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Java GlStateManager.disableNormalize方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.disableNormalize方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.disableNormalize方法的具体用法?Java GlStateManager.disableNormalize怎么用?Java GlStateManager.disableNormalize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.disableNormalize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void doRenderLayer(EntityPinkSlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
    if (!entitylivingbaseIn.isInvisible()) {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableNormalize();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
        this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
        GlStateManager.disableBlend();
        GlStateManager.disableNormalize();
    }
}
 
开发者ID:Buuz135,项目名称:Industrial-Foregoing,代码行数:14,代码来源:LayerPinkGel.java

示例2: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntitySlime entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (!entitylivingbaseIn.isInvisible())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableNormalize();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(770, 771);
        this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
        this.slimeModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
        GlStateManager.disableBlend();
        GlStateManager.disableNormalize();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:LayerSlimeGel.java

示例3: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntitySlime entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (!entitylivingbaseIn.isInvisible())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableNormalize();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
        this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
        this.slimeModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
        GlStateManager.disableBlend();
        GlStateManager.disableNormalize();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:LayerSlimeGel.java


注:本文中的net.minecraft.client.renderer.GlStateManager.disableNormalize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。