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Java GlStateManager.enableBlend方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.enableBlend方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.enableBlend方法的具体用法?Java GlStateManager.enableBlend怎么用?Java GlStateManager.enableBlend使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.enableBlend方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderItem

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void renderItem(@Nonnull ItemStack stack, TransformType transformType) {
	if (Block.getBlockFromItem(stack.getItem()) == ModBlocks.DANKNULL_DOCK) {
		GuiUtils.bindTexture(DankTextures.DOCK_TEXTURE);
		GlStateManager.enableLighting();
		GlStateManager.rotate(180, 0, 0, 180);
		GlStateManager.translate(-0.5, -1.5, 0.5);
		MODEL.render(0.0625F);
		GlStateManager.translate(0.5, 1.5, -0.5);
		GlStateManager.disableLighting();
		GlStateManager.disableDepth();
		GlStateManager.enableBlend();
		GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
		renderDankNull(stack);
	}
}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:17,代码来源:TESRDankNullDock.java

示例2: render

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void render(float p_190060_1_, long p_190060_2_)
{
    this.field_191313_b = this.field_191312_a.player;
    this.field_191314_c = this.field_191313_b.lastTickPosX + (this.field_191313_b.posX - this.field_191313_b.lastTickPosX) * (double)p_190060_1_;
    this.field_191315_d = this.field_191313_b.lastTickPosY + (this.field_191313_b.posY - this.field_191313_b.lastTickPosY) * (double)p_190060_1_;
    this.field_191316_e = this.field_191313_b.lastTickPosZ + (this.field_191313_b.posZ - this.field_191313_b.lastTickPosZ) * (double)p_190060_1_;
    World world = this.field_191312_a.player.world;
    List<AxisAlignedBB> list = world.getCollisionBoxes(this.field_191313_b, this.field_191313_b.getEntityBoundingBox().expand(4.0D, 4.0D, 4.0D));
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.glLineWidth(2.0F);
    GlStateManager.disableTexture2D();
    GlStateManager.depthMask(false);

    for (AxisAlignedBB axisalignedbb : list)
    {
        RenderGlobal.drawSelectionBoundingBox(axisalignedbb.expandXyz(0.002D).offset(-this.field_191314_c, -this.field_191315_d, -this.field_191316_e), 1.0F, 1.0F, 1.0F, 1.0F);
    }

    GlStateManager.depthMask(true);
    GlStateManager.enableTexture2D();
    GlStateManager.disableBlend();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:DebugRendererCollisionBox.java

示例3: renderModel

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void renderModel(float tick, double x, double y, double z) {
	GlStateManager.pushMatrix();
	GlStateManager.disableCull();
	GlStateManager.disableLighting();
	GlStateManager.enableBlend();
	GLHelper.BLEND_SRC_ALPHA$ONE.blend();

	float brigthness = MathHelper.cos(Minecraft.getMinecraft().player.ticksExisted * 0.05F);
	if(brigthness < 0) brigthness *= -1;
	brigthness *= 255F;
	GLHelper.lightMap(brigthness, brigthness);

	GlStateManager.translate(x, y, z + 0.5F);

	SpriteLibrary.QUANTUM_MIRROR.bindManager();
	renderMirror(tick, -180F, 0.5F);
	renderMirror(-tick, 90F, 0.75F);
	renderMirror(tick, 0F, 1F);

	GlStateManager.disableBlend();
	GlStateManager.enableLighting();
	GlStateManager.enableCull();
	GlStateManager.popMatrix();
}
 
开发者ID:ArekkuusuJerii,项目名称:Solar,代码行数:25,代码来源:QuantumMirrorRenderer.java

示例4: renderItemWithTransform

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void renderItemWithTransform(World world, ItemStack stack,
		ItemCameraTransforms.TransformType transform)
{
	GlStateManager.pushMatrix();
	GlStateManager.pushAttrib();
	GlStateManager.enableCull();
	GlStateManager.depthMask(true);
	RenderHelper.enableStandardItemLighting();
	GlStateManager.enableAlpha();
	GlStateManager.enableRescaleNormal();
	GlStateManager.alphaFunc(516, 0.1F);
	GlStateManager.enableBlend();
	GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA,
			GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE,
			GlStateManager.DestFactor.ZERO);

