本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.alphaFunc方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.alphaFunc方法的具体用法?Java GlStateManager.alphaFunc怎么用?Java GlStateManager.alphaFunc使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.alphaFunc方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderBeacon
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderBeacon(double p_188206_1_, double p_188206_3_, double p_188206_5_, double p_188206_7_, double p_188206_9_, List<TileEntityBeacon.BeamSegment> p_188206_11_, double p_188206_12_)
{
GlStateManager.alphaFunc(516, 0.1F);
this.bindTexture(TEXTURE_BEACON_BEAM);
if (p_188206_9_ > 0.0D)
{
GlStateManager.disableFog();
int i = 0;
for (int j = 0; j < p_188206_11_.size(); ++j)
{
TileEntityBeacon.BeamSegment tileentitybeacon$beamsegment = (TileEntityBeacon.BeamSegment)p_188206_11_.get(j);
renderBeamSegment(p_188206_1_, p_188206_3_, p_188206_5_, p_188206_7_, p_188206_9_, p_188206_12_, i, tileentitybeacon$beamsegment.getHeight(), tileentitybeacon$beamsegment.getColors());
i += tileentitybeacon$beamsegment.getHeight();
}
GlStateManager.enableFog();
}
}
示例2: renderTick
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void renderTick(float partialTicks)
{
Minecraft.getMinecraft().mcProfiler.startSection("expParticleDraw");
Minecraft.getMinecraft().renderEngine.bindTexture(ExPTextures.PARTICLES);
BufferBuilder bb = Tessellator.getInstance().getBuffer();
GlStateManager.disableAlpha();
GlStateManager.disableBlend();
bb.begin(GL11.GL_QUADS, this.getDrawFormat());
particles.get(BlockRenderLayer.SOLID).forEach(p -> p.draw(bb, partialTicks, ActiveRenderInfo.getRotationX(), ActiveRenderInfo.getRotationXZ(), ActiveRenderInfo.getRotationZ(), ActiveRenderInfo.getRotationYZ(), ActiveRenderInfo.getRotationXY()));
Tessellator.getInstance().draw();
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);
bb.begin(GL11.GL_QUADS, this.getDrawFormat());
particles.get(BlockRenderLayer.CUTOUT).forEach(p -> p.draw(bb, partialTicks, ActiveRenderInfo.getRotationX(), ActiveRenderInfo.getRotationXZ(), ActiveRenderInfo.getRotationZ(), ActiveRenderInfo.getRotationYZ(), ActiveRenderInfo.getRotationXY()));
Tessellator.getInstance().draw();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
bb.begin(GL11.GL_QUADS, this.getDrawFormat());
particles.get(BlockRenderLayer.TRANSLUCENT).forEach(p -> p.draw(bb, partialTicks, ActiveRenderInfo.getRotationX(), ActiveRenderInfo.getRotationXZ(), ActiveRenderInfo.getRotationZ(), ActiveRenderInfo.getRotationYZ(), ActiveRenderInfo.getRotationXY()));
Tessellator.getInstance().draw();
Minecraft.getMinecraft().mcProfiler.endSection();
}
示例3: renderItemIntoGUI
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderItemIntoGUI(ItemStack stack, int x, int y)
{
IBakedModel ibakedmodel = this.itemModelMesher.getItemModel(stack);
GlStateManager.pushMatrix();
this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
this.textureManager.getTexture(TextureMap.locationBlocksTexture).setBlurMipmap(false, false);
GlStateManager.enableRescaleNormal();
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.setupGuiTransform(x, y, ibakedmodel.isGui3d());
ibakedmodel.getItemCameraTransforms().applyTransform(ItemCameraTransforms.TransformType.GUI);
this.renderItem(stack, ibakedmodel);
GlStateManager.disableAlpha();
GlStateManager.disableRescaleNormal();
GlStateManager.disableLighting();
GlStateManager.popMatrix();
this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
this.textureManager.getTexture(TextureMap.locationBlocksTexture).restoreLastBlurMipmap();
}
示例4: renderName
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderName(T entity, double x, double y, double z)
{
if (!Reflector.RenderLivingEvent_Specials_Pre_Constructor.exists() || !Reflector.postForgeBusEvent(Reflector.RenderLivingEvent_Specials_Pre_Constructor, new Object[] {entity, this, Double.valueOf(x), Double.valueOf(y), Double.valueOf(z)}))
{
if (this.canRenderName(entity))
{
double d0 = entity.getDistanceSqToEntity(this.renderManager.renderViewEntity);
float f = entity.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
if (d0 < (double)(f * f))
{
String s = entity.getDisplayName().getFormattedText();
GlStateManager.alphaFunc(516, 0.1F);
this.renderEntityName(entity, x, y, z, s, d0);
}
}
if (!Reflector.RenderLivingEvent_Specials_Post_Constructor.exists() || !Reflector.postForgeBusEvent(Reflector.RenderLivingEvent_Specials_Post_Constructor, new Object[] {entity, this, Double.valueOf(x), Double.valueOf(y), Double.valueOf(z)}))
{
;
}
}
}
示例5: renderName
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderName(T entity, double x, double y, double z)
{
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderLivingEvent.Specials.Pre<T>(entity, this, x, y, z))) return;
if (this.canRenderName(entity))
{
double d0 = entity.getDistanceSqToEntity(this.renderManager.renderViewEntity);
float f = entity.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
if (d0 < (double)(f * f))
{
String s = entity.getDisplayName().getFormattedText();
GlStateManager.alphaFunc(516, 0.1F);
this.renderEntityName(entity, x, y, z, s, d0);
}
}
net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderLivingEvent.Specials.Post<T>(entity, this, x, y, z));
