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C++ cPlayer::UseEquippedItem方法代码示例

本文整理汇总了C++中cPlayer::UseEquippedItem方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::UseEquippedItem方法的具体用法?C++ cPlayer::UseEquippedItem怎么用?C++ cPlayer::UseEquippedItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cPlayer的用法示例。


在下文中一共展示了cPlayer::UseEquippedItem方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnRightClicked

void cSheep::OnRightClicked(cPlayer & a_Player)
{
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
	{
		m_IsSheared = true;
		m_World->BroadcastEntityMetadata(*this);

		if (!a_Player.IsGameModeCreative())
		{
			a_Player.UseEquippedItem();
		}

		cItems Drops;
		int NumDrops = m_World->GetTickRandomNumber(2) + 1;
		Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
		m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
	}
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
	{
		m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}
		m_World->BroadcastEntityMetadata(*this);
	}
}
开发者ID:JoeClacks,项目名称:MCServer,代码行数:27,代码来源:Sheep.cpp

示例2: OnRightClicked

void cSheep::OnRightClicked(cPlayer & a_Player)
{
	const cItem & EquippedItem = a_Player.GetEquippedItem();
	if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
	{
		m_IsSheared = true;
		m_World->BroadcastEntityMetadata(*this);
		a_Player.UseEquippedItem();

		cItems Drops;
		int NumDrops = m_World->GetTickRandomNumber(2) + 1;
		Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
		m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
		m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
	}
	else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
	{
		m_WoolColor = 15 - EquippedItem.m_ItemDamage;
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.GetInventory().RemoveOneEquippedItem();
		}
		m_World->BroadcastEntityMetadata(*this);
	}
}
开发者ID:Floppy012,项目名称:MCServer,代码行数:25,代码来源:Sheep.cpp

示例3: OnRightClicked

void cMooshroom::OnRightClicked(cPlayer & a_Player)
{
	switch (a_Player.GetEquippedItem().m_ItemType)
	{
		case E_ITEM_BUCKET:
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
				a_Player.GetInventory().AddItem(E_ITEM_MILK);
			}
		} break;
		case E_ITEM_BOWL:
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.GetInventory().RemoveOneEquippedItem();
				a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
			}
		} break;
		case E_ITEM_SHEARS:
		{
			if (!a_Player.IsGameModeCreative())
			{
				a_Player.UseEquippedItem();
			}

			cItems Drops;
			Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
			m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
			m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false);
			Destroy();
		} break;
	}
}
开发者ID:UltraCoderRU,项目名称:MCServer,代码行数:35,代码来源:Mooshroom.cpp

示例4: OnRightClicked

void cCreeper::OnRightClicked(cPlayer & a_Player)
{
	if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL))
	{
		if (!a_Player.IsGameModeCreative())
		{
			a_Player.UseEquippedItem();
		}
		m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
		m_bIsBlowing = true;
		m_World->BroadcastEntityMetadata(*this);
		m_BurnedWithFlintAndSteel = true;
	}
}
开发者ID:Didey,项目名称:MCServer,代码行数:14,代码来源:Creeper.cpp


注:本文中的cPlayer::UseEquippedItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。