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Java GlStateManager.enableDepth方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.enableDepth方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.enableDepth方法的具体用法?Java GlStateManager.enableDepth怎么用?Java GlStateManager.enableDepth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.enableDepth方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createBindFramebuffer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void createBindFramebuffer(int width, int height)
{
    if (!OpenGlHelper.isFramebufferEnabled())
    {
        this.framebufferWidth = width;
        this.framebufferHeight = height;
    }
    else
    {
        GlStateManager.enableDepth();

        if (this.framebufferObject >= 0)
        {
            this.deleteFramebuffer();
        }

        this.createFramebuffer(width, height);
        this.checkFramebufferComplete();
        OpenGlHelper.glBindFramebuffer(OpenGlHelper.GL_FRAMEBUFFER, 0);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:Framebuffer.java

示例2: renderPumpkinOverlay

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void renderPumpkinOverlay(ScaledResolution p_180476_1_)
{
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.disableAlpha();
    this.mc.getTextureManager().bindTexture(pumpkinBlurTexPath);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos(0.0D, (double)p_180476_1_.getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
    worldrenderer.pos((double)p_180476_1_.getScaledWidth(), (double)p_180476_1_.getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
    worldrenderer.pos((double)p_180476_1_.getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
    worldrenderer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:22,代码来源:GuiIngame.java

示例3: renderBlocks

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private static void renderBlocks(RenderWorldLastEvent evt, Set<BlockPos> blocks) {
    EntityPlayerSP player = MinecraftTools.getPlayer(Minecraft.getMinecraft());

    double doubleX = player.lastTickPosX + (player.posX - player.lastTickPosX) * evt.getPartialTicks();
    double doubleY = player.lastTickPosY + (player.posY - player.lastTickPosY) * evt.getPartialTicks();
    double doubleZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * evt.getPartialTicks();

    GlStateManager.pushMatrix();
    GlStateManager.translate(-doubleX, -doubleY, -doubleZ);

    GlStateManager.disableDepth();
    GlStateManager.enableTexture2D();

    for (BlockPos pos : blocks) {
        renderBoxOutline(pos);
    }

    GlStateManager.enableDepth();

    GlStateManager.popMatrix();
}
 
开发者ID:McJty,项目名称:interactionwheel,代码行数:22,代码来源:RenderHandler.java

示例4: setViewport

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void setViewport(int vx, int vy, int vw, int vh)
{
    GlStateManager.colorMask(true, true, true, true);

    if (isShadowPass)
    {
        GL11.glViewport(0, 0, shadowMapWidth, shadowMapHeight);
    }
    else
    {
        GL11.glViewport(0, 0, renderWidth, renderHeight);
        EXTFramebufferObject.glBindFramebufferEXT(36160, dfb);
        isRenderingDfb = true;
        GlStateManager.enableCull();
        GlStateManager.enableDepth();
        setDrawBuffers(drawBuffersNone);
        useProgram(2);
        checkGLError("beginRenderPass");
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:21,代码来源:Shaders.java

示例5: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
    if(mc == null)
    {
        mc = Minecraft.getMinecraft();
        fontRenderer = mc.fontRenderer;
    }
    drawDefaultBackground();

    GlStateManager.color(1F, 1F, 1F, 1F);
    this.mc.getTextureManager().bindTexture(texBackground);
    this.drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);

    trackList.drawScreen(mouseX, mouseY, partialTicks);

    super.drawScreen(mouseX, mouseY, partialTicks);

    GlStateManager.pushMatrix();
    GlStateManager.enableDepth();
    RenderHelper.enableGUIStandardItemLighting();
    GlStateManager.translate(guiLeft + xSize + 3, guiTop + 2, 0);
    mc.getRenderItem().renderItemAndEffectIntoGUI(new ItemStack(GeneralLaymansAestheticSpyingScreen.blockGlass, 1, 2), 0, 0);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableDepth();
    GlStateManager.popMatrix();

    GlStateManager.pushMatrix();
    GlStateManager.scale(0.5F, 0.5F, 0.5F);
    fontRenderer.drawString(I18n.translateToLocal("glass.gui.availableChannels"), (guiLeft + 5) / 0.5F, (guiTop + 5) / 0.5F, 16777215, true);
    GlStateManager.popMatrix();
}
 
