本文整理汇总了C++中cPlayer::TossItem方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::TossItem方法的具体用法?C++ cPlayer::TossItem怎么用?C++ cPlayer::TossItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cPlayer
的用法示例。
在下文中一共展示了cPlayer::TossItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ClosedByPlayer
bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
// Checks whether the player is still holding an item
if (a_Player.IsDraggingItem())
{
LOGD("Player holds item! Dropping it...");
a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
}
cClientHandle * ClientHandle = a_Player.GetClientHandle();
if (ClientHandle != NULL)
{
ClientHandle->SendWindowClose(*this);
}
{
cCSLock Lock(m_CS);
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
(*itr)->OnPlayerRemoved(a_Player);
} // for itr - m_SlotAreas[]
m_OpenedBy.remove(&a_Player);
if ((m_WindowType != wtInventory) && m_OpenedBy.empty())
{
Destroy();
}
}
if (m_IsDestroyed)
{
delete this;
}
return true;
}
示例2: Clicked
void cWindow::Clicked(
cPlayer & a_Player,
int a_WindowID, short a_SlotNum, eClickAction a_ClickAction,
const cItem & a_ClickedItem
)
{
if (a_WindowID != m_WindowID)
{
LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
return;
}
switch (a_ClickAction)
{
case caRightClickOutside:
{
// Toss one of the dragged items:
a_Player.TossItem(true);
return;
}
case caLeftClickOutside:
{
// Toss all dragged items:
a_Player.TossItem(true, a_Player.GetDraggingItem().m_ItemCount);
return;
}
case caLeftClickOutsideHoldNothing:
case caRightClickOutsideHoldNothing:
{
// Nothing needed
return;
}
case caLeftPaintBegin: OnPaintBegin (a_Player); return;
case caRightPaintBegin: OnPaintBegin (a_Player); return;
case caLeftPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
case caRightPaintEnd: OnRightPaintEnd(a_Player); return;
}
if (a_SlotNum < 0)
{
// TODO: Other click actions with irrelevant slot number (FS #371)
return;
}
int LocalSlotNum = a_SlotNum;
int idx = 0;
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
if (LocalSlotNum < (*itr)->GetNumSlots())
{
(*itr)->Clicked(a_Player, LocalSlotNum, a_ClickAction, a_ClickedItem);
return;
}
LocalSlotNum -= (*itr)->GetNumSlots();
idx++;
}
LOGWARNING("Slot number higher than available window slots: %d, max %d received from \"%s\"; ignoring.",
a_SlotNum, GetNumSlots(), a_Player.GetName().c_str()
);
}