本文整理汇总了C++中Projectile::initRotXY方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::initRotXY方法的具体用法?C++ Projectile::initRotXY怎么用?C++ Projectile::initRotXY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Projectile
的用法示例。
在下文中一共展示了Projectile::initRotXY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createProjectile
void ProjectileManager::createProjectile(PlayerShip* player, int type)
{
int currentTime = objManager->mary->currentTime;
int timeElapsed = currentTime - player->lastFired;
//fire rate should be dependent on weapon type
int fireRate = 80;
//we can create projectile
if( timeElapsed > fireRate && player->maxProjPerPlayer > player->currentNumProj)
{
Projectile* proj = objManager->createProjectile();
if (proj != NULL)
{
SharedInfoProjectile* sharedInfo = (SharedInfoProjectile*)proj->sharedInfo;
//increase proj number
player->currentNumProj++;
//look at type and init correct projectile
proj->damageAmt = 5;
//set flag to just created
((SharedInfoProjectile*)proj->sharedInfo)->projFlag |= (char)1;
sharedInfo->shipID = player->index;
sharedInfo->type = 0;
//set proj parameters for movement
proj->initRotXY(player->getRotXY());
proj->direction.x = player->fireDirection.x;
proj->direction.y = player->fireDirection.y;
proj->createTime = currentTime;
}
else
{
cerr<<"Couldn't create Projectile."<<endl;
}
player->lastFired = currentTime;
}
//reset player fire rate
player->fireDirection.x = 0;
player->fireDirection.y = 0;
}