开发者ID:iChun,项目名称:GeneralLaymansAestheticSpyingScreen,代码行数:33,代码来源:GuiChannelSetterProjector.java

示例6: drawBackground

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void drawBackground(float lines, float maxWidth, int mouseX, int mouseY, int screenWidth, int screenHeight, int maxTextWidth, FontRenderer font)
{
	if (lines > 0)
	{
		GlStateManager.disableRescaleNormal();
		RenderHelper.disableStandardItemLighting();
		GlStateManager.disableLighting();
		GlStateManager.disableDepth();
		float tooltipTextWidth = maxWidth;

		float tooltipX = mouseX + 12;
		float tooltipY = mouseY - 12;
		float tooltipHeight = lines;

		if (tooltipY + tooltipHeight + 6 > screenHeight)
		{
			tooltipY = screenHeight - tooltipHeight - 6;
		}

		final int zLevel = 300;
		final int backgroundColor = 0xF0100010;

		GuiUtils.drawGradientRect(zLevel, (int)tooltipX - 3, (int)tooltipY - 4, (int)tooltipX + (int)tooltipTextWidth + 3, (int)tooltipY - 3, backgroundColor, backgroundColor);
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX - 3, (int)tooltipY + (int)tooltipHeight + 3, (int)tooltipX + (int)tooltipTextWidth + 3, (int)tooltipY + (int)tooltipHeight + 4, backgroundColor, backgroundColor);
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX - 3, (int)tooltipY - 3, (int)tooltipX + (int)tooltipTextWidth + 3, (int)tooltipY + (int)tooltipHeight + 3, backgroundColor, backgroundColor);
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX - 4, (int)tooltipY - 3, (int)tooltipX - 3, (int)tooltipY + (int)tooltipHeight + 3, backgroundColor, backgroundColor);
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX + (int)tooltipTextWidth + 3, (int)tooltipY - 3, (int)tooltipX + (int)tooltipTextWidth + 4, (int)tooltipY + (int)tooltipHeight + 3, backgroundColor, backgroundColor);
		final int borderColorStart = 0x505000FF;
		final int borderColorEnd = (borderColorStart & 0xFEFEFE) >> 1 | borderColorStart & 0xFF000000;
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX - 3, (int)tooltipY - 3 + 1, (int)tooltipX - 3 + 1, (int)tooltipY + (int)tooltipHeight + 3 - 1, borderColorStart, borderColorEnd);
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX + (int)tooltipTextWidth + 2,(int) tooltipY - 3 + 1,(int) tooltipX + (int)tooltipTextWidth + 3, (int)tooltipY + (int)tooltipHeight + 3 - 1, borderColorStart, borderColorEnd);
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX - 3, (int)tooltipY - 3, (int)tooltipX + (int)tooltipTextWidth + 3, (int)tooltipY - 3 + 1, borderColorStart, borderColorStart);
		GuiUtils.drawGradientRect(zLevel, (int)tooltipX - 3, (int)tooltipY +(int)tooltipHeight + 2, (int)tooltipX + (int)tooltipTextWidth + 3, (int)tooltipY + (int)tooltipHeight + 3, borderColorEnd, borderColorEnd);

		GlStateManager.enableDepth();
		GlStateManager.enableRescaleNormal();
	}
}
 
开发者ID:Lemonszz,项目名称:Anima-Mundi,代码行数:39,代码来源:GuiAnalyser.java

示例7: func_181554_e

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void func_181554_e()
{
    GlStateManager.disableDepth();
    FrameTimer frametimer = this.mc.func_181539_aj();
    int i = frametimer.func_181749_a();
    int j = frametimer.func_181750_b();
    long[] along = frametimer.func_181746_c();
    ScaledResolution scaledresolution = new ScaledResolution(this.mc);
    int k = i;
    int l = 0;
    drawRect(0, scaledresolution.getScaledHeight() - 60, 240, scaledresolution.getScaledHeight(), -1873784752);

    while (k != j)
    {
        int i1 = frametimer.func_181748_a(along[k], 30);
        int j1 = this.func_181552_c(MathHelper.clamp_int(i1, 0, 60), 0, 30, 60);
        this.drawVerticalLine(l, scaledresolution.getScaledHeight(), scaledresolution.getScaledHeight() - i1, j1);
        ++l;
        k = frametimer.func_181751_b(k + 1);
    }

