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Java GlStateManager.disableBlend方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.GlStateManager.disableBlend方法的典型用法代码示例。如果您正苦于以下问题:Java GlStateManager.disableBlend方法的具体用法?Java GlStateManager.disableBlend怎么用?Java GlStateManager.disableBlend使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.GlStateManager的用法示例。


在下文中一共展示了GlStateManager.disableBlend方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderSelectedItem

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void renderSelectedItem(ScaledResolution p_175263_1_)
{
    int i = (int)(this.getHotbarAlpha() * 255.0F);

    if (i > 3 && this.menu != null)
    {
        ISpectatorMenuObject ispectatormenuobject = this.menu.getSelectedItem();
        String s = ispectatormenuobject == SpectatorMenu.EMPTY_SLOT ? this.menu.getSelectedCategory().getPrompt().getFormattedText() : ispectatormenuobject.getSpectatorName().getFormattedText();

        if (s != null)
        {
            int j = (p_175263_1_.getScaledWidth() - this.mc.fontRendererObj.getStringWidth(s)) / 2;
            int k = p_175263_1_.getScaledHeight() - 35;
            GlStateManager.pushMatrix();
            GlStateManager.enableBlend();
            GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
            this.mc.fontRendererObj.drawStringWithShadow(s, (float)j, (float)k, 16777215 + (i << 24));
            GlStateManager.disableBlend();
            GlStateManager.popMatrix();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:GuiSpectator.java

示例2: renderBoxOutline

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private static void renderBoxOutline(BlockPos pos) {
    net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
    Minecraft.getMinecraft().entityRenderer.disableLightmap();
    GlStateManager.disableTexture2D();
    GlStateManager.disableBlend();
    GlStateManager.disableLighting();
    GlStateManager.disableAlpha();
    GlStateManager.glLineWidth(2);
    GlStateManager.color(1, 1, 1);

    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer buffer = tessellator.getBuffer();
    float mx = pos.getX();
    float my = pos.getY();
    float mz = pos.getZ();
    buffer.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
    RenderHelper.renderHighLightedBlocksOutline(buffer, mx, my, mz, .9f, .7f, 0, 1);

    tessellator.draw();

    Minecraft.getMinecraft().entityRenderer.enableLightmap();
    GlStateManager.enableTexture2D();
}
 
开发者ID:McJty,项目名称:interactionwheel,代码行数:24,代码来源:RenderHandler.java

示例3: draw

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Draws the camera to the screen.
 * Stretches the Framebuffer over the specified area.
 */
public final void draw(float x, float y, float x1, float y1) {
    GlStateManager.pushMatrix();
    GlStateManager.enableTexture2D();
    GlStateManager.disableLighting();
    GlStateManager.disableAlpha();
    GlStateManager.disableBlend();
    GlStateManager.enableColorMaterial();

    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

    framebuffer.bindFramebufferTexture();
    if (reflected)
        RenderUtils.drawReflectedTexturedRect(x, y, x1, y1);
    else
        RenderUtils.drawFlippedTexturedRect(x, y, x1, y1);
    framebuffer.unbindFramebufferTexture();

    GlStateManager.popMatrix();
}
 
开发者ID:ImpactDevelopment,项目名称:ClientAPI,代码行数:24,代码来源:Camera.java

示例4: drawGuiContainerBackgroundLayer

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
	GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
	this.mc.getTextureManager().bindTexture(GUI_PAN);
	int i = (this.width - this.xSize) / 2;
	int j = (this.height - this.ySize) / 2;
	this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);

	fade +=0.05f;
	
	if(range.isFueled())
	{
		GlStateManager.enableBlend();
		GlStateManager.color(1f, 1f, 1f, (float)(Math.cos(Math.sin(fade))));
		this.drawTexturedModalRect(i+96, j+21, 176, 28, 77, 13); //fire
		GlStateManager.color(1, 1, 1, 1);
		GlStateManager.disableBlend();
		
		float fuel = (float)range.getFuelTimer();
		float scale = 28f / (float)range.getMaxFuelTimer(); //28 = texture size
		
		float convert = fuel * scale;
		
		this.drawTexturedModalRect(i+114, j+39+28 - (int) convert , 176, 28-(int)convert, 28, (int)convert);
	}
}
 
