本文整理汇总了C++中cPlayer::StatsDisplay方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::StatsDisplay方法的具体用法?C++ cPlayer::StatsDisplay怎么用?C++ cPlayer::StatsDisplay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cPlayer
的用法示例。
在下文中一共展示了cPlayer::StatsDisplay方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
#pragma region Admin/Save Check
if (Player.AdminAcess);
else if (cUtil::CheckFile("save.txt"))
{
cout << "Save found! L = Load , N = Delete and create new" << endl;
char Choice = _getch();
if (cUtil::Check(Choice, 'L'))
Player.Load();
else if (cUtil::Check(Choice, 'N'))
{
cUtil::DelFile("Save.txt");
system("CLS");
Player.Creation();
}
else
{
cUtil::Fail(0);
return 0;
}
}
else Player.Creation();
system("CLS");
#pragma endregion
#pragma region Result Check
if (Player.AdminAcess)
{
cout << "Welcome to Test go!" << endl;
Player.Name = "Tester";
Player.Age = 18;
Player.Gender = 0;
Player.Money = 9999;
Player.Belogings[BEL_HOME] = true;
// Need to fix this to be able to access every event or make adjustments to function another "if" or something or be able to modify my stats as i go
// set age to Wizard The internet Virgin
}
else if (!Player.Loaded)
cout << "You have successfully created User!" << endl;
else
cout << "You have successfully loaded User save" << endl;
#pragma endregion
Player.StatsDisplay();
#pragma region Tutorial
system("CLS");
cout << "In next screen u will see map" << endl;
cout << "some basic controls:" << endl;
cout << "Arrow keys for moving" << endl;
cout << "5 or Enter - use(while P is on E)" << endl;
cout << "C will show character info" << endl;
cout << "and E or ESC will prompt save and exit" << endl;
system("pause > nul");
#pragma endregion
#pragma region Main Game loop
int TheNumber = 0;
bool Running = true;
char playerLastSpot = ' ';
int eventCount = 0;
int eventCountLimit = 2;
while (Running)
{
system("CLS");
while (eventCount != eventCountLimit)
Map.PlaceEvent(eventCount);
Map.FindObject(Map.playerCord.x, Map.playerCord.y, 'P');
//Map.DisplayMap();
Map.DisplayPartOfMap(Map.playerCord.x, Map.playerCord.y, 4);
char Choice = _getch();
int iChoice = cUtil::CharToInt(Choice);
Map.Movement(Choice, playerLastSpot);
if (playerLastSpot == 'E' && (Choice == '5' || iChoice == 13))
{
playerLastSpot = ' ';
eventCount--;
system("CLS");
if (Player.AdminAcess)
{
cout << "As tester/game creator you can choose TheNumber!" << endl;
cin >> TheNumber;
}
else
{