本文整理汇总了C++中cPlayer::getPlayerPosY方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::getPlayerPosY方法的具体用法?C++ cPlayer::getPlayerPosY怎么用?C++ cPlayer::getPlayerPosY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cPlayer
的用法示例。
在下文中一共展示了cPlayer::getPlayerPosY方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: movePlayer
void movePlayer(char A, short d)
{
if (A == 'H') //H for horizontal
{
short newY = player_1.getPlayerPosY() + d;
if (maze[player_1.getPlayerPosX()][newY] == 1)
{
cout << "Sorry, wall! \n";
}
else
{
player_1.setPlayerPosY(player_1.getPlayerPosY() + d);
}
}
if (A == 'V') //V for vertical
{
short newX = player_1.getPlayerPosX() + d;
if (maze[newX][player_1.getPlayerPosY()] == 1)
{
cout << "Sorry, wall! \n";
}
else
{
player_1.setPlayerPosX(player_1.getPlayerPosX() + d);
}
}
}
示例2: checkCatch
void checkCatch()
{
if ((player_1.getPlayerPosX() == aRabbit[0]->getRabbitPosX()) && (player_1.getPlayerPosY() == aRabbit[0]->getRabbitPosY()))
{
cout << "\nRabbit Caught!!!\n";
aRabbit[0]->setisCaught(true);
}
}
示例3: main
int main()
{
spawnRabbit();
spawnRabbit();
do{
cout << "Player position: ";
cout << player_1.getPlayerPosX();
cout << ",";
cout << player_1.getPlayerPosY();
cout << ";\n";
rabbitAI(); //move the rabbits
checkCatch();
//draw the maze walls / player / rabbits
for (int h = 0; h < 23; h++) //draw row
{
for (int i = 0; i < 31; i++) //draw colum
{
if (h == player_1.getPlayerPosX() && i == player_1.getPlayerPosY()) // put the player down
{
if (aRabbit[0]->getisCaught())
{
cout << "R"; //with rabbit
}
else
{
cout << "X"; //with no rabbit
}
}
else if (h == aRabbit[0]->getRabbitPosX() && i == aRabbit[0]->getRabbitPosY()) //draw 1st rabbit
{
cout << "O";
}
else if (h == aRabbit[1]->getRabbitPosX() && i == aRabbit[1]->getRabbitPosY()) //draw 2nd rabbit
{
cout << "o";
}
else if (maze[h][i] == true) //put # where the wall is
{
cout << "#";
}
else //put space where the tunnel is
{
cout << " ";
}
}
cout << "\n";
}
cin >> cKeypressed;
cout << "\n\n";
if (aRabbit[0]->getisCaught())
{
PlayerDirection = 1;
}
if (cKeypressed == playerDirections[PlayerDirection][0]) { movePlayer('H', -1); }
if (cKeypressed == playerDirections[PlayerDirection][1]) { movePlayer('H', +1); }
if (cKeypressed == playerDirections[PlayerDirection][2]) { movePlayer('V', -1); }
if (cKeypressed == playerDirections[PlayerDirection][3]) { movePlayer('V', +1); }
} while(cKeypressed != 'e' || cKeypressed != 'E');
return 0;
}
示例4: rabbitAI
void rabbitAI()
{
for (short r = 0; r != Rabbitcount; r++) //do it for all the rabbits
{
if (!aRabbit[r]->getisCaught())
{
//does the rabbit move, or not
bool isMoving = false;
bool moved = false;
short i = RollDice(RabbitMoveChance);
if (i == RabbitMoveChance)
{
isMoving = true;
cout << " \n rabbit moving! \n";
do //this bit makes sure that the rabbit always moves to a valid position (=does not want to go against the wall)
{
//get the direction ( 1==up, 2==down, 3==left, 4==right)
i = RollDice(4);
if (i == 1)
{
short newX = aRabbit[r]->getRabbitPosX() - 1; //get the "future location"
if (maze[newX][aRabbit[r]->getRabbitPosY()] == 0) //not that's hitting the wall
{
aRabbit[r]->setRabbitPosX(aRabbit[r]->getRabbitPosX() - 1); //move the object there
moved = true; //exit the loop
}
}
if (i == 2)
{
short newX = aRabbit[r]->getRabbitPosX() + 1;
if (maze[newX][aRabbit[r]->getRabbitPosY()] == 0)
{
aRabbit[r]->setRabbitPosX(aRabbit[r]->getRabbitPosX() + 1);
moved = true;
}
}
if (i == 3)
{
short newY = aRabbit[r]->getRabbitPosY() - 1;
if (maze[aRabbit[r]->getRabbitPosX()][newY] == 0)
{
aRabbit[r]->setRabbitPosY(aRabbit[r]->getRabbitPosY() - 1);
moved = true;
}
}
if (i == 4)
{
short newY = aRabbit[r]->getRabbitPosY() + 1;
if (maze[aRabbit[r]->getRabbitPosX()][newY] == 0)
{
aRabbit[r]->setRabbitPosY(aRabbit[r]->getRabbitPosY() + 1);
moved = true;
}
}
} while (moved != true);
}
}
else //if rabbit is caught
{
aRabbit[r]->setRabbitPosX(player_1.getPlayerPosX());
aRabbit[r]->setRabbitPosY(player_1.getPlayerPosY());
}
}
}