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C++ cPlayer::fire方法代码示例

本文整理汇总了C++中cPlayer::fire方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::fire方法的具体用法?C++ cPlayer::fire怎么用?C++ cPlayer::fire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cPlayer的用法示例。


在下文中一共展示了cPlayer::fire方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WinMain


//.........这里部分代码省略.........
		{
			TranslateMessage( &msg );
			DispatchMessage( &msg );
		}
		else
		{

			//=============================TIMING
			QueryPerformanceCounter((LARGE_INTEGER*)&currentTime);
			float dt = (currentTime - previousTime)*sPC;

			// Accumulate how much time has passed.
			timeElapsed += dt;
			numFrames++;


			if(timeElapsed > fpsRate && numFrames>1)
			{	
				//=================================================================================
				//      XBOX CONTROLS
				//=================================================================================

				if(Player1->IsConnected())   //Test for controller conection
				{ 
					//===========================
					//          A BUTTON
					//===========================
					if(Player1->GetState().Gamepad.wButtons & XINPUT_GAMEPAD_A)
					{

						//=================GAME PLAY
						if(!menu && !hScore && !newHScore && !lvComp){
							//Counter to limit fire rate
							if (fireCounter == 10)
							{
								//PLAY FIRE SOUND
								menuChange.playSound(L"Sounds\\LASER.wav",false);
								//Add new shot to vector
								theShip.fire(gShots, d3dMgr->getTheD3DDevice());
								fireCounter = 0;
							}
							fireCounter++;
						}
						//==================Main menu
						if(menu)
						{
							//Counter to limit menu scroll
							if(fireCounter == 10){
								//Play menu selection soundfx
								menuChange.playSound(L"Sounds\\menuChoice.wav",false);
								if(menu && menuOpt == 1)
								{
									//Load game scene
									stage1.startLevel();
									menu= false;
								}
								else if(menu && menuOpt == 2)
								{
									//Load highscore scene
									menu = false;
									hScore = true;
								}
								else if(menu && menuOpt == 3)
								{
									//Exit game
									exit(0);
开发者ID:mduffy201,项目名称:GP1_CourseWork,代码行数:67,代码来源:main.cpp

示例2: WndProc


//.........这里部分代码省略.........
					menuOpt = 3;
				}
				else{
					menuOpt--;
				}

				theShip.moveUp();

				return 0;
			}
			if (wParam == 'S')
			{
				if(newHScore){
					//Change letter index
					switch(sName){
					case 1:
						if(nameI == 0)
							nameI=25;
						else
							nameI--;
						break;
					case 2:
						if(nameJ == 0)
							nameJ=25;
						else
							nameJ--;
						break;
					case 3:
						if(nameK == 0)
							nameK=25;
						else
							nameK--;
						break;
					}

				}

				//menu selection sound
				menuChange.playSound(L"Sounds\\menuChange.wav",false);
				//Menu index
				if(menuOpt==3)
				{
					menuOpt = 1;
				}
				else{
					menuOpt++;
				}
				theShip.moveDown();

				return 0;
			}
			if (wParam == VK_SPACE)
			{
				if(!menu)
				{
					//Add single shot to shot collection
					theShip.fire(gShots, d3dMgr->getTheD3DDevice());
				}

				//Play menu confirmation sound fx
				//Change scene using menu index
				else if(menu && menuOpt == 1)
				{
					menuChange.playSound(L"Sounds\\menuChoice.wav",false);
					menu= false;
				}
				else if(menu && menuOpt == 2)
				{
					menuChange.playSound(L"Sounds\\menuChoice.wav",false);
					menu = false;
					newHScore = true;
				}
				else if(menu && menuOpt == 3)
				{
					menuChange.playSound(L"Sounds\\menuChoice.wav",false);
					exit(0);
				}
				return 0;
			}
			//	StringCchPrintf(szTempOutput, STRSAFE_MAX_CCH, TEXT("Mouse: lLastX=%d lLastY=%d\r\n"), LOWORD(lParam), HIWORD(lParam));
			OutputDebugString(szTempOutput);
			return 0;
		}
	case WM_CLOSE:
		{
			// Exit the Game
			PostQuitMessage(0);
			return 0;
		}

	case WM_DESTROY:
		{
			PostQuitMessage(0);
			return 0;
		}
	}
	// Always return the message to the default window
	// procedure for further processing
	return DefWindowProc(hWnd, message, wParam, lParam);
}
开发者ID:mduffy201,项目名称:GP1_CourseWork,代码行数:101,代码来源:main.cpp


注:本文中的cPlayer::fire方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。