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Java GlStateManager.disableDepth方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.disableDepth方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.disableDepth方法的具体用法?Java GlStateManager.disableDepth怎么用?Java GlStateManager.disableDepth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.disableDepth方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawGuiContainerBackgroundLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
	
	GlStateManager.disableDepth();

	GlStateManager.pushMatrix();
		GlStateManager.translate(this.guiLeft + 10, this.guiTop + 10, 0);
		this.drawRect(0, 0, this.xSize - 20, this.ySize - 20, 0xFFB0B0B0);
	GlStateManager.popMatrix();
	
	GlStateManager.pushMatrix();
		GlStateManager.translate(this.guiLeft, this.guiTop, 0);
		this.drawSubWindows(mouseX - this.guiLeft, mouseY - this.guiTop);
	GlStateManager.popMatrix();

	GlStateManager.disableDepth();
	GlStateManager.disableLighting();
	GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
    this.mc.getTextureManager().bindTexture(new ResourceLocation(this.guiBackgroundResource));
    this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
}
 
开发者ID:astronautlabs,项目名称:rezolve,代码行数:22,代码来源:GuiContainerBase.java

示例2: renderSleepFade

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void renderSleepFade(int width, int height)
{
    if (mc.thePlayer.getSleepTimer() > 0)
    {
        mc.mcProfiler.startSection("sleep");
        GlStateManager.disableDepth();
        GlStateManager.disableAlpha();
        int sleepTime = mc.thePlayer.getSleepTimer();
        float opacity = (float)sleepTime / 100.0F;

        if (opacity > 1.0F)
        {
            opacity = 1.0F - (float)(sleepTime - 100) / 10.0F;
        }

        int color = (int)(220.0F * opacity) << 24 | 1052704;
        drawRect(0, 0, width, height, color);
        GlStateManager.enableAlpha();
        GlStateManager.enableDepth();
        mc.mcProfiler.endSection();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:GuiIngameForge.java

示例3: drawBeacon

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void drawBeacon(BlockPos pos, int color, int colorIn, float partialTicks) {
    GlStateManager.pushMatrix();
    EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
    double x = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double)partialTicks;
    double y = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double)partialTicks;
    double z = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)partialTicks;
    GL11.glLineWidth((float)1.0f);
    AxisAlignedBB var11 = new AxisAlignedBB((double)(pos.getX() + 1), (double)pos.getY(), (double)(pos.getZ() + 1), (double)pos.getX(), (double)(pos.getY() + 200), (double)pos.getZ());
    AxisAlignedBB var12 = new AxisAlignedBB(var11.minX - x, var11.minY - y, var11.minZ - z, var11.maxX - x, var11.maxY - y, var11.maxZ - z);
    if (color != 0) {
        GlStateManager.disableDepth();
        RenderUtils.filledBox(var12, colorIn);
        RenderUtils.disableLighting();
        drawOutlinedBoundingBox((AxisAlignedBB)var12, (int)color);
    }
    GlStateManager.popMatrix();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:18,代码来源:RenderUtils.java

示例4: renderPumpkinOverlay

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void renderPumpkinOverlay(ScaledResolution scaledRes)
{
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.disableAlpha();
    this.mc.getTextureManager().bindTexture(PUMPKIN_BLUR_TEX_PATH);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos(0.0D, (double)scaledRes.getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
    vertexbuffer.pos((double)scaledRes.getScaledWidth(), (double)scaledRes.getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
    vertexbuffer.pos((double)scaledRes.getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:GuiIngame.java

示例5: preLoadShader

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void preLoadShader()
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.disableBlend();
    GlStateManager.disableDepth();
    GlStateManager.disableAlpha();
    GlStateManager.disableFog();
    GlStateManager.disableLighting();
    GlStateManager.disableColorMaterial();
    GlStateManager.enableTexture2D();
    GlStateManager.bindTexture(0);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:13,代码来源:Shader.java

示例6: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
    if(mc == null)
    {
        mc = Minecraft.getMinecraft();
        fontRenderer = mc.fontRenderer;
    }
    drawDefaultBackground();

