本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.getFloat方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.getFloat方法的具体用法?Java GlStateManager.getFloat怎么用?Java GlStateManager.getFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.getFloat方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initModelviewMatrix
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void initModelviewMatrix()
{
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
float f = 1.000001F;
GlStateManager.translate(-8.0F, -8.0F, -8.0F);
GlStateManager.scale(f, f, f);
GlStateManager.translate(8.0F, 8.0F, 8.0F);
GlStateManager.getFloat(2982, this.modelviewMatrix);
GlStateManager.popMatrix();
}
示例2: initModelviewMatrix
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void initModelviewMatrix()
{
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
float f = 1.000001F;
GlStateManager.translate(-8.0F, -8.0F, -8.0F);
GlStateManager.scale(1.000001F, 1.000001F, 1.000001F);
GlStateManager.translate(8.0F, 8.0F, 8.0F);
GlStateManager.getFloat(2982, this.modelviewMatrix);
GlStateManager.popMatrix();
}
示例3: init
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void init()
{
this.projectionMatrixBuffer.clear();
this.modelviewMatrixBuffer.clear();
this.field_78564_h.clear();
GlStateManager.getFloat(2983, this.projectionMatrixBuffer);
GlStateManager.getFloat(2982, this.modelviewMatrixBuffer);
float[] afloat = this.projectionMatrix;
float[] afloat1 = this.modelviewMatrix;
this.projectionMatrixBuffer.flip().limit(16);
this.projectionMatrixBuffer.get(afloat);
this.modelviewMatrixBuffer.flip().limit(16);
this.modelviewMatrixBuffer.get(afloat1);
this.clippingMatrix[0] = afloat1[0] * afloat[0] + afloat1[1] * afloat[4] + afloat1[2] * afloat[8] + afloat1[3] * afloat[12];
this.clippingMatrix[1] = afloat1[0] * afloat[1] + afloat1[1] * afloat[5] + afloat1[2] * afloat[9] + afloat1[3] * afloat[13];
this.clippingMatrix[2] = afloat1[0] * afloat[2] + afloat1[1] * afloat[6] + afloat1[2] * afloat[10] + afloat1[3] * afloat[14];
this.clippingMatrix[3] = afloat1[0] * afloat[3] + afloat1[1] * afloat[7] + afloat1[2] * afloat[11] + afloat1[3] * afloat[15];
this.clippingMatrix[4] = afloat1[4] * afloat[0] + afloat1[5] * afloat[4] + afloat1[6] * afloat[8] + afloat1[7] * afloat[12];
this.clippingMatrix[5] = afloat1[4] * afloat[1] + afloat1[5] * afloat[5] + afloat1[6] * afloat[9] + afloat1[7] * afloat[13];
this.clippingMatrix[6] = afloat1[4] * afloat[2] + afloat1[5] * afloat[6] + afloat1[6] * afloat[10] + afloat1[7] * afloat[14];
this.clippingMatrix[7] = afloat1[4] * afloat[3] + afloat1[5] * afloat[7] + afloat1[6] * afloat[11] + afloat1[7] * afloat[15];
this.clippingMatrix[8] = afloat1[8] * afloat[0] + afloat1[9] * afloat[4] + afloat1[10] * afloat[8] + afloat1[11] * afloat[12];
this.clippingMatrix[9] = afloat1[8] * afloat[1] + afloat1[9] * afloat[5] + afloat1[10] * afloat[9] + afloat1[11] * afloat[13];
this.clippingMatrix[10] = afloat1[8] * afloat[2] + afloat1[9] * afloat[6] + afloat1[10] * afloat[10] + afloat1[11] * afloat[14];
this.clippingMatrix[11] = afloat1[8] * afloat[3] + afloat1[9] * afloat[7] + afloat1[10] * afloat[11] + afloat1[11] * afloat[15];
this.clippingMatrix[12] = afloat1[12] * afloat[0] + afloat1[13] * afloat[4] + afloat1[14] * afloat[8] + afloat1[15] * afloat[12];
