renderDecorations(mouseXIn, mouseYIn);
        GlStateManager.enableTexture2D();
        GlStateManager.shadeModel(7424);
        GlStateManager.enableAlpha();
        GlStateManager.disableBlend();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:72,代码来源:GuiSimpleScrolledSelectionListProxy.java

示例8: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawScreen(int mouseXIn, int mouseYIn, float p_148128_3_)
{
    if (this.field_178041_q)
    {
        this.mouseX = mouseXIn;
        this.mouseY = mouseYIn;
        this.drawBackground();
        int i = this.getScrollBarX();
        int j = i + 6;
        this.bindAmountScrolled();
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        int k = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
        int l = this.top + 4 - (int)this.amountScrolled;

        if (this.hasListHeader)
        {
            this.drawListHeader(k, l, tessellator);
        }

        this.drawSelectionBox(k, l, mouseXIn, mouseYIn);
        GlStateManager.disableDepth();
        int i1 = 4;
        this.overlayBackground(0, this.top, 255, 255);
        this.overlayBackground(this.bottom, this.height, 255, 255);
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(770, 771, 0, 1);
        GlStateManager.disableAlpha();
        GlStateManager.shadeModel(7425);
        GlStateManager.disableTexture2D();
        int j1 = this.func_148135_f();

        if (j1 > 0)
        {
            int k1 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
            k1 = MathHelper.clamp_int(k1, 32, this.bottom - this.top - 8);
            int l1 = (int)this.amountScrolled * (this.bottom - this.top - k1) / j1 + this.top;

            if (l1 < this.top)
            {
                l1 = this.top;
            }

            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            worldrenderer.pos((double)i, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            worldrenderer.pos((double)j, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            worldrenderer.pos((double)j, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            worldrenderer.pos((double)i, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            tessellator.draw();
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            worldrenderer.pos((double)i, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            worldrenderer.pos((double)j, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            worldrenderer.pos((double)j, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            worldrenderer.pos((double)i, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            tessellator.draw();
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            worldrenderer.pos((double)i, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            worldrenderer.pos((double)(j - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            worldrenderer.pos((double)(j - 1), (double)l1, 0.0D).tex(1.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            worldrenderer.pos((double)i, (double)l1, 0.0D).tex(0.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            tessellator.draw();
        }

        this.func_148142_b(mouseXIn, mouseYIn);
        GlStateManager.enableTexture2D();
        GlStateManager.shadeModel(7424);
        GlStateManager.enableAlpha();
        GlStateManager.disableBlend();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:73,代码来源:GuiSimpleScrolledSelectionListProxy.java

示例9: drawSplashScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException
{
    ScaledResolution scaledresolution = new ScaledResolution(this);
    int i = scaledresolution.getScaleFactor();
    Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i, true);
    framebuffer.bindFramebuffer(false);
    GlStateManager.matrixMode(5889);
    GlStateManager.loadIdentity();
    GlStateManager.ortho(0.0D, (double)scaledresolution.getScaledWidth(), (double)scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
    GlStateManager.matrixMode(5888);
    GlStateManager.loadIdentity();
    GlStateManager.translate(0.0F, 0.0F, -2000.0F);
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    GlStateManager.disableDepth();
    GlStateManager.enableTexture2D();
    InputStream inputstream = null;

    try
    {
        inputstream = this.mcDefaultResourcePack.getInputStream(locationMojangPng);
        this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo", new DynamicTexture(ImageIO.read(inputstream)));
        textureManagerInstance.bindTexture(this.mojangLogo);
    }
    catch (IOException ioexception)
    {
        logger.error((String)("Unable to load logo: " + locationMojangPng), (Throwable)ioexception);
    }
    finally
    {
        IOUtils.closeQuietly(inputstream);
    }

    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    worldrenderer.pos(0.0D, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    worldrenderer.pos((double)this.displayWidth, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    worldrenderer.pos((double)this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    tessellator.draw();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    int j = 256;
    int k = 256;
    this.func_181536_a((scaledresolution.getScaledWidth() - j) / 2, (scaledresolution.getScaledHeight() - k) / 2, 0, 0, j, k, 255, 255, 255, 255);
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    framebuffer.unbindFramebuffer();
    framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    this.updateDisplay();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:54,代码来源:Minecraft.java