    GlStateManager.color(1F, 1F, 1F, 1F);
    this.mc.getTextureManager().bindTexture(texBackground);
    this.drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);

    trackList.drawScreen(mouseX, mouseY, partialTicks);

    super.drawScreen(mouseX, mouseY, partialTicks);

    GlStateManager.pushMatrix();
    GlStateManager.enableDepth();
    RenderHelper.enableGUIStandardItemLighting();
    GlStateManager.translate(guiLeft + xSize + 3, guiTop + 2, 0);
    mc.getRenderItem().renderItemAndEffectIntoGUI(new ItemStack(GeneralLaymansAestheticSpyingScreen.blockGlass, 1, 2), 0, 0);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableDepth();
    GlStateManager.popMatrix();

    GlStateManager.pushMatrix();
    GlStateManager.scale(0.5F, 0.5F, 0.5F);
    fontRenderer.drawString(I18n.translateToLocal("glass.gui.availableChannels"), (guiLeft + 5) / 0.5F, (guiTop + 5) / 0.5F, 16777215, true);
    GlStateManager.popMatrix();
}
 
开发者ID:iChun,项目名称:GeneralLaymansAestheticSpyingScreen,代码行数:33,代码来源:GuiChannelSetterProjector.java

示例7: renderPortal

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void renderPortal(float timeInPortal, ScaledResolution scaledRes)
{
    if (timeInPortal < 1.0F)
    {
        timeInPortal = timeInPortal * timeInPortal;
        timeInPortal = timeInPortal * timeInPortal;
        timeInPortal = timeInPortal * 0.8F + 0.2F;
    }

    GlStateManager.disableAlpha();
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.color(1.0F, 1.0F, 1.0F, timeInPortal);
    this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    TextureAtlasSprite textureatlassprite = this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(Blocks.PORTAL.getDefaultState());
    float f = textureatlassprite.getMinU();
    float f1 = textureatlassprite.getMinV();
    float f2 = textureatlassprite.getMaxU();
    float f3 = textureatlassprite.getMaxV();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos(0.0D, (double)scaledRes.getScaledHeight(), -90.0D).tex((double)f, (double)f3).endVertex();
    vertexbuffer.pos((double)scaledRes.getScaledWidth(), (double)scaledRes.getScaledHeight(), -90.0D).tex((double)f2, (double)f3).endVertex();
    vertexbuffer.pos((double)scaledRes.getScaledWidth(), 0.0D, -90.0D).tex((double)f2, (double)f1).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, -90.0D).tex((double)f, (double)f1).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:GuiIngame.java

示例8: drawSearchBlock

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void drawSearchBlock(Block block, BlockPos blockPos, Render3DEvent event) {
    EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
    GlStateManager.pushMatrix();
    GL11.glLineWidth((float)1.0f);
    GlStateManager.disableDepth();
    RenderUtils.disableLighting();
    double var8 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double)event.partialTicks;
    double var10 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double)event.partialTicks;
    double var12 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)event.partialTicks;
    drawOutlinedBoundingBox((AxisAlignedBB)block.getSelectedBoundingBox((World)Minecraft.getMinecraft().theWorld, blockPos).expand(0.0020000000949949026, 0.0020000000949949026, 0.0020000000949949026).offset(- var8, - var10, - var12), (int)-1);
    GlStateManager.popMatrix();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:13,代码来源:RenderUtils.java

示例9: drawText

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void drawText(String msg, int x, int y, int color, double scale, boolean shadow) {
    GlStateManager.pushMatrix();
    GlStateManager.disableDepth();
    GlStateManager.scale(scale, scale, scale);
    MC.fontRenderer.drawString(msg, (int)(x * (1/scale)), (int)(y * (1/scale)), color, shadow);
    GlStateManager.enableDepth();
    GlStateManager.popMatrix();
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:9,代码来源:SurfaceHelper.java

示例10: boundingBox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void boundingBox(Entity entity, double x, double y, double z, int color, int colorIn) {
    GlStateManager.pushMatrix();
    GL11.glLineWidth((float)1.0f);
    AxisAlignedBB var11 = entity.getEntityBoundingBox();
    AxisAlignedBB var12 = new AxisAlignedBB(var11.minX - entity.posX + x, var11.minY - entity.posY + y, var11.minZ - entity.posZ + z, var11.maxX - entity.posX + x, var11.maxY - entity.posY + y, var11.maxZ - entity.posZ + z);
    if (color != 0) {
        GlStateManager.disableDepth();
        RenderUtils.filledBox(var12, colorIn);
        RenderUtils.disableLighting();
        drawOutlinedBoundingBox((AxisAlignedBB)var12, (int)color);
    }
    GlStateManager.popMatrix();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:RenderUtils.java