	IBakedModel ibakedmodel = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, world,
			(EntityLivingBase) null);
	IBakedModel transformedModel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(ibakedmodel,
			transform, false);
	Minecraft.getMinecraft().getRenderItem().renderItem(stack, transformedModel);

	GlStateManager.disableBlend();
	GlStateManager.disableAlpha();
	RenderHelper.disableStandardItemLighting();
	GlStateManager.depthMask(false);
	GlStateManager.disableCull();
	GlStateManager.popAttrib();
	GlStateManager.popMatrix();
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:31,代码来源:GLHelper.java

示例5: drawGuiContainerForegroundLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
    //String s = this.entity.getDisplayName().getUnformattedText();
    //this.fontRendererObj.drawString(s, 88 - this.fontRendererObj.getStringWidth(s) / 2, 6, 4210752);            //#404040
    //this.fontRendererObj.drawString(this.playerInv.getDisplayName().getUnformattedText(), 8, 72, 4210752);      //#404040

    int rfBarX = 226;
    int rfBarY = 20;
    int rfBarHeight = 88;
    int rfBarWidth = 14;
    
    int usedHeight = rfBarHeight - (int)(this.entity.getEnergyStored(EnumFacing.DOWN) / (double)this.entity.getMaxEnergyStored(EnumFacing.DOWN) * rfBarHeight);
    Gui.drawRect(rfBarX, rfBarY, rfBarX + rfBarWidth, rfBarY + usedHeight, 0xFF000000);

    // Draw operation details
    
    Operation<BundlerEntity> op = this.entity.getCurrentOperation();
    String statusStr;
    
    if (op != null) {
   		int width = (int)(32 * op.getPercentage() / (double)100);

   	    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
   	    this.mc.getTextureManager().bindTexture(new ResourceLocation("rezolve:textures/gui/container/arrow.png"));
   	    GlStateManager.enableBlend();
   	    this.drawModalRectWithCustomSizedTexture(103, 81, 0, 0, width, 32, 32, 32);
   	    
   		statusStr = "Operation: "+op.getPercentage()+"%";
    } else {
    	statusStr = "Idle.";
    }
    
	this.fontRendererObj.drawString(statusStr, 7, 112, 0xFF000000);
}
 
开发者ID:astronautlabs,项目名称:rezolve,代码行数:35,代码来源:UnbundlerGuiContainer.java

示例6: renderMinigunFirstPerson

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void renderMinigunFirstPerson() {
    EntityPlayer player = Minecraft.getMinecraft().player;
    ItemStack stack = player.getHeldItemMainhand();
    if (stack.getItem() == Itemss.MINIGUN) {
        Minigun minigun = ((ItemMinigun) Itemss.MINIGUN).getMinigun(stack, player);
        if (minigun.isMinigunActivated() && minigun.getMinigunSpeed() == Minigun.MAX_GUN_SPEED) {
            GlStateManager.disableTexture2D();
            GlStateManager.disableLighting();
            GlStateManager.enableBlend();
            GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            RenderUtils.glColorHex(0x40000000 | minigun.getAmmoColor());
            for (int i = 0; i < 5; i++) {
                Vec3d directionVec = player.getLookVec().normalize();
                Vec3d vec2 = new Vec3d(directionVec.x, directionVec.y, directionVec.z);
                vec2 = vec2.rotateYaw(-(float)Math.PI / 2f);
                minigunFire.startX = vec2.x ;
                minigunFire.startY = 1.0;
                minigunFire.startZ = vec2.z;
                minigunFire.endX = directionVec.x * 20 + player.getRNG().nextDouble() - 0.5;
                minigunFire.endY = directionVec.y * 20 + player.getEyeHeight() + player.getRNG().nextDouble() - 0.5;
                minigunFire.endZ = directionVec.z * 20 + player.getRNG().nextDouble() - 0.5;
                minigunFire.render();
            }
            GlStateManager.color(1, 1, 1, 1);
            GlStateManager.enableLighting();
            GlStateManager.enableTexture2D();
            GlStateManager.disableBlend();
        }
    }
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:32,代码来源:ClientEventHandler.java

