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Java GlStateManager.glEndList方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.glEndList方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.glEndList方法的具体用法?Java GlStateManager.glEndList怎么用?Java GlStateManager.glEndList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.glEndList方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: compileDisplayList

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Compiles a GL display list for this model
 */
private void compileDisplayList(float scale)
{
    if (this.displayList == 0)
    {
        this.savedScale = scale;
        this.displayList = GLAllocation.generateDisplayLists(1);
    }

    GlStateManager.glNewList(this.displayList, 4864);
    VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();

    for (int i = 0; i < this.cubeList.size(); ++i)
    {
        ((ModelBox)this.cubeList.get(i)).render(vertexbuffer, scale);
    }

    for (int j = 0; j < this.spriteList.size(); ++j)
    {
        ModelSprite modelsprite = (ModelSprite)this.spriteList.get(j);
        modelsprite.render(Tessellator.getInstance(), scale);
    }

    GlStateManager.glEndList();
    this.compiled = true;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:29,代码来源:ModelRenderer.java

示例2: compileDisplayList

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Compiles a GL display list for this model
 */
@SideOnly(Side.CLIENT)
private void compileDisplayList(float scale)
{
    this.displayList = GLAllocation.generateDisplayLists(1);
    GlStateManager.glNewList(this.displayList, 4864);
    VertexBuffer vertexbuffer = Tessellator.getInstance().getBuffer();

    for (int i = 0; i < this.cubeList.size(); ++i)
    {
        ((ModelBox)this.cubeList.get(i)).render(vertexbuffer, scale);
    }

    GlStateManager.glEndList();
    this.compiled = true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:ModelRenderer.java

示例3: uploadDisplayList

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void uploadDisplayList(VertexBuffer p_178510_1_, int p_178510_2_, RenderChunk chunkRenderer)
{
    GlStateManager.glNewList(p_178510_2_, 4864);
    GlStateManager.pushMatrix();
    chunkRenderer.multModelviewMatrix();
    this.worldVertexUploader.draw(p_178510_1_);
    GlStateManager.popMatrix();
    GlStateManager.glEndList();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:10,代码来源:ChunkRenderDispatcher.java


注:本文中的net.minecraft.client.renderer.GlStateManager.glEndList方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。