}
示例6: renderItemModelTransform
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void renderItemModelTransform(ItemStack stack, IBakedModel model, ItemCameraTransforms.TransformType cameraTransformType)
{
this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
this.textureManager.getTexture(TextureMap.locationBlocksTexture).setBlurMipmap(false, false);
this.preTransform(stack);
GlStateManager.enableRescaleNormal();
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.pushMatrix();
ItemCameraTransforms itemcameratransforms = model.getItemCameraTransforms();
itemcameratransforms.applyTransform(cameraTransformType);
if (this.func_183005_a(itemcameratransforms.getTransform(cameraTransformType)))
{
GlStateManager.cullFace(1028);
}
this.renderItem(stack, model);
GlStateManager.cullFace(1029);
GlStateManager.popMatrix();
GlStateManager.disableRescaleNormal();
GlStateManager.disableBlend();
this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
this.textureManager.getTexture(TextureMap.locationBlocksTexture).restoreLastBlurMipmap();
}
示例7: renderItemModelIntoGUI
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private static void renderItemModelIntoGUI(ItemStack stack, double x, double y, IBakedModel bakedmodel, double scale)
{
GlStateManager.pushMatrix();
MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
MC.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
GlStateManager.enableRescaleNormal();
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.translate(x, y, 100.0F + MC.getRenderItem().zLevel);
GlStateManager.translate(8.0F, 8.0F, 0.0F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.scale(scale, scale, scale);
if (bakedmodel.isGui3d())
GlStateManager.enableLighting();
else
GlStateManager.disableLighting();
bakedmodel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(bakedmodel, ItemCameraTransforms.TransformType.GUI, false);
MC.getRenderItem().renderItem(stack, bakedmodel);
GlStateManager.disableAlpha();
GlStateManager.disableRescaleNormal();
GlStateManager.disableLighting();
GlStateManager.popMatrix();
MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
MC.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
}
示例8: renderItemWithTransform
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderItemWithTransform(World world, ItemStack stack,
ItemCameraTransforms.TransformType transform)
{
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
GlStateManager.enableCull();
GlStateManager.depthMask(true);
RenderHelper.enableStandardItemLighting();
GlStateManager.enableAlpha();
GlStateManager.enableRescaleNormal();
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE,
GlStateManager.DestFactor.ZERO);
IBakedModel ibakedmodel = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, world,
(EntityLivingBase) null);
IBakedModel transformedModel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ibakedmodel,
transform, false);
Minecraft.getMinecraft().getRenderItem().renderItem(stack, transformedModel);
GlStateManager.disableBlend();
GlStateManager.disableAlpha();
RenderHelper.disableStandardItemLighting();
GlStateManager.depthMask(false);
GlStateManager.disableCull();
GlStateManager.popAttrib();
GlStateManager.popMatrix();
}
示例9: renderModel
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
* Renders the model in RenderLiving
*/
protected void renderModel(T entitylivingbaseIn, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
{
boolean flag = !entitylivingbaseIn.isInvisible();
boolean flag1 = !flag && !entitylivingbaseIn.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer);
if (flag || flag1)
{
if (!this.bindEntityTexture(entitylivingbaseIn))
{
return;
}
if (flag1)
{
GlStateManager.pushMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 0.15F);
GlStateManager.depthMask(false);
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
GlStateManager.alphaFunc(516, 0.003921569F);
}
this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);
if (flag1)
{
GlStateManager.disableBlend();
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.popMatrix();
GlStateManager.depthMask(true);
}
}
}
示例10: renderModel
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
* Renders the model in RenderLiving
*/
protected void renderModel(EntityDragon entitylivingbaseIn, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
{
if (entitylivingbaseIn.deathTicks > 0)
{
float f = (float)entitylivingbaseIn.deathTicks / 200.0F;
GlStateManager.depthFunc(515);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, f);
this.bindTexture(enderDragonExplodingTextures);
this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.depthFunc(514);
}
this.bindEntityTexture(entitylivingbaseIn);
this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);
if (entitylivingbaseIn.hurtTime > 0)
{
GlStateManager.depthFunc(514);
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
GlStateManager.color(1.0F, 0.0F, 0.0F, 0.5F);
this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
GlStateManager.depthFunc(515);
}
}
示例11: beginSpiderEyes
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void beginSpiderEyes()
{
if (isRenderingWorld && programsID[18] != programsID[0])
{