示例7: onRender

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
public void onRender()
{
    GlStateManager.pushMatrix();
    GlStateManager.translate(getWidth() / 2, getHeight() / 2, 0);
    GlStateManager.rotate(degrees, 0, 0, 1);
    GlStateManager.translate(-(getWidth() / 2), -(getHeight() / 2), 0);
    GlStateManager.enableBlend();
    GlStateManager.depthMask(false);
    GlStateManager.color(color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, alpha);
    DrawingTools.drawTexture(TEXTURE, 0, 0, (int) getWidth(), (int) getHeight());
    GlStateManager.depthMask(true);
    GlStateManager.disableBlend();
    GlStateManager.popMatrix();
}
 
开发者ID:PearXTeam,项目名称:PurificatiMagicae,代码行数:16,代码来源:ParticleCrystal.java

示例8: renderModel

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the model in RenderLiving
 */
protected void renderModel(T entitylivingbaseIn, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
{
    boolean flag = !entitylivingbaseIn.isInvisible();
    boolean flag1 = !flag && !entitylivingbaseIn.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer);

    if (flag || flag1)
    {
        if (!this.bindEntityTexture(entitylivingbaseIn))
        {
            return;
        }

        if (flag1)
        {
            GlStateManager.pushMatrix();
            GlStateManager.color(1.0F, 1.0F, 1.0F, 0.15F);
            GlStateManager.depthMask(false);
            GlStateManager.enableBlend();
            GlStateManager.blendFunc(770, 771);
            GlStateManager.alphaFunc(516, 0.003921569F);
        }

        this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);

        if (flag1)
        {
            GlStateManager.disableBlend();
            GlStateManager.alphaFunc(516, 0.1F);
            GlStateManager.popMatrix();
            GlStateManager.depthMask(true);
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:37,代码来源:RendererLivingEntity.java

示例9: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityDragon entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    this.dragonRenderer.bindTexture(TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
    GlStateManager.disableLighting();
    GlStateManager.depthFunc(514);
    int i = 61680;
    int j = 61680;
    int k = 0;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680.0F, 0.0F);
    GlStateManager.enableLighting();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    Minecraft.getMinecraft().entityRenderer.func_191514_d(true);

    if (Config.isShaders())
    {
        Shaders.beginSpiderEyes();
    }

    Config.getRenderGlobal().renderOverlayEyes = true;
    this.dragonRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    Config.getRenderGlobal().renderOverlayEyes = false;
    Minecraft.getMinecraft().entityRenderer.func_191514_d(false);
    this.dragonRenderer.setLightmap(entitylivingbaseIn, partialTicks);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.depthFunc(515);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:31,代码来源:LayerEnderDragonEyes.java

示例10: drawGeneratorProgress

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawGeneratorProgress(int x, int y, GeneratorBase tile) {
    GlStateManager.pushMatrix();
    GlStateManager.pushAttrib();
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    int barHeight = (int) (((float) tile.generationTimer / tile.generationTimerDefault) * 16);
    drawTexturedModalRect(x, y + barHeight, 176, barHeight, 16, barHeight + 16);
    GlStateManager.popAttrib();
    GlStateManager.popMatrix();
}
 
开发者ID:jaredlll08,项目名称:Machines-and-Stuff,代码行数:11,代码来源:GuiBase.java

示例11: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityWither entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (entitylivingbaseIn.isArmored())
    {
        GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
        this.witherRenderer.bindTexture(WITHER_ARMOR);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
        float f1 = MathHelper.cos(f * 0.02F) * 3.0F;
        float f2 = f * 0.01F;
        GlStateManager.translate(f1, f2, 0.0F);
        GlStateManager.matrixMode(5888);
        GlStateManager.enableBlend();
        float f3 = 0.5F;
        GlStateManager.color(f3, f3, f3, 1.0F);
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(1, 1);
        this.witherModel.setLivingAnimations(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks);
        this.witherModel.setModelAttributes(this.witherRenderer.getMainModel());
        this.witherModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        GlStateManager.matrixMode(5888);
        GlStateManager.enableLighting();
        GlStateManager.disableBlend();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:29,代码来源:LayerWitherAura.java

示例12: doRenderLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void doRenderLayer(EntityCreeper entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (entitylivingbaseIn.getPowered())
    {
        boolean flag = entitylivingbaseIn.isInvisible();
        GlStateManager.depthMask(!flag);
        this.creeperRenderer.bindTexture(LIGHTNING_TEXTURE);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
        GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F);
        GlStateManager.matrixMode(5888);
        GlStateManager.enableBlend();
        float f1 = 0.5F;
        GlStateManager.color(f1, f1, f1, 1.0F);
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(1, 1);
        this.creeperModel.setModelAttributes(this.creeperRenderer.getMainModel());
        this.creeperModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        GlStateManager.matrixMode(5888);
        GlStateManager.enableLighting();
        GlStateManager.disableBlend();
        GlStateManager.depthMask(flag);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:LayerCreeperCharge.java

