当前位置: 首页>>代码示例>>C++>>正文


C++ cPlayer::GetThrowSpeed方法代码示例

本文整理汇总了C++中cPlayer::GetThrowSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::GetThrowSpeed方法的具体用法?C++ cPlayer::GetThrowSpeed怎么用?C++ cPlayer::GetThrowSpeed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cPlayer的用法示例。


在下文中一共展示了cPlayer::GetThrowSpeed方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
	super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
	m_PickupState(psInSurvivalOrCreative),
	m_DamageCoeff(2),
	m_IsCritical((a_Force >= 1))
{
}
开发者ID:jimfinnis,项目名称:MCServer,代码行数:7,代码来源:ProjectileEntity.cpp

示例2:

cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
	super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
	m_PickupState(psInSurvivalOrCreative),
	m_DamageCoeff(2),
	m_IsCritical((a_Force >= 1)),
	m_Timer(0),
	m_HitGroundTimer(0),
	m_bIsCollected(false),
	m_HitBlockPos(0, 0, 0)
{
}
开发者ID:crexalbo,项目名称:MCServer,代码行数:11,代码来源:ProjectileEntity.cpp

示例3:

cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
	super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
	m_PickupState(psInSurvivalOrCreative),
	m_DamageCoeff(2),
	m_IsCritical((a_Force >= 1)),
	m_Timer(0),
	m_HitGroundTimer(0),
	m_HasTeleported(false),
	m_bIsCollected(false),
	m_HitBlockPos(0, 0, 0)
{
	if (a_Player.IsGameModeCreative())
	{
		m_PickupState = psInCreative;
	}
	SetGravity(-20.0f);
	SetAirDrag(0.01f);
}
开发者ID:Haxi52,项目名称:cuberite,代码行数:18,代码来源:ArrowEntity.cpp


注:本文中的cPlayer::GetThrowSpeed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。