useProgram(18);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.0F);
GlStateManager.blendFunc(770, 771);
}
}
示例12: renderModel
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
* Renders the model in RenderLiving
*/
protected void renderModel(EntityDragon entitylivingbaseIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
{
if (entitylivingbaseIn.deathTicks > 0)
{
float f = (float)entitylivingbaseIn.deathTicks / 200.0F;
GlStateManager.depthFunc(515);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, f);
this.bindTexture(DRAGON_EXPLODING_TEXTURES);
this.mainModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.depthFunc(514);
}
this.bindEntityTexture(entitylivingbaseIn);
this.mainModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
if (entitylivingbaseIn.hurtTime > 0)
{
GlStateManager.depthFunc(514);
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1.0F, 0.0F, 0.0F, 0.5F);
this.mainModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
GlStateManager.depthFunc(515);
}
}
示例13: preRenderDamagedBlocks
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void preRenderDamagedBlocks() {
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.DST_COLOR, GlStateManager.DestFactor.SRC_COLOR, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
GlStateManager.enableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);
GlStateManager.doPolygonOffset(-3.0F, -3.0F);
GlStateManager.enablePolygonOffset();
GlStateManager.alphaFunc(516, 0.1F);
GlStateManager.enableAlpha();
GlStateManager.pushMatrix();
}
示例14: drawSplashScreen
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawSplashScreen(TextureManager textureManagerInstance) throws LWJGLException
{
ScaledResolution scaledresolution = new ScaledResolution(this);
int i = scaledresolution.getScaleFactor();
Framebuffer framebuffer = new Framebuffer(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i, true);
framebuffer.bindFramebuffer(false);
GlStateManager.matrixMode(5889);
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)scaledresolution.getScaledWidth(), (double)scaledresolution.getScaledHeight(), 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.disableLighting();
GlStateManager.disableFog();
GlStateManager.disableDepth();
GlStateManager.enableTexture2D();
InputStream inputstream = null;
try
{
inputstream = this.mcDefaultResourcePack.getInputStream(LOCATION_MOJANG_PNG);
this.mojangLogo = textureManagerInstance.getDynamicTextureLocation("logo", new DynamicTexture(ImageIO.read(inputstream)));
textureManagerInstance.bindTexture(this.mojangLogo);
}
catch (IOException ioexception)
{
LOGGER.error("Unable to load logo: {}", new Object[] {LOCATION_MOJANG_PNG, ioexception});
}
finally
{
IOUtils.closeQuietly(inputstream);
}
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos(0.0D, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)this.displayWidth, (double)this.displayHeight, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos((double)this.displayWidth, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, 0.0D).color(255, 255, 255, 255).endVertex();
tessellator.draw();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
int j = 256;
int k = 256;
this.draw((scaledresolution.getScaledWidth() - 256) / 2, (scaledresolution.getScaledHeight() - 256) / 2, 0, 0, 256, 256, 255, 255, 255, 255);
GlStateManager.disableLighting();
GlStateManager.disableFog();
framebuffer.unbindFramebuffer();
framebuffer.framebufferRender(scaledresolution.getScaledWidth() * i, scaledresolution.getScaledHeight() * i);
GlStateManager.enableAlpha();
GlStateManager.alphaFunc(516, 0.1F);
this.updateDisplay();
}
示例15: renderName
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderName(T entity, double x, double y, double z)
{
if (this.canRenderName(entity))
{
double d0 = entity.getDistanceSqToEntity(this.renderManager.livingPlayer);
float f = entity.isSneaking() ? 32.0F : 64.0F;
if (d0 < (double)(f * f))
{
String s = entity.getDisplayName().getFormattedText();
float f1 = 0.02666667F;
GlStateManager.alphaFunc(516, 0.1F);
if (entity.isSneaking())
{
FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y + entity.height + 0.5F - (entity.isChild() ? entity.height / 2.0F : 0.0F), (float)z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(-0.02666667F, -0.02666667F, 0.02666667F);
GlStateManager.translate(0.0F, 9.374999F, 0.0F);
GlStateManager.disableLighting();
GlStateManager.depthMask(false);
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
int i = fontrenderer.getStringWidth(s) / 2;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
worldrenderer.pos((double)(-i - 1), -1.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
worldrenderer.pos((double)(-i - 1), 8.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
worldrenderer.pos((double)(i + 1), 8.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
worldrenderer.pos((double)(i + 1), -1.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.depthMask(true);
fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 553648127);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
else
{
this.renderOffsetLivingLabel(entity, x, y - (entity.isChild() ? (double)(entity.height / 2.0F) : 0.0D), z, s, 0.02666667F, d0);
}
}
}
}