本文整理汇总了C++中cPlayer::GetUUID方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::GetUUID方法的具体用法?C++ cPlayer::GetUUID怎么用?C++ cPlayer::GetUUID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cPlayer
的用法示例。
在下文中一共展示了cPlayer::GetUUID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnRightClicked
void cOcelot::OnRightClicked(cPlayer & a_Player)
{
if (!IsTame())
{
if (
IsBegging() &&
((a_Player.GetPosition() - GetPosition()).Length() <= 3)
)
{
cItems Items;
GetBreedingItems(Items);
if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
auto & Random = GetRandomProvider();
if (Random.RandBool(1.0 / 3.0))
{
// Taming succeeded
SetIsBegging(false);
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName(), a_Player.GetUUID());
SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}
else
{
super::OnRightClicked(a_Player);
}
}
else if (a_Player.GetUUID() == m_OwnerUUID)
{
super::OnRightClicked(a_Player);
SetIsSitting(!IsSitting());
}
m_World->BroadcastEntityMetadata(*this);
}
示例2: SetOwner
void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
{
if (m_Type != SKULL_TYPE_PLAYER)
{
return;
}
m_OwnerName = a_Owner.GetName();
m_OwnerUUID = a_Owner.GetUUID();
const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
for (auto & Node : Properties)
{
if (Node.get("name", "").asString() == "textures")
{
m_OwnerTexture = Node.get("value", "").asString();
m_OwnerTextureSignature = Node.get("signature", "").asString();
break;
}
}
}
示例3: OnRightClicked
void cWolf::OnRightClicked(cPlayer & a_Player)
{
const cItem & EquippedItem = a_Player.GetEquippedItem();
const int EquippedItemType = EquippedItem.m_ItemType;
if (!IsTame() && !IsAngry())
{
// If the player is holding a bone, try to tame the wolf:
if (EquippedItemType == E_ITEM_BONE)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
if (GetRandomProvider().RandBool(0.125))
{
// Taming succeeded
SetMaxHealth(20);
SetIsTame(true);
SetOwner(a_Player.GetName(), a_Player.GetUUID());
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}
else if (IsTame())
{
// Feed the wolf, restoring its health, or dye its collar:
switch (EquippedItemType)
{
case E_ITEM_RAW_BEEF:
case E_ITEM_STEAK:
case E_ITEM_RAW_PORKCHOP:
case E_ITEM_COOKED_PORKCHOP:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_ROTTEN_FLESH:
{
if (m_Health < m_MaxHealth)
{
Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
break;
}
case E_ITEM_DYE:
{
if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
{
SetCollarColor(EquippedItem.m_ItemDamage);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
break;
}
default:
{
if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog?
{
SetIsSitting(!IsSitting());
}
}
}
}
m_World->BroadcastEntityMetadata(*this);
}