开发者ID:ArtixAllMighty,项目名称:ExSartagine,代码行数:27,代码来源:GuiRange.java

示例5: func_148109_a

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void func_148109_a()
{
    if (!this.equals(field_148118_a))
    {
        if (field_148118_a == null || this.field_148119_h != field_148118_a.func_148111_b())
        {
            field_148118_a = this;

            if (this.field_148119_h)
            {
                GlStateManager.disableBlend();
                return;
            }

            GlStateManager.enableBlend();
        }

        GL14.glBlendEquation(this.field_148112_f);

        if (this.field_148113_g)
        {
            GlStateManager.tryBlendFuncSeparate(this.field_148116_b, this.field_148114_d, this.field_148117_c, this.field_148115_e);
        }
        else
        {
            GlStateManager.blendFunc(this.field_148116_b, this.field_148114_d);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:30,代码来源:JsonBlendingMode.java

示例6: renderZoomedStack

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private static void renderZoomedStack(ItemStack itemStack, GuiContainer guiContainer, Minecraft minecraft) {
	ScaledResolution scaledResolution = new ScaledResolution(minecraft);
	final float scale = Config.getZoomAmount() / 100f * guiContainer.getGuiLeft() / 17f; // item is 16 wide, give it some extra space on each side
	final float xPosition = (guiContainer.getGuiLeft() / scale - 16f) / 2f;
	final float yPosition = (scaledResolution.getScaledHeight() / scale - 16f) / 2f;
	FontRenderer font = getFontRenderer(minecraft, itemStack);

	GlStateManager.pushMatrix();
	GlStateManager.scale(scale, scale, 1);
	GlStateManager.translate(xPosition, yPosition, 0);
	ZoomRenderHelper.enableGUIStandardItemLighting(scale);

	minecraft.getRenderItem().zLevel += 100;
	minecraft.getRenderItem().renderItemAndEffectIntoGUI(minecraft.player, itemStack, 0, 0);
	renderItemOverlayIntoGUI(font, itemStack);
	minecraft.getRenderItem().zLevel -= 100;
	GlStateManager.disableBlend();
	RenderHelper.disableStandardItemLighting();

	GlStateManager.popMatrix();

	if (Config.showHelpText()) {
		String modName = ItemZoom.MOD_NAME;
		int stringWidth = font.getStringWidth(modName);
		int x = (guiContainer.getGuiLeft() - stringWidth) / 2;
		int y = (scaledResolution.getScaledHeight() + Math.round(17 * scale)) / 2;
		font.drawString(modName, x, y, 4210752);

		if (Config.isToggledEnabled()) {
			String toggleText = KeyBindings.TOGGLE.getDisplayName();
			stringWidth = font.getStringWidth(toggleText);
			x = (guiContainer.getGuiLeft() - stringWidth) / 2;
			y += font.FONT_HEIGHT;
			font.drawString(toggleText, x, y, 4210752);
		}
	}
}
 
开发者ID:mezz,项目名称:ItemZoom,代码行数:38,代码来源:EventHandler.java

示例7: renderDebugBoundingBox

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders the bounding box around an entity when F3+B is pressed
 */
private void renderDebugBoundingBox(Entity entityIn, double p_85094_2_, double p_85094_4_, double p_85094_6_, float p_85094_8_, float p_85094_9_)
{
    GlStateManager.depthMask(false);
    GlStateManager.disableTexture2D();
    GlStateManager.disableLighting();
    GlStateManager.disableCull();
    GlStateManager.disableBlend();
    float f = entityIn.width / 2.0F;
    AxisAlignedBB axisalignedbb = entityIn.getEntityBoundingBox();
    AxisAlignedBB axisalignedbb1 = new AxisAlignedBB(axisalignedbb.minX - entityIn.posX + p_85094_2_, axisalignedbb.minY - entityIn.posY + p_85094_4_, axisalignedbb.minZ - entityIn.posZ + p_85094_6_, axisalignedbb.maxX - entityIn.posX + p_85094_2_, axisalignedbb.maxY - entityIn.posY + p_85094_4_, axisalignedbb.maxZ - entityIn.posZ + p_85094_6_);
    RenderGlobal.func_181563_a(axisalignedbb1, 255, 255, 255, 255);

