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C++ Projectile::initRotXY方法代码示例

本文整理汇总了C++中Projectile::initRotXY方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::initRotXY方法的具体用法?C++ Projectile::initRotXY怎么用?C++ Projectile::initRotXY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Projectile的用法示例。


在下文中一共展示了Projectile::initRotXY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createProjectile

void ProjectileManager::createProjectile(PlayerShip* player, int type)
{	
	int currentTime = objManager->mary->currentTime;
	int timeElapsed = currentTime - player->lastFired; 
	
	//fire rate should be dependent on weapon type
	int fireRate		 = 80;

	//we can create projectile
	if( timeElapsed > fireRate && player->maxProjPerPlayer > player->currentNumProj)
	{		
		Projectile* proj = objManager->createProjectile();
				
		if (proj != NULL)
		{			
			SharedInfoProjectile* sharedInfo = (SharedInfoProjectile*)proj->sharedInfo;

			//increase proj number
			player->currentNumProj++;

			//look at type and init correct projectile
			proj->damageAmt = 5;			

			//set flag to just created
			((SharedInfoProjectile*)proj->sharedInfo)->projFlag |= (char)1; 
			sharedInfo->shipID = player->index;
			sharedInfo->type = 0;

			//set proj parameters for movement
			proj->initRotXY(player->getRotXY());
			proj->direction.x	= player->fireDirection.x;
			proj->direction.y	= player->fireDirection.y;		
			proj->createTime	= currentTime;					
		}
		else
		{
			cerr<<"Couldn't create Projectile."<<endl;
		}

		player->lastFired = currentTime;
	}

	//reset player fire rate
	player->fireDirection.x = 0;
	player->fireDirection.y = 0;	
}
开发者ID:ludaxkris,项目名称:atmosphere-server,代码行数:46,代码来源:ProjectileManager.cpp


注:本文中的Projectile::initRotXY方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。