本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.disableNormalize方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.disableNormalize方法的具体用法?Java GlStateManager.disableNormalize怎么用?Java GlStateManager.disableNormalize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.disableNormalize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void doRenderLayer(EntityPinkSlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (!entitylivingbaseIn.isInvisible()) {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}
示例2: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntitySlime entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isInvisible())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}
示例3: doRenderLayer
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntitySlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (!entitylivingbaseIn.isInvisible())
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.enableNormalize();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
GlStateManager.disableNormalize();
}
}