    if (entityIn instanceof EntityLivingBase)
    {
        float f1 = 0.01F;
        RenderGlobal.func_181563_a(new AxisAlignedBB(p_85094_2_ - (double)f, p_85094_4_ + (double)entityIn.getEyeHeight() - 0.009999999776482582D, p_85094_6_ - (double)f, p_85094_2_ + (double)f, p_85094_4_ + (double)entityIn.getEyeHeight() + 0.009999999776482582D, p_85094_6_ + (double)f), 255, 0, 0, 255);
    }

    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    Vec3 vec3 = entityIn.getLook(p_85094_9_);
    worldrenderer.begin(3, DefaultVertexFormats.POSITION_COLOR);
    worldrenderer.pos(p_85094_2_, p_85094_4_ + (double)entityIn.getEyeHeight(), p_85094_6_).color(0, 0, 255, 255).endVertex();
    worldrenderer.pos(p_85094_2_ + vec3.xCoord * 2.0D, p_85094_4_ + (double)entityIn.getEyeHeight() + vec3.yCoord * 2.0D, p_85094_6_ + vec3.zCoord * 2.0D).color(0, 0, 255, 255).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();
    GlStateManager.enableLighting();
    GlStateManager.enableCull();
    GlStateManager.disableBlend();
    GlStateManager.depthMask(true);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:35,代码来源:RenderManager.java

示例8: renderPage

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static String renderPage(List<BookPage> pages, int index, float scale, float ix, float iy) {
        GlStateManager.rotate(-33, 1, 0, 0);
        GlStateManager.scale(.6, .6, .6);

        net.minecraft.client.renderer.RenderHelper.disableStandardItemLighting();
        Minecraft.getMinecraft().entityRenderer.disableLightmap();
        GlStateManager.disableBlend();
        GlStateManager.disableLighting();

        GlStateManager.translate(-0.5F, 0.5F, 0.07F);
        float f3 = 0.0075F/1.5f;
        GlStateManager.scale(f3 * scale, -f3 * scale, f3);
        GlStateManager.glNormal3f(0.0F, 0.0F, 1.0F);
        GlStateManager.color(0.0F, 0.0F, 0.0F, 1.0F);

        String result = renderText(pages.get(index), ix, iy);

        if (index > 0) {
            ClientProxy.font.drawString(700.0f, -400.0f, index + "/" + (pages.size() - 1), 0.5f, 0.5f, 0.0f, 0.0f, 0.0f, 1.0f);
        }


        Minecraft.getMinecraft().entityRenderer.enableLightmap();

//        RenderHelper.enableStandardItemLighting();
        GlStateManager.enableLighting();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
        return result;
    }
 
开发者ID:McJty,项目名称:Lector,代码行数:31,代码来源:BookRenderHelper.java

示例9: apply

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void apply()
{
    if (!this.equals(lastApplied))
    {
        if (lastApplied == null || this.opaque != lastApplied.isOpaque())
        {
            lastApplied = this;

            if (this.opaque)
            {
                GlStateManager.disableBlend();
                return;
            }

            GlStateManager.enableBlend();
        }

        GlStateManager.glBlendEquation(this.blendFunction);

        if (this.separateBlend)
        {
            GlStateManager.tryBlendFuncSeparate(this.srcColorFactor, this.destColorFactor, this.srcAlphaFactor, this.destAlphaFactor);
        }
        else
        {
            GlStateManager.blendFunc(this.srcColorFactor, this.destColorFactor);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:30,代码来源:JsonBlendingMode.java

