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C++ cPlayer::GetInventoryPaintSlots方法代码示例

本文整理汇总了C++中cPlayer::GetInventoryPaintSlots方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::GetInventoryPaintSlots方法的具体用法?C++ cPlayer::GetInventoryPaintSlots怎么用?C++ cPlayer::GetInventoryPaintSlots使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cPlayer的用法示例。


在下文中一共展示了cPlayer::GetInventoryPaintSlots方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnRightPaintEnd

void cWindow::OnRightPaintEnd(cPlayer & a_Player)
{
	// Process the entire action stored in the internal structures for inventory painting
	// distribute one item into each slot

	const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
	cItem ToDistribute(a_Player.GetDraggingItem());
	
	int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);
	
	// Remove the items distributed from the dragging item:
	a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
	if (a_Player.GetDraggingItem().m_ItemCount == 0)
	{
		a_Player.GetDraggingItem().Empty();
	}
	
	SendWholeWindow(*a_Player.GetClientHandle());
}
开发者ID:Solexid,项目名称:MCServer,代码行数:19,代码来源:Window.cpp

示例2: OnMiddlePaintEnd

void cWindow::OnMiddlePaintEnd(cPlayer & a_Player)
{
	if (!a_Player.IsGameModeCreative())
	{
		// Midle click paint is only valid for creative mode
		return;
	}

	// Fill available slots with full stacks of the dragging item
	const auto & DraggingItem = a_Player.GetDraggingItem();
	auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize();
	if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false))
	{
		// If any items were distibuted, set dragging item empty
		a_Player.GetDraggingItem().Empty();
	}

	SendWholeWindow(*a_Player.GetClientHandle());
}
开发者ID:UltraCoderRU,项目名称:MCServer,代码行数:19,代码来源:Window.cpp

示例3: OnLeftPaintEnd

void cWindow::OnLeftPaintEnd(cPlayer & a_Player)
{
	// Process the entire action stored in the internal structures for inventory painting
	// distribute as many items as possible
	
	const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
	cItem ToDistribute(a_Player.GetDraggingItem());
	int ToEachSlot = (int)ToDistribute.m_ItemCount / (int)SlotNums.size();
	
	int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, ToEachSlot, SlotNums);
	
	// Remove the items distributed from the dragging item:
	a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
	if (a_Player.GetDraggingItem().m_ItemCount == 0)
	{
		a_Player.GetDraggingItem().Empty();
	}
	
	SendWholeWindow(*a_Player.GetClientHandle());
}
开发者ID:Solexid,项目名称:MCServer,代码行数:20,代码来源:Window.cpp

示例4: OnRightPaintEnd

void cWindow::OnRightPaintEnd(cPlayer & a_Player)
{
	// Process the entire action stored in the internal structures for inventory painting
	// distribute one item into each slot

	const cSlotNums & SlotNums = a_Player.GetInventoryPaintSlots();
	cItem ToDistribute(a_Player.GetDraggingItem());

	int NumDistributed = DistributeItemToSlots(a_Player, ToDistribute, 1, SlotNums);

	// Remove the items distributed from the dragging item:
	a_Player.GetDraggingItem().m_ItemCount -= NumDistributed;
	if (a_Player.GetDraggingItem().m_ItemCount == 0)
	{
		a_Player.GetDraggingItem().Empty();
	}

	SendWholeWindow(*a_Player.GetClientHandle());

	// To fix #2345 (custom recipes don't work when inventory-painting), we send the result slot explicitly once again
	// This is a fix for what seems like a client-side bug
	a_Player.GetClientHandle()->SendInventorySlot(m_WindowID, 0, *GetSlot(a_Player, 0));
}
开发者ID:UltraCoderRU,项目名称:MCServer,代码行数:23,代码来源:Window.cpp


注:本文中的cPlayer::GetInventoryPaintSlots方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。