示例10: drawSplashScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException
{
    ScaledResolution scaledresolution = new ScaledResolution(this);
    int i = scaledresolution.getScaleFactor();
    Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i, true);
    framebuffer.bindFramebuffer(false);
    GlStateManager.matrixMode(5889);
    GlStateManager.loadIdentity();
    GlStateManager.ortho(0.0D, (double)scaledresolution.getScaledWidth(), (double)scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
    GlStateManager.matrixMode(5888);
    GlStateManager.loadIdentity();
    GlStateManager.translate(0.0F, 0.0F, -2000.0F);
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    GlStateManager.disableDepth();
    GlStateManager.enableTexture2D();
    InputStream inputstream = null;

    try
    {
        inputstream = this.mcDefaultResourcePack.getInputStream(LOCATION_MOJANG_PNG);
        this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo", new DynamicTexture(ImageIO.read(inputstream)));
        textureManagerInstance.bindTexture(this.mojangLogo);
    }
    catch (IOException ioexception)
    {
        LOGGER.error("Unable to load logo: {}", new Object[] {LOCATION_MOJANG_PNG, ioexception});
    }
    finally
    {
        IOUtils.closeQuietly(inputstream);
    }

    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    vertexbuffer.pos(0.0D, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    vertexbuffer.pos((double)this.displayWidth, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    vertexbuffer.pos((double)this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    tessellator.draw();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    int j = 256;
    int k = 256;
    this.draw((scaledresolution.getScaledWidth() - 256) / 2, (scaledresolution.getScaledHeight() - 256) / 2, 0, 0, 256, 256, 255, 255, 255, 255);
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    framebuffer.unbindFramebuffer();
    framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    this.updateDisplay();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:54,代码来源:Minecraft.java

示例11: drawSplashScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException {
	ScaledResolution scaledresolution = new ScaledResolution(this);
	int i = scaledresolution.getScaleFactor();
	Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i,
			scaledresolution.getScaledHeight() * i, true);
	framebuffer.bindFramebuffer(false);
	GlStateManager.matrixMode(5889);
	GlStateManager.loadIdentity();
	GlStateManager.ortho(0.0D, (double) scaledresolution.getScaledWidth(),
			(double) scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
	GlStateManager.matrixMode(5888);
	GlStateManager.loadIdentity();
	GlStateManager.translate(0.0F, 0.0F, -2000.0F);
	GlStateManager.disableLighting();
	GlStateManager.disableFog();
	GlStateManager.disableDepth();
	GlStateManager.enableTexture2D();
	InputStream inputstream = null;

	try {
		inputstream = this.mcDefaultResourcePack.getInputStream(locationMojangPng);
		this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo",
				new DynamicTexture(ImageIO.read(inputstream)));
		textureManagerInstance.bindTexture(this.mojangLogo);
	} catch (IOException ioexception) {
		logger.error((String) ("Unable to load logo: " + locationMojangPng), (Throwable) ioexception);
	} finally {
		IOUtils.closeQuietly(inputstream);
	}

	Tessellator tessellator = Tessellator.getInstance();
	WorldRenderer worldrenderer = tessellator.getWorldRenderer();
	worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
	worldrenderer.pos(0.0D, (double) this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255)
			.endVertex();
	worldrenderer.pos((double) this.displayWidth, (double) this.displayHeight, 0.0D).tex(0.0D, 0.0D)
			.color(255, 255, 255, 255).endVertex();
	worldrenderer.pos((double) this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
	worldrenderer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
	tessellator.draw();
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	int j = 256;
	int k = 256;
	this.func_181536_a((scaledresolution.getScaledWidth() - j) / 2, (scaledresolution.getScaledHeight() - k) / 2, 0,
			0, j, k, 255, 255, 255, 255);
	GlStateManager.disableLighting();
	GlStateManager.disableFog();
	framebuffer.unbindFramebuffer();
	framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
	GlStateManager.enableAlpha();
	GlStateManager.alphaFunc(516, 0.1F);
	this.updateDisplay();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:54,代码来源:Minecraft.java