示例10: drawNameplate

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void drawNameplate(FontRenderer fontRendererIn, String str, float x, float y, float z, int verticalShift, float viewerYaw, float viewerPitch, boolean isThirdPersonFrontal)
{
    GlStateManager.pushMatrix();
    GlStateManager.translate(x, y, z);
    GlStateManager.glNormal3f(0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(-viewerYaw, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(isThirdPersonFrontal ? -1 : 1) * viewerPitch, 1.0F, 0.0F, 0.0F);
    GlStateManager.scale(-0.025F, -0.025F, 0.025F);
    GlStateManager.disableLighting();
    GlStateManager.depthMask(false);

    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    int i = fontRendererIn.getStringWidth(str) / 2;
    GlStateManager.disableTexture2D();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    vertexbuffer.pos((double)(-i - 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(-i - 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(i + 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    vertexbuffer.pos((double)(i + 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
    tessellator.draw();
    GlStateManager.enableTexture2D();

    GlStateManager.depthMask(true);
    fontRendererIn.drawString(str, -fontRendererIn.getStringWidth(str) / 2, verticalShift, -1);
    GlStateManager.enableLighting();
    GlStateManager.disableBlend();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    GlStateManager.popMatrix();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:33,代码来源:RenderUtils.java

示例11: drawStrip

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public static void drawStrip(int x, int y, float width, double angle, float points, float radius, int color) {
    float yc;
    float xc;
    float a;
    int i;
    float f1 = (float)(color >> 24 & 255) / 255.0f;
    float f2 = (float)(color >> 16 & 255) / 255.0f;
    float f3 = (float)(color >> 8 & 255) / 255.0f;
    float f4 = (float)(color & 255) / 255.0f;
    GL11.glPushMatrix();
    GL11.glTranslated((double)x, (double)y, (double)0.0);
    GL11.glColor4f((float)f2, (float)f3, (float)f4, (float)f1);
    GL11.glLineWidth((float)width);
    if (angle > 0.0) {
        GL11.glBegin((int)3);
        i = 0;
        while ((double)i < angle) {
            a = (float)((double)i * (angle * 3.141592653589793 / (double)points));
            xc = (float)(Math.cos(a) * (double)radius);
            yc = (float)(Math.sin(a) * (double)radius);
            GL11.glVertex2f((float)xc, (float)yc);
            ++i;
        }
        GL11.glEnd();
    }
    if (angle < 0.0) {
        GL11.glBegin((int)3);
        i = 0;
        while ((double)i > angle) {
            a = (float)((double)i * (angle * 3.141592653589793 / (double)points));
            xc = (float)(Math.cos(a) * (double)(- radius));
            yc = (float)(Math.sin(a) * (double)(- radius));
            GL11.glVertex2f((float)xc, (float)yc);
            --i;
        }
        GL11.glEnd();
    }
    GlStateManager.enableTexture2D();
    GlStateManager.disableBlend();
    GL11.glDisable((int)3479);
    GL11.glPopMatrix();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:43,代码来源:RenderUtils.java

示例12: drawScreen

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
public void drawScreen(int mouseXIn, int mouseYIn, float partialTicks)
{
    if (this.visible)
    {
        this.mouseX = mouseXIn;
        this.mouseY = mouseYIn;
        this.drawBackground();
        int i = this.getScrollBarX();
        int j = i + 6;
        this.bindAmountScrolled();
        GlStateManager.disableLighting();
        GlStateManager.disableFog();
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        int k = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
        int l = this.top + 4 - (int)this.amountScrolled;

        if (this.hasListHeader)
        {
            this.drawListHeader(k, l, tessellator);
        }

        this.drawSelectionBox(k, l, mouseXIn, mouseYIn);
        GlStateManager.disableDepth();
        this.overlayBackground(0, this.top, 255, 255);
        this.overlayBackground(this.bottom, this.height, 255, 255);
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
        GlStateManager.disableAlpha();
        GlStateManager.shadeModel(7425);
        GlStateManager.disableTexture2D();
        int i1 = this.getMaxScroll();