示例13: drawPanorama

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private void drawPanorama(int p_73970_1_, int p_73970_2_, float p_73970_3_) {
	Tessellator tessellator = Tessellator.getInstance();
	WorldRenderer worldrenderer = tessellator.getWorldRenderer();
	GlStateManager.matrixMode(5889);
	GlStateManager.pushMatrix();
	GlStateManager.loadIdentity();
	Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F);
	GlStateManager.matrixMode(5888);
	GlStateManager.pushMatrix();
	GlStateManager.loadIdentity();
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
	GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
	GlStateManager.enableBlend();
	GlStateManager.disableAlpha();
	GlStateManager.disableCull();
	GlStateManager.depthMask(false);
	GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
	int i = 8;

	for (int j = 0; j < i * i; ++j) {
		GlStateManager.pushMatrix();
		float f = ((float) (j % i) / (float) i - 0.5F) / 64.0F;
		float f1 = ((float) (j / i) / (float) i - 0.5F) / 64.0F;
		float f2 = 0.0F;
		GlStateManager.translate(f, f1, f2);
		GlStateManager.rotate(MathHelper.sin(((float) this.panoramaTimer + p_73970_3_) / 400.0F) * 25.0F + 20.0F,
				1.0F, 0.0F, 0.0F);
		GlStateManager.rotate(-((float) this.panoramaTimer + p_73970_3_) * 0.1F, 0.0F, 1.0F, 0.0F);

		for (int k = 0; k < 6; ++k) {
			GlStateManager.pushMatrix();

			if (k == 1) {
				GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
			}

			if (k == 2) {
				GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
			}

			if (k == 3) {
				GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
			}

			if (k == 4) {
				GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
			}

			if (k == 5) {
				GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
			}

			this.mc.getTextureManager().bindTexture(titlePanoramaPaths[k]);
			worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
			int l = 255 / (j + 1);
			float f3 = 0.0F;
			worldrenderer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, l).endVertex();
			worldrenderer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, l).endVertex();
			worldrenderer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, l).endVertex();
			worldrenderer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, l).endVertex();
			tessellator.draw();
			GlStateManager.popMatrix();
		}

		GlStateManager.popMatrix();
		GlStateManager.colorMask(true, true, true, false);
	}

	worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
	GlStateManager.colorMask(true, true, true, true);
	GlStateManager.matrixMode(5889);
	GlStateManager.popMatrix();
	GlStateManager.matrixMode(5888);
	GlStateManager.popMatrix();
	GlStateManager.depthMask(true);
	GlStateManager.enableCull();
	GlStateManager.enableDepth();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:80,代码来源:GuiLoading.java

示例14: doRender

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityChatBombPrimed entity, double x, double y, double z, float entityYaw, float partialTicks) {
    BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x, (float)y + 0.5F, (float)z);

    if ((float)entity.getFuse() - partialTicks + 1.0F < 10.0F)
    {
        float f = 1.0F - ((float)entity.getFuse() - partialTicks + 1.0F) / 10.0F;
        f = MathHelper.clamp(f, 0.0F, 1.0F);
        f = f * f;
        f = f * f;
        float f1 = 1.0F + f * 0.3F;
        GlStateManager.scale(f1, f1, f1);
    }

    float f2 = (1.0F - ((float)entity.getFuse() - partialTicks + 1.0F) / 100.0F) * 0.8F;
    this.bindEntityTexture(entity);
    GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.translate(-0.5F, -0.5F, 0.5F);
    blockrendererdispatcher.renderBlockBrightness(ModBlocks.blockChatBomb.getDefaultState(), entity.getBrightness(partialTicks));
    GlStateManager.translate(0.0F, 0.0F, 1.0F);