示例11: renderItemOverlayIntoGUI

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the stack size and/or damage bar for the given ItemStack.
 */
public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, String text)
{
    if (stack != null)
    {
        if (stack.stackSize != 1 || text != null)
        {
            String s = text == null ? String.valueOf(stack.stackSize) : text;

            if (text == null && stack.stackSize < 1)
            {
                s = EnumChatFormatting.RED + String.valueOf(stack.stackSize);
            }

            GlStateManager.disableLighting();
            GlStateManager.disableDepth();
            GlStateManager.disableBlend();
            fr.drawStringWithShadow(s, (float)(xPosition + 19 - 2 - fr.getStringWidth(s)), (float)(yPosition + 6 + 3), 16777215);
            GlStateManager.enableLighting();
            GlStateManager.enableDepth();
        }

        if (stack.isItemDamaged())
        {
            int j = (int)Math.round(13.0D - (double)stack.getItemDamage() * 13.0D / (double)stack.getMaxDamage());
            int i = (int)Math.round(255.0D - (double)stack.getItemDamage() * 255.0D / (double)stack.getMaxDamage());
            GlStateManager.disableLighting();
            GlStateManager.disableDepth();
            GlStateManager.disableTexture2D();
            GlStateManager.disableAlpha();
            GlStateManager.disableBlend();
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();
            this.func_181565_a(worldrenderer, xPosition + 2, yPosition + 13, 13, 2, 0, 0, 0, 255);
            this.func_181565_a(worldrenderer, xPosition + 2, yPosition + 13, 12, 1, (255 - i) / 4, 64, 0, 255);
            this.func_181565_a(worldrenderer, xPosition + 2, yPosition + 13, j, 1, 255 - i, i, 0, 255);
            GlStateManager.enableBlend();
            GlStateManager.enableAlpha();
            GlStateManager.enableTexture2D();
            GlStateManager.enableLighting();
            GlStateManager.enableDepth();
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:47,代码来源:RenderItem.java

示例12: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawScreen(int mouseXIn, int mouseYIn, float p_148128_3_)
{
    if (this.field_178041_q)
    {
        this.mouseX = mouseXIn;
        this.mouseY = mouseYIn;
        this.drawBackground();
        int i = this.getScrollBarX();
        int j = i + 6;
        this.bindAmountScrolled();
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        int k = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
        int l = this.top + 4 - (int)this.amountScrolled;

        if (this.hasListHeader)
        {
            this.drawListHeader(k, l, tessellator);
        }

        this.drawSelectionBox(k, l, mouseXIn, mouseYIn);
        GlStateManager.disableDepth();
        int i1 = 4;
        this.overlayBackground(0, this.top, 255, 255);
        this.overlayBackground(this.bottom, this.height, 255, 255);
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(770, 771, 0, 1);
        GlStateManager.disableAlpha();
        GlStateManager.shadeModel(7425);
        GlStateManager.disableTexture2D();
        int j1 = this.func_148135_f();

        if (j1 > 0)
        {
            int k1 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
            k1 = MathHelper.clamp_int(k1, 32, this.bottom - this.top - 8);
            int l1 = (int)this.amountScrolled * (this.bottom - this.top - k1) / j1 + this.top;

            if (l1 < this.top)
            {
                l1 = this.top;
            }

            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            worldrenderer.pos((double)i, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            worldrenderer.pos((double)j, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            worldrenderer.pos((double)j, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            worldrenderer.pos((double)i, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            tessellator.draw();
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            worldrenderer.pos((double)i, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            worldrenderer.pos((double)j, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            worldrenderer.pos((double)j, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            worldrenderer.pos((double)i, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            tessellator.draw();
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            worldrenderer.pos((double)i, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            worldrenderer.pos((double)(j - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            worldrenderer.pos((double)(j - 1), (double)l1, 0.0D).tex(1.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            worldrenderer.pos((double)i, (double)l1, 0.0D).tex(0.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            tessellator.draw();
        }

        this.func_148142_b(mouseXIn, mouseYIn);
        GlStateManager.enableTexture2D();
        GlStateManager.shadeModel(7424);
        GlStateManager.enableAlpha();
        GlStateManager.disableBlend();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:73,代码来源:GuiSimpleScrolledSelectionListProxy.java

