本文整理汇总了C++中cPlayer::IsGameModeCreative方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::IsGameModeCreative方法的具体用法?C++ cPlayer::IsGameModeCreative怎么用?C++ cPlayer::IsGameModeCreative使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cPlayer
的用法示例。
在下文中一共展示了cPlayer::IsGameModeCreative方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnRightClicked
void cSheep::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
cItems Drops;
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
{
m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastEntityMetadata(*this);
}
}
示例2: OnRightClicked
void cMooshroom::OnRightClicked(cPlayer & a_Player)
{
switch (a_Player.GetEquippedItem().m_ItemType)
{
case E_ITEM_BUCKET:
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MILK);
}
} break;
case E_ITEM_BOWL:
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
}
} break;
case E_ITEM_SHEARS:
{
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
cItems Drops;
Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false);
Destroy();
} break;
}
}
示例3: OnTakeResult
void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.DeltaExperience(-cPlayer::XpForLevel(m_MaximumCost));
}
SetSlot(0, a_Player, cItem());
if (m_StackSizeToBeUsedInRepair > 0)
{
const cItem * Item = GetSlot(1, a_Player);
if (!Item->IsEmpty() && (Item->m_ItemCount > m_StackSizeToBeUsedInRepair))
{
cItem NewSecondItem(*Item);
NewSecondItem.m_ItemCount -= m_StackSizeToBeUsedInRepair;
m_StackSizeToBeUsedInRepair = 0;
SetSlot(1, a_Player, NewSecondItem);
}
else
{
SetSlot(1, a_Player, cItem());
}
}
else
{
SetSlot(1, a_Player, cItem());
}
m_ParentWindow.SetProperty(0, m_MaximumCost, a_Player);
m_MaximumCost = 0;
((cAnvilWindow*)&m_ParentWindow)->SetRepairedItemName("", NULL);
int PosX, PosY, PosZ;
((cAnvilWindow*)&m_ParentWindow)->GetBlockPos(PosX, PosY, PosZ);
BLOCKTYPE Block;
NIBBLETYPE BlockMeta;
a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
cFastRandom Random;
if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && (Random.NextFloat(1.0F) < 0.12F))
{
NIBBLETYPE Orientation = BlockMeta & 0x3;
NIBBLETYPE AnvilDamage = BlockMeta >> 2;
++AnvilDamage;
if (AnvilDamage > 2)
{
// Anvil will break
a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, (NIBBLETYPE)0);
a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0);
a_Player.CloseWindow(false);
}
else
{
a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, Orientation | (AnvilDamage << 2));
a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
}
}
示例4: CanPickup
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
switch (m_PickupState)
{
case psNoPickup: return false;
case psInSurvivalOrCreative: return (a_Player.IsGameModeSurvival() || a_Player.IsGameModeCreative());
case psInCreative: return a_Player.IsGameModeCreative();
}
ASSERT(!"Unhandled pickup state");
return false;
}
示例5: OnRightClicked
void cWolf::OnRightClicked(cPlayer & a_Player)
{
if (!IsTame() && !IsAngry())
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
if (m_World->GetTickRandomNumber(7) == 0)
{
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName());
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
}
else
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING);
}
}
}
else if (IsTame())
{
if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
{
SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
else if (IsSitting())
{
SetIsSitting(false);
}
else
{
SetIsSitting(true);
}
}
}
m_World->BroadcastEntityMetadata(*this);
}
示例6: OnRightClicked
void cItemFrame::OnRightClicked(cPlayer & a_Player)
{
if (!m_Item.IsEmpty())
{
// Item not empty, rotate, clipping values to zero to three inclusive
m_Rotation++;
if (m_Rotation >= 4)
{
m_Rotation = 0;
}
}
else if (!a_Player.GetEquippedItem().IsEmpty())
{
// Item empty, and player held item not empty - add this item to self
m_Item = a_Player.GetEquippedItem();
m_Item.m_ItemCount = 1;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
GetWorld()->BroadcastEntityMetadata(*this); // Update clients
}
示例7: OnRightClicked
void cSheep::OnRightClicked(cPlayer & a_Player)
{
const cItem & EquippedItem = a_Player.GetEquippedItem();
if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
{
m_IsSheared = true;
m_World->BroadcastEntityMetadata(*this);
a_Player.UseEquippedItem();
cItems Drops;
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
}
else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
{
m_WoolColor = 15 - EquippedItem.m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastEntityMetadata(*this);
}
}
示例8: OnRightClicked
void cCow::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MILK);
}
}
}
示例9: OnRightClicked
void cOcelot::OnRightClicked(cPlayer & a_Player)
{
if (!IsTame())
{
if (
IsBegging() &&
((a_Player.GetPosition() - GetPosition()).Length() <= 3)
)
{
cItems Items;
GetBreedingItems(Items);
if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
auto & Random = GetRandomProvider();
if (Random.RandBool(1.0 / 3.0))
{
// Taming succeeded
SetIsBegging(false);
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName(), a_Player.GetUUID());
SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}
else
{
super::OnRightClicked(a_Player);
}
}
else if (a_Player.GetUUID() == m_OwnerUUID)
{
super::OnRightClicked(a_Player);
SetIsSitting(!IsSitting());
}
m_World->BroadcastEntityMetadata(*this);
}
示例10: OnRightClicked
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_IsFueled = true;
m_World->BroadcastEntityMetadata(*this);
}
}
示例11: Clicked
void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
{
// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
SetSlot(a_SlotNum, a_Player, a_ClickedItem);
return;
}
// Survival inventory and all other windows' inventory has the same handling as normal slot areas
super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
return;
}
示例12: MiddleClicked
void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum)
{
cItem Slot(*GetSlot(a_SlotNum, a_Player));
cItem & DraggingItem = a_Player.GetDraggingItem();
if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty())
{
return;
}
DraggingItem = Slot;
DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize();
}
示例13: OnRightClicked
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
// If a player holding breeding items right-clicked me, go into love mode
if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
{
cItems Items;
GetBreedingItems(Items);
if (Items.ContainsType(EquippedItem.m_ItemType))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_LoveTimer = 20 * 30; // half a minute
m_World->BroadcastEntityStatus(*this, esMobInLove);
}
}
// If a player holding my spawn egg right-clicked me, spawn a new baby
if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG)
{
eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage);
if (
(MonsterType == m_MobType) &&
(m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded
)
{
if (!a_Player.IsGameModeCreative())
{
// The mob was spawned, "use" the item:
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
}
}
示例14: OnRightClicked
void cCreeper::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.UseEquippedItem();
}
m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
m_BurnedWithFlintAndSteel = true;
}
}
示例15: OnRightClicked
void cMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
const cItem & EquippedItem = a_Player.GetEquippedItem();
if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty())
{
SetCustomName(EquippedItem.m_CustomName);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
}