    drawRect(1, scaledresolution.getScaledHeight() - 30 + 1, 14, scaledresolution.getScaledHeight() - 30 + 10, -1873784752);
    this.fontRenderer.drawString("60", 2, scaledresolution.getScaledHeight() - 30 + 2, 14737632);
    this.drawHorizontalLine(0, 239, scaledresolution.getScaledHeight() - 30, -1);
    drawRect(1, scaledresolution.getScaledHeight() - 60 + 1, 14, scaledresolution.getScaledHeight() - 60 + 10, -1873784752);
    this.fontRenderer.drawString("30", 2, scaledresolution.getScaledHeight() - 60 + 2, 14737632);
    this.drawHorizontalLine(0, 239, scaledresolution.getScaledHeight() - 60, -1);
    this.drawHorizontalLine(0, 239, scaledresolution.getScaledHeight() - 1, -1);
    this.drawVerticalLine(0, scaledresolution.getScaledHeight() - 60, scaledresolution.getScaledHeight(), -1);
    this.drawVerticalLine(239, scaledresolution.getScaledHeight() - 60, scaledresolution.getScaledHeight(), -1);

    if (this.mc.gameSettings.limitFramerate <= 120)
    {
        this.drawHorizontalLine(0, 239, scaledresolution.getScaledHeight() - 60 + this.mc.gameSettings.limitFramerate / 2, -16711681);
    }

    GlStateManager.enableDepth();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:39,代码来源:GuiOverlayDebug.java

示例8: renderDebugText

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderDebugText(String str, double x, double y, double z, float partialTicks, int color)
{
    Minecraft minecraft = Minecraft.getMinecraft();

    if (minecraft.thePlayer != null && minecraft.getRenderManager() != null && minecraft.getRenderManager().options != null)
    {
        FontRenderer fontrenderer = minecraft.fontRendererObj;
        EntityPlayer entityplayer = minecraft.thePlayer;
        double d0 = entityplayer.lastTickPosX + (entityplayer.posX - entityplayer.lastTickPosX) * (double)partialTicks;
        double d1 = entityplayer.lastTickPosY + (entityplayer.posY - entityplayer.lastTickPosY) * (double)partialTicks;
        double d2 = entityplayer.lastTickPosZ + (entityplayer.posZ - entityplayer.lastTickPosZ) * (double)partialTicks;
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)(x - d0), (float)(y - d1) + 0.07F, (float)(z - d2));
        GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
        GlStateManager.scale(0.02F, -0.02F, 0.02F);
        RenderManager rendermanager = minecraft.getRenderManager();
        GlStateManager.rotate(-rendermanager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate((float)(rendermanager.options.thirdPersonView == 2 ? 1 : -1) * rendermanager.playerViewX, 1.0F, 0.0F, 0.0F);
        GlStateManager.disableLighting();
        GlStateManager.enableTexture2D();
        GlStateManager.enableDepth();
        GlStateManager.depthMask(true);
        GlStateManager.scale(-1.0F, 1.0F, 1.0F);
        fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, 0, color);
        GlStateManager.enableLighting();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:30,代码来源:DebugRenderer.java

示例9: func_180474_b

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void func_180474_b(float p_180474_1_, ScaledResolution p_180474_2_)
{
    if (p_180474_1_ < 1.0F)
    {
        p_180474_1_ = p_180474_1_ * p_180474_1_;
        p_180474_1_ = p_180474_1_ * p_180474_1_;
        p_180474_1_ = p_180474_1_ * 0.8F + 0.2F;
    }

    GlStateManager.disableAlpha();
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.color(1.0F, 1.0F, 1.0F, p_180474_1_);
    this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
    TextureAtlasSprite textureatlassprite = this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(Blocks.portal.getDefaultState());
    float f = textureatlassprite.getMinU();
    float f1 = textureatlassprite.getMinV();
    float f2 = textureatlassprite.getMaxU();
    float f3 = textureatlassprite.getMaxV();
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos(0.0D, (double)p_180474_2_.getScaledHeight(), -90.0D).tex((double)f, (double)f3).endVertex();
    worldrenderer.pos((double)p_180474_2_.getScaledWidth(), (double)p_180474_2_.getScaledHeight(), -90.0D).tex((double)f2, (double)f3).endVertex();
    worldrenderer.pos((double)p_180474_2_.getScaledWidth(), 0.0D, -90.0D).tex((double)f2, (double)f1).endVertex();
    worldrenderer.pos(0.0D, 0.0D, -90.0D).tex((double)f, (double)f1).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:34,代码来源:GuiIngame.java

