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C++ Projectile::GetDamage方法代码示例

本文整理汇总了C++中Projectile::GetDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::GetDamage方法的具体用法?C++ Projectile::GetDamage怎么用?C++ Projectile::GetDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Projectile的用法示例。


在下文中一共展示了Projectile::GetDamage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Shoot

void Application::Shoot(Projectile::PROJECTILE_TYPE type)
{
	Projectile* p = FetchProjectile();
	if (p)
	{
		float posX = ships_.at(0)->GetX();
		float posY = ships_.at(0)->GetY();
		switch (type)
		{
		case Projectile::PROJ_BULLET:
			{
				// TODO: Find pos
				p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
				p->SetDamage(1);
				p->SetSpeed(400.f);
				bulletShootTimer = 0.f;
			}
			break;
		case Projectile::PROJ_SEEKING_MISSLE:
			{
				// TODO: Find pos
				p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
				p->SetDamage(5);
				p->SetSpeed(250.f);
				p->SetTarget(FindNearest());
				missileShootTimer = 0.f;
			}
			break;
		}

		RakNet::BitStream bs;
		bs.Write((unsigned char)ID_SHOOT);
		bs.Write(p->GetID());
		bs.Write(p->GetType());
		bs.Write(p->GetX());
		bs.Write(p->GetY());
		bs.Write(p->GetW());
		bs.Write(p->GetVelocityX());
		bs.Write(p->GetVelocityY());
		bs.Write(p->GetSpeed());
		bs.Write(p->GetDamage());
		bs.Write(p->GetOwner()->GetID());
		// Send target if available
		if (p->GetTarget())
		{
			bs.Write(p->GetTarget()->GetID());
		}
		else
		{
			bs.Write(-1);
		}
		rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
	}
}
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:54,代码来源:Application.cpp

示例2: Update


//.........这里部分代码省略.........
				RakNet::BitStream bs;
				bs.Write((unsigned char)ID_DESTROY_ENEMY);
				bs.Write(e->GetID());
				rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
			}
		}
	}*/

	// Update projectile
	for (vector<Projectile*>::iterator it = projectileList.begin(); it != projectileList.end(); ++it)
	{
		Projectile* p = *it;
		if (/*p->GetOwner() == ships_.at(0) && */p->GetActive()) // Only update your own projectile
		{
			bool reset = p->Update(timedelta);
			RakNet::BitStream bs;
			if (reset)
			{
				DestroyProjectile(p);
				bs.Write((unsigned char)ID_DESTROY_PROJECTILE);
				bs.Write(p->GetID());
				rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
			}
			else
			{
				for (vector<Enemy*>::iterator it2 = enemyList.begin(); it2 != enemyList.end(); ++it2)
				{
					Enemy* e = *it2;
					if (e->GetActive())
					{
						bool collision = p->CollideWith(e);
						if (collision)
						{
							int newHP = e->Injure(p->GetDamage());
							if (newHP <= 0)
							{
								RakNet::BitStream bs;
								// Add score to player
								p->GetOwner()->AddScore(100);

								bs.Write((unsigned char)ID_UPDATE_SCORE);
								bs.Write(p->GetOwner()->GetID());
								bs.Write(p->GetOwner()->GetScore());
								rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);

								// Destroy enemy
								DestroyEnemy(e);

								// Send to server to destroy enemy
								bs.ResetWritePointer();
								bs.Write((unsigned char)ID_DESTROY_ENEMY);
								bs.Write(e->GetID());
								rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
							}
							else
							{
								// Send to server to injure enemy
								RakNet::BitStream bs;
								bs.ResetWritePointer();
								bs.Write((unsigned char)ID_INJURE_ENEMY);
								bs.Write(e->GetID());
								bs.Write(e->GetHP());
								rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
							}

							// Reset projectile
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:67,代码来源:Application.cpp


注:本文中的Projectile::GetDamage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。