    if (this.renderOutlines)
    {
        GlStateManager.enableColorMaterial();
        GlStateManager.enableOutlineMode(this.getTeamColor(entity));
        blockrendererdispatcher.renderBlockBrightness(ModBlocks.blockChatBomb.getDefaultState(), 1.0F);
        GlStateManager.disableOutlineMode();
        GlStateManager.disableColorMaterial();
    }
    else if (entity.getFuse() / 5 % 2 == 0)
    {
        GlStateManager.disableTexture2D();
        GlStateManager.disableLighting();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.DST_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, f2);
        GlStateManager.doPolygonOffset(-3.0F, -3.0F);
        GlStateManager.enablePolygonOffset();
        blockrendererdispatcher.renderBlockBrightness(ModBlocks.blockChatBomb.getDefaultState(), 1.0F);
        GlStateManager.doPolygonOffset(0.0F, 0.0F);
        GlStateManager.disablePolygonOffset();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableBlend();
        GlStateManager.enableLighting();
        GlStateManager.enableTexture2D();
    }

    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:MasterEric,项目名称:ChatBomb,代码行数:55,代码来源:RenderChatBombPrimed.java

示例15: renderTooltip

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
protected void renderTooltip(ScaledResolution sr, float partialTicks) {
	if (this.mc.getRenderViewEntity() instanceof EntityPlayer) {
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
		this.mc.getTextureManager().bindTexture(widgetsTexPath);
		EntityPlayer entityplayer = (EntityPlayer) this.mc.getRenderViewEntity();
		int i = sr.getScaledWidth() / 2;
		float f = this.zLevel;
		this.zLevel = -90.0F;

		if (entityplayer.inventory.currentItem != oldItem) {
			timeHelper.reset();
		}

		if (Client.getClient().getManagers().getManager(SettingManager.class).getSetting(HUD.class, "Hotbar").getBooleanValue()) {
			if (timeHelper.hasReached(1500))
				anim = anim < 22 ? anim + 22 / speed * (fpsTimeHelper.getCurrentMS() - fpsTimeHelper.getLastMS())
						: 22;
			else {
				anim = anim - 22 / speed * (fpsTimeHelper.getCurrentMS() - fpsTimeHelper.getLastMS());
				if (anim < 0)
					anim = 0;
			}

			if (mc.ingameGUI.getChatGUI().getChatOpen())
				anim = 22;

			fpsTimeHelper.reset();

			oldItem = entityplayer.inventory.currentItem;
		} else
			anim = 0;

		if (!Client.getClient().getManagers().getManager(SettingManager.class).getSetting(HUD.class, "Hotbar").getBooleanValue()) {
			this.drawTexturedModalRect(i - 91, sr.getScaledHeight() - 22, 0, 0, 182, 22);
			this.drawTexturedModalRect(i - 91 - 1 + entityplayer.inventory.currentItem * 20,
					sr.getScaledHeight() - 22 - 1, 0, 22, 24, 22);
		} else {
			float width = sr.getScaledWidth();
			float heighth = sr.getScaledHeight();
			int o = new Color(255, 255, 255, 150).getRGB();
			int o1 = new Color(255, 255, 255, 255).getRGB();
			RenderUtils.drawRect(width, heighth, 0, heighth - 22 + anim, Integer.MIN_VALUE);
			RenderUtils.drawRect(i - 91 - 1 + entityplayer.inventory.currentItem * 20 + 23, heighth,
					i - 91 - 1 + entityplayer.inventory.currentItem * 20 + 1, heighth - 22 + anim, o);
			RenderUtils.drawBorderedRect(i - 91 - 1 + entityplayer.inventory.currentItem * 20 + 23, heighth,
					i - 91 - 1 + entityplayer.inventory.currentItem * 20 + 1, heighth - 1.5f, 0.5f,
					ColorUtils.arrayColor, Color.BLACK.getRGB());
		}
		this.zLevel = f;

		GlStateManager.enableRescaleNormal();
		GlStateManager.enableBlend();
		GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
		RenderHelper.enableGUIStandardItemLighting();

		for (int j = 0; j < 9; ++j) {
			int k = sr.getScaledWidth() / 2 - 90 + j * 20 + 2;
			int l = (int) (sr.getScaledHeight() + anim - 16 - 3);
			this.renderHotbarItem(j, k, l, partialTicks, entityplayer);
		}

		RenderHelper.disableStandardItemLighting();
		GlStateManager.disableRescaleNormal();
		GlStateManager.disableBlend();

	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:68,代码来源:GuiIngame.java


注:本文中的net.minecraft.client.renderer.GlStateManager.enableBlend方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。