示例10: updateAchievementWindow

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void updateAchievementWindow()
{
    if (this.theAchievement != null && this.notificationTime != 0L && Minecraft.getMinecraft().thePlayer != null)
    {
        double d0 = (double)(Minecraft.getSystemTime() - this.notificationTime) / 3000.0D;

        if (!this.permanentNotification)
        {
            if (d0 < 0.0D || d0 > 1.0D)
            {
                this.notificationTime = 0L;
                return;
            }
        }
        else if (d0 > 0.5D)
        {
            d0 = 0.5D;
        }

        this.updateAchievementWindowScale();
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        double d1 = d0 * 2.0D;

        if (d1 > 1.0D)
        {
            d1 = 2.0D - d1;
        }

        d1 = d1 * 4.0D;
        d1 = 1.0D - d1;

        if (d1 < 0.0D)
        {
            d1 = 0.0D;
        }

        d1 = d1 * d1;
        d1 = d1 * d1;
        int i = this.width - 160;
        int j = 0 - (int)(d1 * 36.0D);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableTexture2D();
        this.mc.getTextureManager().bindTexture(achievementBg);
        GlStateManager.disableLighting();
        this.drawTexturedModalRect(i, j, 96, 202, 160, 32);

        if (this.permanentNotification)
        {
            this.mc.fontRendererObj.drawSplitString(this.achievementDescription, i + 30, j + 7, 120, -1);
        }
        else
        {
            this.mc.fontRendererObj.drawString(this.achievementTitle, i + 30, j + 7, -256);
            this.mc.fontRendererObj.drawString(this.achievementDescription, i + 30, j + 18, -1);
        }

        RenderHelper.enableGUIStandardItemLighting();
        GlStateManager.disableLighting();
        GlStateManager.enableRescaleNormal();
        GlStateManager.enableColorMaterial();
        GlStateManager.enableLighting();
        this.renderItem.renderItemAndEffectIntoGUI(this.theAchievement.theItemStack, i + 8, j + 8);
        GlStateManager.disableLighting();
        GlStateManager.depthMask(true);
        GlStateManager.enableDepth();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:69,代码来源:GuiAchievement.java

示例11: drawSlot

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Draws the given slot: any item in it, the slot's background, the hovered highlight, etc.
 */
private void drawSlot(Slot slotIn)
{
    int i = slotIn.xDisplayPosition;
    int j = slotIn.yDisplayPosition;
    ItemStack itemstack = slotIn.getStack();
    boolean flag = false;
    boolean flag1 = slotIn == this.clickedSlot && !this.draggedStack.func_190926_b() && !this.isRightMouseClick;
    ItemStack itemstack1 = this.mc.player.inventory.getItemStack();
    String s = null;

    if (slotIn == this.clickedSlot && !this.draggedStack.func_190926_b() && this.isRightMouseClick && !itemstack.func_190926_b())
    {
        itemstack = itemstack.copy();
        itemstack.func_190920_e(itemstack.func_190916_E() / 2);
    }
    else if (this.dragSplitting && this.dragSplittingSlots.contains(slotIn) && !itemstack1.func_190926_b())
    {
        if (this.dragSplittingSlots.size() == 1)
        {
            return;
        }

        if (Container.canAddItemToSlot(slotIn, itemstack1, true) && this.inventorySlots.canDragIntoSlot(slotIn))
        {
            itemstack = itemstack1.copy();
            flag = true;
            Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, itemstack, slotIn.getStack().func_190926_b() ? 0 : slotIn.getStack().func_190916_E());
            int k = Math.min(itemstack.getMaxStackSize(), slotIn.getItemStackLimit(itemstack));

            if (itemstack.func_190916_E() > k)
            {
                s = TextFormatting.YELLOW.toString() + k;
                itemstack.func_190920_e(k);
            }
        }
        else
        {
            this.dragSplittingSlots.remove(slotIn);
            this.updateDragSplitting();
        }
    }

