本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.glNewList方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.glNewList方法的具体用法?Java GlStateManager.glNewList怎么用?Java GlStateManager.glNewList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.renderer.GlStateManager
的用法示例。
在下文中一共展示了GlStateManager.glNewList方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: compileDisplayList
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
* Compiles a GL display list for this model
*/
private void compileDisplayList(float scale)
{
if (this.displayList == 0)
{
this.savedScale = scale;
this.displayList = GLAllocation.generateDisplayLists(1);
}
GlStateManager.glNewList(this.displayList, 4864);
VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();
for (int i = 0; i < this.cubeList.size(); ++i)
{
((ModelBox)this.cubeList.get(i)).render(vertexbuffer, scale);
}
for (int j = 0; j < this.spriteList.size(); ++j)
{
ModelSprite modelsprite = (ModelSprite)this.spriteList.get(j);
modelsprite.render(Tessellator.getInstance(), scale);
}
GlStateManager.glEndList();
this.compiled = true;
}
示例2: compileDisplayList
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
* Compiles a GL display list for this model
*/
@SideOnly(Side.CLIENT)
private void compileDisplayList(float scale)
{
this.displayList = GLAllocation.generateDisplayLists(1);
GlStateManager.glNewList(this.displayList, 4864);
VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();
for (int i = 0; i < this.cubeList.size(); ++i)
{
((ModelBox)this.cubeList.get(i)).render(vertexbuffer, scale);
}
GlStateManager.glEndList();
this.compiled = true;
}
示例3: uploadDisplayList
import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void uploadDisplayList(VertexBuffer p_178510_1_, int p_178510_2_, RenderChunk chunkRenderer)
{
GlStateManager.glNewList(p_178510_2_, 4864);
GlStateManager.pushMatrix();
chunkRenderer.multModelviewMatrix();
this.worldVertexUploader.draw(p_178510_1_);
GlStateManager.popMatrix();
GlStateManager.glEndList();
}