示例13: updateAchievementWindow

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void updateAchievementWindow()
{
    if (this.theAchievement != null && this.notificationTime != 0L && Minecraft.getMinecraft().player != null)
    {
        double d0 = (double)(Minecraft.getSystemTime() - this.notificationTime) / 3000.0D;

        if (this.permanentNotification)
        {
            if (d0 > 0.5D)
            {
                d0 = 0.5D;
            }
        }
        else if (d0 < 0.0D || d0 > 1.0D)
        {
            this.notificationTime = 0L;
            return;
        }

        this.updateAchievementWindowScale();
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        double d1 = d0 * 2.0D;

        if (d1 > 1.0D)
        {
            d1 = 2.0D - d1;
        }

        d1 = d1 * 4.0D;
        d1 = 1.0D - d1;

        if (d1 < 0.0D)
        {
            d1 = 0.0D;
        }

        d1 = d1 * d1;
        d1 = d1 * d1;
        int i = this.width - 160;
        int j = 0 - (int)(d1 * 36.0D);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableTexture2D();
        this.mc.getTextureManager().bindTexture(ACHIEVEMENT_BG);
        GlStateManager.disableLighting();
        this.drawTexturedModalRect(i, j, 96, 202, 160, 32);

        if (this.permanentNotification)
        {
            this.mc.fontRendererObj.drawSplitString(this.achievementDescription, i + 30, j + 7, 120, -1);
        }
        else
        {
            this.mc.fontRendererObj.drawString(this.achievementTitle, i + 30, j + 7, -256);
            this.mc.fontRendererObj.drawString(this.achievementDescription, i + 30, j + 18, -1);
        }

        RenderHelper.enableGUIStandardItemLighting();
        GlStateManager.disableLighting();
        GlStateManager.enableRescaleNormal();
        GlStateManager.enableColorMaterial();
        GlStateManager.enableLighting();
        this.renderItem.renderItemAndEffectIntoGUI(this.theAchievement.theItemStack, i + 8, j + 8);
        GlStateManager.disableLighting();
        GlStateManager.depthMask(true);
        GlStateManager.enableDepth();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:69,代码来源:GuiAchievement.java

示例14: renderItemOverlayIntoGUI

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the stack size and/or damage bar for the given ItemStack.
 */
public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, String text)
{
    if (stack != null)
    {
        if (stack.stackSize != 1 || text != null)
        {
            String s = text == null ? String.valueOf(stack.stackSize) : text;

            if (text == null && stack.stackSize < 1)
            {
                s = EnumChatFormatting.RED + String.valueOf(stack.stackSize);
            }

            GlStateManager.disableLighting();
            GlStateManager.disableDepth();
            GlStateManager.disableBlend();
            fr.drawStringWithShadow(s, (float)(xPosition + 19 - 2 - fr.getStringWidth(s)), (float)(yPosition + 6 + 3), 16777215);
            GlStateManager.enableLighting();
            GlStateManager.enableDepth();
        }

        boolean flag = stack.isItemDamaged();

        if (Reflector.ForgeItem_showDurabilityBar.exists())
        {
            flag = Reflector.callBoolean(stack.getItem(), Reflector.ForgeItem_showDurabilityBar, new Object[] {stack});
        }

        if (flag)
        {
            int i = (int)Math.round(13.0D - (double)stack.getItemDamage() * 13.0D / (double)stack.getMaxDamage());
            int j = (int)Math.round(255.0D - (double)stack.getItemDamage() * 255.0D / (double)stack.getMaxDamage());

            if (Reflector.ForgeItem_getDurabilityForDisplay.exists())
            {
                double d0 = Reflector.callDouble(stack.getItem(), Reflector.ForgeItem_getDurabilityForDisplay, new Object[] {stack});
                i = (int)Math.round(13.0D - d0 * 13.0D);
                j = (int)Math.round(255.0D - d0 * 255.0D);
            }