    this.zLevel = 100.0F;
    this.itemRender.zLevel = 100.0F;

    if (itemstack.func_190926_b() && slotIn.canBeHovered())
    {
        String s1 = slotIn.getSlotTexture();

        if (s1 != null)
        {
            TextureAtlasSprite textureatlassprite = this.mc.getTextureMapBlocks().getAtlasSprite(s1);
            GlStateManager.disableLighting();
            this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
            this.drawTexturedModalRect(i, j, textureatlassprite, 16, 16);
            GlStateManager.enableLighting();
            flag1 = true;
        }
    }

    if (!flag1)
    {
        if (flag)
        {
            drawRect(i, j, i + 16, j + 16, -2130706433);
        }

        GlStateManager.enableDepth();
        this.itemRender.renderItemAndEffectIntoGUI(this.mc.player, itemstack, i, j);
        this.itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, itemstack, i, j, s);
    }

    this.itemRender.zLevel = 0.0F;
    this.zLevel = 0.0F;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:79,代码来源:GuiContainer.java

示例12: drawTooltip

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void drawTooltip(List par1List, int par2, int par3)
{
    if (!par1List.isEmpty())
    {
        GlStateManager.disableRescaleNormal();
        GlStateManager.disableDepth();
        int k = 0;

        for(Object aPar1List : par1List)
        {
            String s = (String)aPar1List;
            int l = this.fontRenderer.getStringWidth(s);

            if(l > k)
            {
                k = l;
            }
        }

        int i1 = par2 + 12;
        int j1 = par3 - 12;
        int k1 = 8;

        if (par1List.size() > 1)
        {
            k1 += 2 + (par1List.size() - 1) * 10;
        }

        if (i1 + k > this.width)
        {
            i1 -= 28 + k;
        }

        if (j1 + k1 + 6 > this.height)
        {
            j1 = this.height - k1 - 6;
        }

        this.zLevel = 300.0F;
        int l1 = -267386864;
        this.drawGradientRect(i1 - 3, j1 - 4, i1 + k + 3, j1 - 3, l1, l1);
        this.drawGradientRect(i1 - 3, j1 + k1 + 3, i1 + k + 3, j1 + k1 + 4, l1, l1);
        this.drawGradientRect(i1 - 3, j1 - 3, i1 + k + 3, j1 + k1 + 3, l1, l1);
        this.drawGradientRect(i1 - 4, j1 - 3, i1 - 3, j1 + k1 + 3, l1, l1);
        this.drawGradientRect(i1 + k + 3, j1 - 3, i1 + k + 4, j1 + k1 + 3, l1, l1);
        int i2 = 1347420415;
        int j2 = (i2 & 16711422) >> 1 | i2 & -16777216;
        this.drawGradientRect(i1 - 3, j1 - 3 + 1, i1 - 3 + 1, j1 + k1 + 3 - 1, i2, j2);
        this.drawGradientRect(i1 + k + 2, j1 - 3 + 1, i1 + k + 3, j1 + k1 + 3 - 1, i2, j2);
        this.drawGradientRect(i1 - 3, j1 - 3, i1 + k + 3, j1 - 3 + 1, i2, i2);
        this.drawGradientRect(i1 - 3, j1 + k1 + 2, i1 + k + 3, j1 + k1 + 3, j2, j2);

        for (int k2 = 0; k2 < par1List.size(); ++k2)
        {
            String s1 = (String)par1List.get(k2);
            this.fontRenderer.drawStringWithShadow(s1, i1, j1, -1);

            if (k2 == 0)
            {
                j1 += 2;
            }

            j1 += 10;
        }

        this.zLevel = 0.0F;
        GlStateManager.enableDepth();
        GlStateManager.enableRescaleNormal();
    }
}
 
开发者ID:iChun,项目名称:Clef,代码行数:71,代码来源:GuiPlayTrack.java

示例13: render

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public String render(int dy, float ix, float iy) {
    if (ItemStackTools.isEmpty(item)) {
        return null;
    }
    RenderHelper.enableGUIStandardItemLighting();

    GlStateManager.depthMask(true);

    GlStateManager.enableLighting();
    GlStateManager.enableDepth();