        if (i1 > 0)
        {
            int j1 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
            j1 = MathHelper.clamp(j1, 32, this.bottom - this.top - 8);
            int k1 = (int)this.amountScrolled * (this.bottom - this.top - j1) / i1 + this.top;

            if (k1 < this.top)
            {
                k1 = this.top;
            }

            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)j, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)j, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            vertexbuffer.pos((double)i, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
            tessellator.draw();
            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)(k1 + j1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)j, (double)(k1 + j1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)j, (double)k1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            vertexbuffer.pos((double)i, (double)k1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
            tessellator.draw();
            vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
            vertexbuffer.pos((double)i, (double)(k1 + j1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)(j - 1), (double)(k1 + j1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)(j - 1), (double)k1, 0.0D).tex(1.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            vertexbuffer.pos((double)i, (double)k1, 0.0D).tex(0.0D, 0.0D).color(192, 192, 192, 255).endVertex();
            tessellator.draw();
        }

        this.renderDecorations(mouseXIn, mouseYIn);
        GlStateManager.enableTexture2D();
        GlStateManager.shadeModel(7424);
        GlStateManager.enableAlpha();
        GlStateManager.disableBlend();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:72,代码来源:GuiSimpleScrolledSelectionListProxy.java

示例13: renderLivingLabel

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Renders an entity's name above its head
 */
protected void renderLivingLabel(T entityIn, String str, double x, double y, double z, int maxDistance) {

	if (entityIn instanceof EntityOtherPlayerMP) {
		EventNameTags e = new EventNameTags();
		e.call();
		if (e.isCancelled())
			return;
	}

	double d0 = entityIn.getDistanceSqToEntity(this.renderManager.livingPlayer);

	if (d0 <= (double) (maxDistance * maxDistance)) {
		FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
		float f = 1.6F;
		float f1 = 0.016666668F * f;
		GlStateManager.pushMatrix();
		GlStateManager.translate((float) x + 0.0F, (float) y + entityIn.height + 0.5F, (float) z);
		GL11.glNormal3f(0.0F, 1.0F, 0.0F);
		GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
		GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
		GlStateManager.scale(-f1, -f1, f1);
		GlStateManager.disableLighting();
		GlStateManager.depthMask(false);
		GlStateManager.disableDepth();
		GlStateManager.enableBlend();
		GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
		Tessellator tessellator = Tessellator.getInstance();
		WorldRenderer worldrenderer = tessellator.getWorldRenderer();
		int i = 0;

		if (str.equals("deadmau5")) {
			i = -10;
		}

		int j = fontrenderer.getStringWidth(str) / 2;
		GlStateManager.disableTexture2D();
		worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
		worldrenderer.pos((double) (-j - 1), (double) (-1 + i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
		worldrenderer.pos((double) (-j - 1), (double) (8 + i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
		worldrenderer.pos((double) (j + 1), (double) (8 + i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
		worldrenderer.pos((double) (j + 1), (double) (-1 + i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
		tessellator.draw();
		GlStateManager.enableTexture2D();
		fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, 553648127);
		GlStateManager.enableDepth();
		GlStateManager.depthMask(true);
		fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, i, -1);
		GlStateManager.enableLighting();
		GlStateManager.disableBlend();
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
		GlStateManager.popMatrix();
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:57,代码来源:Render.java

示例14: doRender

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityTNTPrimed entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)x, (float)y + 0.5F, (float)z);

    if ((float)entity.fuse - partialTicks + 1.0F < 10.0F)
    {
        float f = 1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 10.0F;
        f = MathHelper.clamp_float(f, 0.0F, 1.0F);
        f = f * f;
        f = f * f;
        float f1 = 1.0F + f * 0.3F;
        GlStateManager.scale(f1, f1, f1);
    }

    float f2 = (1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F;
    this.bindEntityTexture(entity);
    GlStateManager.translate(-0.5F, -0.5F, 0.5F);
    blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), entity.getBrightness(partialTicks));
    GlStateManager.translate(0.0F, 0.0F, 1.0F);

