本文整理汇总了C++中cPlayer::GetThrowStartPos方法的典型用法代码示例。如果您正苦于以下问题:C++ cPlayer::GetThrowStartPos方法的具体用法?C++ cPlayer::GetThrowStartPos怎么用?C++ cPlayer::GetThrowStartPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cPlayer
的用法示例。
在下文中一共展示了cPlayer::GetThrowStartPos方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1))
{
}
示例2:
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
}
示例3:
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
m_IsCritical((a_Force >= 1)),
m_Timer(0),
m_HitGroundTimer(0),
m_HasTeleported(false),
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
if (a_Player.IsGameModeCreative())
{
m_PickupState = psInCreative;
}
SetGravity(-20.0f);
SetAirDrag(0.01f);
}