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Java GlStateManager.glTexEnvi方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.glTexEnvi方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.glTexEnvi方法的具体用法?Java GlStateManager.glTexEnvi怎么用?Java GlStateManager.glTexEnvi使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.glTexEnvi方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: unsetBrightness

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void unsetBrightness()
{
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
    GlStateManager.enableTexture2D();
    GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, OpenGlHelper.defaultTexUnit);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PRIMARY_COLOR);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, OpenGlHelper.defaultTexUnit);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_ALPHA, OpenGlHelper.GL_PRIMARY_COLOR);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_ALPHA, 770);
    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, 5890);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PREVIOUS);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, 5890);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.setActiveTexture(OpenGlHelper.GL_TEXTURE2);
    GlStateManager.disableTexture2D();
    GlStateManager.bindTexture(0);
    GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, 5890);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PREVIOUS);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, 5890);
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:41,代码来源:RenderLivingBase.java

示例2: unsetBrightness

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void unsetBrightness()
{
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
    GlStateManager.enableTexture2D();
    GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, OpenGlHelper.defaultTexUnit);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PRIMARY_COLOR);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, OpenGlHelper.defaultTexUnit);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_ALPHA, OpenGlHelper.GL_PRIMARY_COLOR);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_ALPHA, 770);
    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, 5890);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PREVIOUS);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, 5890);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.setActiveTexture(OpenGlHelper.GL_TEXTURE2);
    GlStateManager.disableTexture2D();
    GlStateManager.bindTexture(0);
    GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, 5890);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PREVIOUS);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 8448);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
    GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, 5890);
    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);

    if (Config.isShaders())
    {
        Shaders.setEntityColor(0.0F, 0.0F, 0.0F, 0.0F);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:46,代码来源:RenderLivingBase.java

示例3: setBrightness

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected boolean setBrightness(T entitylivingbaseIn, float partialTicks, boolean combineTextures)
{
    float f = entitylivingbaseIn.getBrightness(partialTicks);
    int i = this.getColorMultiplier(entitylivingbaseIn, f, partialTicks);
    boolean flag = (i >> 24 & 255) > 0;
    boolean flag1 = entitylivingbaseIn.hurtTime > 0 || entitylivingbaseIn.deathTime > 0;

    if (!flag && !flag1)
    {
        return false;
    }
    else if (!flag && !combineTextures)
    {
        return false;
    }
    else
    {
        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
        GlStateManager.enableTexture2D();
        GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, OpenGlHelper.defaultTexUnit);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PRIMARY_COLOR);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 7681);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, OpenGlHelper.defaultTexUnit);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
        GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
        GlStateManager.enableTexture2D();
        GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, OpenGlHelper.GL_INTERPOLATE);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, OpenGlHelper.GL_CONSTANT);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.GL_PREVIOUS);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE2_RGB, OpenGlHelper.GL_CONSTANT);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND2_RGB, 770);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 7681);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, OpenGlHelper.GL_PREVIOUS);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
        this.brightnessBuffer.position(0);

        if (flag1)
        {
            this.brightnessBuffer.put(1.0F);
            this.brightnessBuffer.put(0.0F);
            this.brightnessBuffer.put(0.0F);
            this.brightnessBuffer.put(0.3F);
        }
        else
        {
            float f1 = (float)(i >> 24 & 255) / 255.0F;
            float f2 = (float)(i >> 16 & 255) / 255.0F;
            float f3 = (float)(i >> 8 & 255) / 255.0F;
            float f4 = (float)(i & 255) / 255.0F;
            this.brightnessBuffer.put(f2);
            this.brightnessBuffer.put(f3);
            this.brightnessBuffer.put(f4);
            this.brightnessBuffer.put(1.0F - f1);
        }

        this.brightnessBuffer.flip();
        GlStateManager.glTexEnv(8960, 8705, this.brightnessBuffer);
        GlStateManager.setActiveTexture(OpenGlHelper.GL_TEXTURE2);
        GlStateManager.enableTexture2D();
        GlStateManager.bindTexture(TEXTURE_BRIGHTNESS.getGlTextureId());
        GlStateManager.glTexEnvi(8960, 8704, OpenGlHelper.GL_COMBINE);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_RGB, 8448);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_RGB, OpenGlHelper.GL_PREVIOUS);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE1_RGB, OpenGlHelper.lightmapTexUnit);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_RGB, 768);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND1_RGB, 768);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_COMBINE_ALPHA, 7681);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_SOURCE0_ALPHA, OpenGlHelper.GL_PREVIOUS);
        GlStateManager.glTexEnvi(8960, OpenGlHelper.GL_OPERAND0_ALPHA, 770);
        GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:81,代码来源:RenderLivingBase.java


注:本文中的net.minecraft.client.renderer.GlStateManager.glTexEnvi方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。