this.clippingMatrix[13] = afloat1[12] * afloat[1] + afloat1[13] * afloat[5] + afloat1[14] * afloat[9] + afloat1[15] * afloat[13];
this.clippingMatrix[14] = afloat1[12] * afloat[2] + afloat1[13] * afloat[6] + afloat1[14] * afloat[10] + afloat1[15] * afloat[14];
this.clippingMatrix[15] = afloat1[12] * afloat[3] + afloat1[13] * afloat[7] + afloat1[14] * afloat[11] + afloat1[15] * afloat[15];
float[] afloat2 = this.frustum[0];
afloat2[0] = this.clippingMatrix[3] - this.clippingMatrix[0];
afloat2[1] = this.clippingMatrix[7] - this.clippingMatrix[4];
afloat2[2] = this.clippingMatrix[11] - this.clippingMatrix[8];
afloat2[3] = this.clippingMatrix[15] - this.clippingMatrix[12];
this.normalize(afloat2);
float[] afloat3 = this.frustum[1];
afloat3[0] = this.clippingMatrix[3] + this.clippingMatrix[0];
afloat3[1] = this.clippingMatrix[7] + this.clippingMatrix[4];
afloat3[2] = this.clippingMatrix[11] + this.clippingMatrix[8];
afloat3[3] = this.clippingMatrix[15] + this.clippingMatrix[12];
this.normalize(afloat3);
float[] afloat4 = this.frustum[2];
afloat4[0] = this.clippingMatrix[3] + this.clippingMatrix[1];
afloat4[1] = this.clippingMatrix[7] + this.clippingMatrix[5];
afloat4[2] = this.clippingMatrix[11] + this.clippingMatrix[9];
afloat4[3] = this.clippingMatrix[15] + this.clippingMatrix[13];
this.normalize(afloat4);
float[] afloat5 = this.frustum[3];
afloat5[0] = this.clippingMatrix[3] - this.clippingMatrix[1];
afloat5[1] = this.clippingMatrix[7] - this.clippingMatrix[5];
afloat5[2] = this.clippingMatrix[11] - this.clippingMatrix[9];
afloat5[3] = this.clippingMatrix[15] - this.clippingMatrix[13];
this.normalize(afloat5);
float[] afloat6 = this.frustum[4];
afloat6[0] = this.clippingMatrix[3] - this.clippingMatrix[2];
afloat6[1] = this.clippingMatrix[7] - this.clippingMatrix[6];
afloat6[2] = this.clippingMatrix[11] - this.clippingMatrix[10];
afloat6[3] = this.clippingMatrix[15] - this.clippingMatrix[14];
this.normalize(afloat6);
float[] afloat7 = this.frustum[5];
afloat7[0] = this.clippingMatrix[3] + this.clippingMatrix[2];
afloat7[1] = this.clippingMatrix[7] + this.clippingMatrix[6];
afloat7[2] = this.clippingMatrix[11] + this.clippingMatrix[10];
afloat7[3] = this.clippingMatrix[15] + this.clippingMatrix[14];
this.normalize(afloat7);
}
示例4: init
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void init()
{
this.projectionMatrixBuffer.clear();
this.modelviewMatrixBuffer.clear();
this.floatBuffer16.clear();
GlStateManager.getFloat(2983, this.projectionMatrixBuffer);
GlStateManager.getFloat(2982, this.modelviewMatrixBuffer);
float[] afloat = this.projectionMatrix;
float[] afloat1 = this.modelviewMatrix;
this.projectionMatrixBuffer.flip().limit(16);
this.projectionMatrixBuffer.get(afloat);
this.modelviewMatrixBuffer.flip().limit(16);
this.modelviewMatrixBuffer.get(afloat1);
this.clippingMatrix[0] = afloat1[0] * afloat[0] + afloat1[1] * afloat[4] + afloat1[2] * afloat[8] + afloat1[3] * afloat[12];
this.clippingMatrix[1] = afloat1[0] * afloat[1] + afloat1[1] * afloat[5] + afloat1[2] * afloat[9] + afloat1[3] * afloat[13];
this.clippingMatrix[2] = afloat1[0] * afloat[2] + afloat1[1] * afloat[6] + afloat1[2] * afloat[10] + afloat1[3] * afloat[14];
this.clippingMatrix[3] = afloat1[0] * afloat[3] + afloat1[1] * afloat[7] + afloat1[2] * afloat[11] + afloat1[3] * afloat[15];
this.clippingMatrix[4] = afloat1[4] * afloat[0] + afloat1[5] * afloat[4] + afloat1[6] * afloat[8] + afloat1[7] * afloat[12];