    GlStateManager.pushMatrix();

    GlStateManager.translate(0, scale * 25 - 25, -150);

    renderSlot(item, x, y + dy);

    GlStateManager.popMatrix();

    GlStateManager.disableLighting();
    RenderHelper.disableStandardItemLighting();

    return null;
}
 
开发者ID:McJty,项目名称:Lector,代码行数:26,代码来源:RenderElementItem.java

示例14: drawSlot

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSlot(Slot slotIn)
{
    int i = slotIn.xDisplayPosition;
    int j = slotIn.yDisplayPosition;
    ItemStack itemstack = slotIn.getStack();
    boolean flag = false;
    boolean flag1 = slotIn == this.clickedSlot && this.draggedStack != null && !this.isRightMouseClick;
    ItemStack itemstack1 = this.mc.thePlayer.inventory.getItemStack();
    String s = null;

    if (slotIn == this.clickedSlot && this.draggedStack != null && this.isRightMouseClick && itemstack != null)
    {
        itemstack = itemstack.copy();
        itemstack.stackSize /= 2;
    }
    else if (this.dragSplitting && this.dragSplittingSlots.contains(slotIn) && itemstack1 != null)
    {
        if (this.dragSplittingSlots.size() == 1)
        {
            return;
        }

        if (Container.canAddItemToSlot(slotIn, itemstack1, true) && this.inventorySlots.canDragIntoSlot(slotIn))
        {
            itemstack = itemstack1.copy();
            flag = true;
            Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, itemstack, slotIn.getStack() == null ? 0 : slotIn.getStack().stackSize);

            if (itemstack.stackSize > itemstack.getMaxStackSize())
            {
                s = EnumChatFormatting.YELLOW + "" + itemstack.getMaxStackSize();
                itemstack.stackSize = itemstack.getMaxStackSize();
            }

            if (itemstack.stackSize > slotIn.getItemStackLimit(itemstack))
            {
                s = EnumChatFormatting.YELLOW + "" + slotIn.getItemStackLimit(itemstack);
                itemstack.stackSize = slotIn.getItemStackLimit(itemstack);
            }
        }
        else
        {
            this.dragSplittingSlots.remove(slotIn);
            this.updateDragSplitting();
        }
    }

    this.zLevel = 100.0F;
    this.itemRender.zLevel = 100.0F;

    if (itemstack == null)
    {
        String s1 = slotIn.getSlotTexture();

        if (s1 != null)
        {
            TextureAtlasSprite textureatlassprite = this.mc.getTextureMapBlocks().getAtlasSprite(s1);
            GlStateManager.disableLighting();
            this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
            this.drawTexturedModalRect(i, j, textureatlassprite, 16, 16);
            GlStateManager.enableLighting();
            flag1 = true;
        }
    }

    if (!flag1)
    {
        if (flag)
        {
            drawRect(i, j, i + 16, j + 16, -2130706433);
        }

        GlStateManager.enableDepth();
        this.itemRender.renderItemAndEffectIntoGUI(itemstack, i, j);
        this.itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, itemstack, i, j, s);
    }

    this.itemRender.zLevel = 0.0F;
    this.zLevel = 0.0F;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:81,代码来源:GuiContainer.java

示例15: onRenderWorld

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@SubscribeEvent
public void onRenderWorld(RenderWorldLastEvent event) {
    GlStateManager.pushMatrix();
    GlStateManager.disableTexture2D();
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
    GlStateManager.shadeModel(GL11.GL_SMOOTH);
    GlStateManager.disableDepth();

    GlStateManager.glLineWidth(1.f);

    Vec3d renderPos = EntityUtils.getInterpolatedPos(getLocalPlayer(), event.getPartialTicks());

    RenderEvent e = new RenderEvent(TESSELLATOR, renderPos);
    e.resetTranslation();
    MinecraftForge.EVENT_BUS.post(e);

    GlStateManager.glLineWidth(1.f);

    GlStateManager.shadeModel(GL11.GL_FLAT);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.enableTexture2D();
    GlStateManager.enableDepth();
    GlStateManager.enableCull();
    GlStateManager.popMatrix();
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:29,代码来源:RenderEventService.java


注:本文中的net.minecraft.client.renderer.GlStateManager.enableDepth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。