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C++ cPlayer::GetClientHandle方法代码示例

本文整理汇总了C++中cPlayer::GetClientHandle方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::GetClientHandle方法的具体用法?C++ cPlayer::GetClientHandle怎么用?C++ cPlayer::GetClientHandle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cPlayer的用法示例。


在下文中一共展示了cPlayer::GetClientHandle方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OpenedByPlayer

void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
{
	super::OpenedByPlayer(a_Player);

	a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
	a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
	a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
}
开发者ID:cheryl0047,项目名称:MCServer,代码行数:8,代码来源:Window.cpp

示例2: OnRightPaintEnd

void cWindow::OnRightPaintEnd(cPlayer & a_Player)
{
	// Process the entire action stored in the internal structures for inventory painting
	// distribute one item into each slot

	const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
	cItem ToDistribute(a_Player.GetDraggingItem());

	int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);

	// Remove the items distributed from the dragging item:
	a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
	if (a_Player.GetDraggingItem().m_ItemCount == 0)
	{
		a_Player.GetDraggingItem().Empty();
	}

	SendWholeWindow(*a_Player.GetClientHandle());

	// To fix #2345 (custom recipes don't work when inventory-painting), we send the result slot explicitly once again
	// This is a fix for what seems like a client-side bug
	a_Player.GetClientHandle()->SendInventorySlot(m_WindowID, 0, *GetSlot(a_Player, 0));
}
开发者ID:UltraCoderRU,项目名称:MCServer,代码行数:23,代码来源:Window.cpp

示例3: OpenedByPlayer

void cWindow::OpenedByPlayer(cPlayer & a_Player)
{
	{
		cCSLock Lock(m_CS);
		// If player is already in OpenedBy remove player first
		m_OpenedBy.remove(&a_Player);
		// Then add player
		m_OpenedBy.push_back(&a_Player);
		
		for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
		{
			(*itr)->OnPlayerAdded(a_Player);
		}  // for itr - m_SlotAreas[]
	}

	a_Player.GetClientHandle()->SendWindowOpen(*this);
}
开发者ID:Solexid,项目名称:MCServer,代码行数:17,代码来源:Window.cpp

示例4: Lock

void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
	cCSLock Lock(m_CSPacket);
	AString PlayerName(a_Player.GetColor());
	PlayerName.append(a_Player.GetName());
	if (PlayerName.length() > 14)
	{
		PlayerName.erase(14);
	}
	PlayerName += cChatColor::White;

	WriteByte  ((unsigned char)PACKET_PLAYER_LIST_ITEM);
	WriteString(PlayerName);
	WriteBool  (a_IsOnline);
	WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
	Flush();
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:17,代码来源:Protocol125.cpp

示例5: OnRightPaintEnd

void cWindow::OnRightPaintEnd(cPlayer & a_Player)
{
	// Process the entire action stored in the internal structures for inventory painting
	// distribute one item into each slot

	const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
	cItem ToDistribute(a_Player.GetDraggingItem());
	
	int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);
	
	// Remove the items distributed from the dragging item:
	a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
	if (a_Player.GetDraggingItem().m_ItemCount == 0)
	{
		a_Player.GetDraggingItem().Empty();
	}
	
	SendWholeWindow(*a_Player.GetClientHandle());
}
开发者ID:Solexid,项目名称:MCServer,代码行数:19,代码来源:Window.cpp

示例6: OnMiddlePaintEnd

void cWindow::OnMiddlePaintEnd(cPlayer & a_Player)
{
	if (!a_Player.IsGameModeCreative())
	{
		// Midle click paint is only valid for creative mode
		return;
	}

	// Fill available slots with full stacks of the dragging item
	const auto & DraggingItem = a_Player.GetDraggingItem();
	auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize();
	if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false))
	{
		// If any items were distibuted, set dragging item empty
		a_Player.GetDraggingItem().Empty();
	}

	SendWholeWindow(*a_Player.GetClientHandle());
}
开发者ID:UltraCoderRU,项目名称:MCServer,代码行数:19,代码来源:Window.cpp

示例7: OnLeftPaintEnd

void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
{
	// Process the entire action stored in the internal structures for inventory painting
	// distribute as many items as possible
	
	const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
	cItem ToDistribute(a_Player.GetDraggingItem());
	int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size();
	
	int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
	
	// Remove the items distributed from the dragging item:
	a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
	if (a_Player.GetDraggingItem().m_ItemCount == 0)
	{
		a_Player.GetDraggingItem().Empty();
	}
	
	SendWholeWindow(*a_Player.GetClientHandle());
}
开发者ID:Solexid,项目名称:MCServer,代码行数:20,代码来源:Window.cpp

示例8: SetOwner

void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
{
	if (m_Type != SKULL_TYPE_PLAYER)
	{
		return;
	}

	m_OwnerName = a_Owner.GetName();
	m_OwnerUUID = a_Owner.GetUUID();

	const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
	for (auto & Node : Properties)
	{
		if (Node.get("name", "").asString() == "textures")
		{
			m_OwnerTexture = Node.get("value", "").asString();
			m_OwnerTextureSignature = Node.get("signature", "").asString();
			break;
		}
	}
}
开发者ID:Altenius,项目名称:cuberite,代码行数:21,代码来源:MobHeadEntity.cpp

示例9: ClosedByPlayer

bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
	// Checks whether the player is still holding an item
	if (a_Player.IsDraggingItem())
	{
		LOGD("Player holds item! Dropping it...");
		a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
	}

	cClientHandle * ClientHandle = a_Player.GetClientHandle();
	if (ClientHandle != NULL)
	{
		ClientHandle->SendWindowClose(*this);
	}

	{
		cCSLock Lock(m_CS);

		for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
		{
			(*itr)->OnPlayerRemoved(a_Player);
		}  // for itr - m_SlotAreas[]

		m_OpenedBy.remove(&a_Player);
		
		if ((m_WindowType != wtInventory) && m_OpenedBy.empty())
		{
			Destroy();
		}
	}
	if (m_IsDestroyed)
	{
		delete this;
	}
	
	return true;
}
开发者ID:Solexid,项目名称:MCServer,代码行数:37,代码来源:Window.cpp

示例10: SendSlot

void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum)
{
	int SlotBase = 0;
	bool Found = false;
	for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
	{
		if (*itr == a_SlotArea)
		{
			Found = true;
			break;
		}
		SlotBase += (*itr)->GetNumSlots();
	}  // for itr - m_SlotAreas[]
	if (!Found)
	{
		LOGERROR("cWindow::SendSlot(): unknown a_SlotArea");
		ASSERT(!"cWindow::SendSlot(): unknown a_SlotArea");
		return;
	}
	
	a_Player.GetClientHandle()->SendInventorySlot(
		m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
	);
}
开发者ID:Solexid,项目名称:MCServer,代码行数:24,代码来源:Window.cpp

示例11: SetProperty

void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
	a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
开发者ID:Solexid,项目名称:MCServer,代码行数:4,代码来源:Window.cpp


注:本文中的cPlayer::GetClientHandle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。