this.clippingMatrix[5] = afloat1[4] * afloat[1] + afloat1[5] * afloat[5] + afloat1[6] * afloat[9] + afloat1[7] * afloat[13];
this.clippingMatrix[6] = afloat1[4] * afloat[2] + afloat1[5] * afloat[6] + afloat1[6] * afloat[10] + afloat1[7] * afloat[14];
this.clippingMatrix[7] = afloat1[4] * afloat[3] + afloat1[5] * afloat[7] + afloat1[6] * afloat[11] + afloat1[7] * afloat[15];
this.clippingMatrix[8] = afloat1[8] * afloat[0] + afloat1[9] * afloat[4] + afloat1[10] * afloat[8] + afloat1[11] * afloat[12];
this.clippingMatrix[9] = afloat1[8] * afloat[1] + afloat1[9] * afloat[5] + afloat1[10] * afloat[9] + afloat1[11] * afloat[13];
this.clippingMatrix[10] = afloat1[8] * afloat[2] + afloat1[9] * afloat[6] + afloat1[10] * afloat[10] + afloat1[11] * afloat[14];
this.clippingMatrix[11] = afloat1[8] * afloat[3] + afloat1[9] * afloat[7] + afloat1[10] * afloat[11] + afloat1[11] * afloat[15];
this.clippingMatrix[12] = afloat1[12] * afloat[0] + afloat1[13] * afloat[4] + afloat1[14] * afloat[8] + afloat1[15] * afloat[12];
this.clippingMatrix[13] = afloat1[12] * afloat[1] + afloat1[13] * afloat[5] + afloat1[14] * afloat[9] + afloat1[15] * afloat[13];
this.clippingMatrix[14] = afloat1[12] * afloat[2] + afloat1[13] * afloat[6] + afloat1[14] * afloat[10] + afloat1[15] * afloat[14];
this.clippingMatrix[15] = afloat1[12] * afloat[3] + afloat1[13] * afloat[7] + afloat1[14] * afloat[11] + afloat1[15] * afloat[15];
float[] afloat2 = this.frustum[0];
afloat2[0] = this.clippingMatrix[3] - this.clippingMatrix[0];
afloat2[1] = this.clippingMatrix[7] - this.clippingMatrix[4];
afloat2[2] = this.clippingMatrix[11] - this.clippingMatrix[8];
afloat2[3] = this.clippingMatrix[15] - this.clippingMatrix[12];
this.normalize(afloat2);
float[] afloat3 = this.frustum[1];
afloat3[0] = this.clippingMatrix[3] + this.clippingMatrix[0];
afloat3[1] = this.clippingMatrix[7] + this.clippingMatrix[4];
afloat3[2] = this.clippingMatrix[11] + this.clippingMatrix[8];
afloat3[3] = this.clippingMatrix[15] + this.clippingMatrix[12];
this.normalize(afloat3);
float[] afloat4 = this.frustum[2];
afloat4[0] = this.clippingMatrix[3] + this.clippingMatrix[1];
afloat4[1] = this.clippingMatrix[7] + this.clippingMatrix[5];
afloat4[2] = this.clippingMatrix[11] + this.clippingMatrix[9];
afloat4[3] = this.clippingMatrix[15] + this.clippingMatrix[13];
this.normalize(afloat4);
float[] afloat5 = this.frustum[3];
afloat5[0] = this.clippingMatrix[3] - this.clippingMatrix[1];
afloat5[1] = this.clippingMatrix[7] - this.clippingMatrix[5];
afloat5[2] = this.clippingMatrix[11] - this.clippingMatrix[9];
afloat5[3] = this.clippingMatrix[15] - this.clippingMatrix[13];
this.normalize(afloat5);
float[] afloat6 = this.frustum[4];
afloat6[0] = this.clippingMatrix[3] - this.clippingMatrix[2];
afloat6[1] = this.clippingMatrix[7] - this.clippingMatrix[6];
afloat6[2] = this.clippingMatrix[11] - this.clippingMatrix[10];
afloat6[3] = this.clippingMatrix[15] - this.clippingMatrix[14];
this.normalize(afloat6);
float[] afloat7 = this.frustum[5];
afloat7[0] = this.clippingMatrix[3] + this.clippingMatrix[2];
afloat7[1] = this.clippingMatrix[7] + this.clippingMatrix[6];
afloat7[2] = this.clippingMatrix[11] + this.clippingMatrix[10];
afloat7[3] = this.clippingMatrix[15] + this.clippingMatrix[14];
this.normalize(afloat7);
}