    if (entity.fuse / 5 % 2 == 0)
    {
        GlStateManager.disableTexture2D();
        GlStateManager.disableLighting();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(770, 772);
        GlStateManager.color(1.0F, 1.0F, 1.0F, f2);
        GlStateManager.doPolygonOffset(-3.0F, -3.0F);
        GlStateManager.enablePolygonOffset();
        blockrendererdispatcher.renderBlockBrightness(Blocks.tnt.getDefaultState(), 1.0F);
        GlStateManager.doPolygonOffset(0.0F, 0.0F);
        GlStateManager.disablePolygonOffset();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableBlend();
        GlStateManager.enableLighting();
        GlStateManager.enableTexture2D();
    }

    GlStateManager.popMatrix();
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:50,代码来源:RenderTNTPrimed.java

示例15: renderHighlightedBlocks

import net.minecraft.client.renderer.GlStateManager; //导入方法依赖的package包/类
private static void renderHighlightedBlocks(RenderWorldLastEvent evt, EntityPlayerSP p, Map<Long, Byte> cleanAir) {
    double doubleX = p.lastTickPosX + (p.posX - p.lastTickPosX) * evt.getPartialTicks();
    double doubleY = p.lastTickPosY + (p.posY - p.lastTickPosY) * evt.getPartialTicks();
    double doubleZ = p.lastTickPosZ + (p.posZ - p.lastTickPosZ) * evt.getPartialTicks();

    GlStateManager.pushMatrix();
    GlStateManager.translate(-doubleX, -doubleY, -doubleZ);

    GlStateManager.disableDepth();
    GlStateManager.enableTexture2D();

    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buffer = tessellator.getBuffer();

    Minecraft.getMinecraft().getTextureManager().bindTexture(BLUEGLOW);

    buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);

    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

    for (Map.Entry<Long, Byte> entry : cleanAir.entrySet()) {
        int value = entry.getValue() & 0xff;
        BlockPos coordinate = BlockPos.fromLong(entry.getKey());
        float x = coordinate.getX();
        float y = coordinate.getY();
        float z = coordinate.getZ();
        buffer.setTranslation(buffer.xOffset + x, buffer.yOffset + y, buffer.zOffset + z);

        int alpha = value;
        float mult = 0.4f;          // 1.1f
        if (alpha < 25) {
            mult = 0.025f;
        } else if (alpha < 50) {
            mult = 0.05f;
        } else if (alpha < 80) {
            mult = 0.1f;
        } else if (alpha < 110) {
            mult = 0.15f;
        } else if (alpha < 130) {
            mult = 0.2f;
        } else if (alpha < 150) {
            mult = 0.25f;
        } else if (alpha < 180) {
            mult = 0.3f;
        } else if (alpha < 210) {
            mult = 0.35f;
        }

        float offset = 0.5f - (mult/2);

        RenderGlowEffect.addSideFullTexture(buffer, EnumFacing.UP.ordinal(), mult, offset, alpha);
        RenderGlowEffect.addSideFullTexture(buffer, EnumFacing.DOWN.ordinal(), mult, offset, alpha);
        RenderGlowEffect.addSideFullTexture(buffer, EnumFacing.NORTH.ordinal(), mult, offset, alpha);
        RenderGlowEffect.addSideFullTexture(buffer, EnumFacing.SOUTH.ordinal(), mult, offset, alpha);
        RenderGlowEffect.addSideFullTexture(buffer, EnumFacing.WEST.ordinal(), mult, offset, alpha);
        RenderGlowEffect.addSideFullTexture(buffer, EnumFacing.EAST.ordinal(), mult, offset, alpha);
        buffer.setTranslation(buffer.xOffset - x, buffer.yOffset - y, buffer.zOffset - z);
    }
    tessellator.draw();

    GlStateManager.disableBlend();

    GlStateManager.popMatrix();
}
 
开发者ID:McJty,项目名称:needtobreath,代码行数:66,代码来源:NTBOverlayRenderer.java


注:本文中的net.minecraft.client.renderer.GlStateManager.disableBlend方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。