            GlStateManager.disableLighting();
            GlStateManager.disableDepth();
            GlStateManager.disableTexture2D();
            GlStateManager.disableAlpha();
            GlStateManager.disableBlend();
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();
            this.func_181565_a(worldrenderer, xPosition + 2, yPosition + 13, 13, 2, 0, 0, 0, 255);
            this.func_181565_a(worldrenderer, xPosition + 2, yPosition + 13, 12, 1, (255 - j) / 4, 64, 0, 255);
            this.func_181565_a(worldrenderer, xPosition + 2, yPosition + 13, i, 1, 255 - j, j, 0, 255);

            if (!Reflector.ForgeHooksClient.exists())
            {
                GlStateManager.enableBlend();
            }

            GlStateManager.enableAlpha();
            GlStateManager.enableTexture2D();
            GlStateManager.enableLighting();
            GlStateManager.enableDepth();
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:67,代码来源:RenderItem.java

示例15: drawHoveringText

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Draws a List of strings as a tooltip. Every entry is drawn on a seperate line.
 */
protected void drawHoveringText(List<String> textLines, int x, int y)
{
    if (!textLines.isEmpty())
    {
        GlStateManager.disableRescaleNormal();
        RenderHelper.disableStandardItemLighting();
        GlStateManager.disableLighting();
        GlStateManager.disableDepth();
        int i = 0;

        for (String s : textLines)
        {
            int j = this.fontRendererObj.getStringWidth(s);

            if (j > i)
            {
                i = j;
            }
        }

        int l1 = x + 12;
        int i2 = y - 12;
        int k = 8;

        if (textLines.size() > 1)
        {
            k += 2 + (textLines.size() - 1) * 10;
        }

        if (l1 + i > this.width)
        {
            l1 -= 28 + i;
        }

        if (i2 + k + 6 > this.height)
        {
            i2 = this.height - k - 6;
        }

        this.zLevel = 300.0F;
        this.itemRender.zLevel = 300.0F;
        int l = -267386864;
        this.drawGradientRect(l1 - 3, i2 - 4, l1 + i + 3, i2 - 3, l, l);
        this.drawGradientRect(l1 - 3, i2 + k + 3, l1 + i + 3, i2 + k + 4, l, l);
        this.drawGradientRect(l1 - 3, i2 - 3, l1 + i + 3, i2 + k + 3, l, l);
        this.drawGradientRect(l1 - 4, i2 - 3, l1 - 3, i2 + k + 3, l, l);
        this.drawGradientRect(l1 + i + 3, i2 - 3, l1 + i + 4, i2 + k + 3, l, l);
        int i1 = 1347420415;
        int j1 = (i1 & 16711422) >> 1 | i1 & -16777216;
        this.drawGradientRect(l1 - 3, i2 - 3 + 1, l1 - 3 + 1, i2 + k + 3 - 1, i1, j1);
        this.drawGradientRect(l1 + i + 2, i2 - 3 + 1, l1 + i + 3, i2 + k + 3 - 1, i1, j1);
        this.drawGradientRect(l1 - 3, i2 - 3, l1 + i + 3, i2 - 3 + 1, i1, i1);
        this.drawGradientRect(l1 - 3, i2 + k + 2, l1 + i + 3, i2 + k + 3, j1, j1);

        for (int k1 = 0; k1 < textLines.size(); ++k1)
        {
            String s1 = (String)textLines.get(k1);
            this.fontRendererObj.drawStringWithShadow(s1, (float)l1, (float)i2, -1);

            if (k1 == 0)
            {
                i2 += 2;
            }

            i2 += 10;
        }

        this.zLevel = 0.0F;
        this.itemRender.zLevel = 0.0F;
        GlStateManager.enableLighting();
        GlStateManager.enableDepth();
        RenderHelper.enableStandardItemLighting();
        GlStateManager.enableRescaleNormal();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:79,代码来源:GuiScreen.java


注:本文中的net.minecraft.client.renderer.GlStateManager.disableDepth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。