示例12: drawSplashScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException
{
    ScaledResolution scaledresolution = new ScaledResolution(this);
    int i = scaledresolution.getScaleFactor();
    Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i, true);
    framebuffer.bindFramebuffer(false);
    GlStateManager.matrixMode(5889);
    GlStateManager.loadIdentity();
    GlStateManager.ortho(0.0D, (double)scaledresolution.getScaledWidth(), (double)scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
    GlStateManager.matrixMode(5888);
    GlStateManager.loadIdentity();
    GlStateManager.translate(0.0F, 0.0F, -2000.0F);
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    GlStateManager.disableDepth();
    GlStateManager.enableTexture2D();
    InputStream inputstream = null;

    try
    {
        inputstream = this.mcDefaultResourcePack.getInputStream(LOCATION_MOJANG_PNG);
        this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo", new DynamicTexture(ImageIO.read(inputstream)));
        textureManagerInstance.bindTexture(this.mojangLogo);
    }
    catch (IOException ioexception)
    {
        LOGGER.error("Unable to load logo: {}", new Object[] {LOCATION_MOJANG_PNG, ioexception});
    }
    finally
    {
        IOUtils.closeQuietly(inputstream);
    }

    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    vertexbuffer.pos(0.0D, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    vertexbuffer.pos((double)this.displayWidth, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    vertexbuffer.pos((double)this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
    tessellator.draw();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    int j = 256;
    int k = 256;
    this.draw((scaledresolution.getScaledWidth() - 256) / 2, (scaledresolution.getScaledHeight() - 256) / 2, 0, 0, 256, 256, 255, 255, 255, 255);
    GlStateManager.disableLighting();
    GlStateManager.disableFog();
    framebuffer.unbindFramebuffer();
    framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    this.updateDisplay();
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:54,代码来源:Minecraft.java

示例13: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawScreen(int mouseXIn, int mouseYIn, float partialTicks)
{
    if (this.visible)
    {
        this.mouseX = mouseXIn;
        this.mouseY = mouseYIn;
        this.drawBackground();
        int i = this.getScrollBarX();
        int j = i + 6;
        this.bindAmountScrolled();
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        int k = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
        int l = this.top + 4 - (int)this.amountScrolled;

        if (this.hasListHeader)
        {
            this.drawListHeader(k, l, tessellator);
        }

        this.drawSelectionBox(k, l, mouseXIn, mouseYIn);
        GlStateManager.disableDepth();
        this.overlayBackground(0, this.top, 255, 255);
        this.overlayBackground(this.bottom, this.height, 255, 255);
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
        GlStateManager.disableAlpha();
        GlStateManager.shadeModel(7425);
        GlStateManager.disableTexture2D();
        int i1 = this.getMaxScroll();

        if (i1 > 0)
        {
            int j1 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
            j1 = MathHelper.clamp(j1, 32, this.bottom - this.top - 8);
            int k1 = (int)this.amountScrolled * (this.bottom - this.top - j1) / i1 + this.top;

            if (k1 < this.top)
            {
                k1 = this.top;
            }

            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)j, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)j, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)i, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            tessellator.draw();
            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)(k1 + j1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)j, (double)(k1 + j1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)j, (double)k1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)i, (double)k1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            tessellator.draw();
            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)(k1 + j1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)(j - 1), (double)(k1 + j1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)(j - 1), (double)k1, 0.0D).tex(1.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)i, (double)k1, 0.0D).tex(0.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            tessellator.draw();
        }

        this.renderDecorations(mouseXIn, mouseYIn);
        GlStateManager.enableTexture2D();
        GlStateManager.shadeModel(7424);
        GlStateManager.enableAlpha();
        GlStateManager.disableBlend();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:72,代码来源:GuiSimpleScrolledSelectionListProxy.java


注:本文中的net.minecraft.client.renderer.GlStateManager.disableFog方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。