本文整理汇总了C++中Projectile::SetTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::SetTarget方法的具体用法?C++ Projectile::SetTarget怎么用?C++ Projectile::SetTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Projectile
的用法示例。
在下文中一共展示了Projectile::SetTarget方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Shoot
void Application::Shoot(Projectile::PROJECTILE_TYPE type)
{
Projectile* p = FetchProjectile();
if (p)
{
float posX = ships_.at(0)->GetX();
float posY = ships_.at(0)->GetY();
switch (type)
{
case Projectile::PROJ_BULLET:
{
// TODO: Find pos
p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
p->SetDamage(1);
p->SetSpeed(400.f);
bulletShootTimer = 0.f;
}
break;
case Projectile::PROJ_SEEKING_MISSLE:
{
// TODO: Find pos
p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
p->SetDamage(5);
p->SetSpeed(250.f);
p->SetTarget(FindNearest());
missileShootTimer = 0.f;
}
break;
}
RakNet::BitStream bs;
bs.Write((unsigned char)ID_SHOOT);
bs.Write(p->GetID());
bs.Write(p->GetType());
bs.Write(p->GetX());
bs.Write(p->GetY());
bs.Write(p->GetW());
bs.Write(p->GetVelocityX());
bs.Write(p->GetVelocityY());
bs.Write(p->GetSpeed());
bs.Write(p->GetDamage());
bs.Write(p->GetOwner()->GetID());
// Send target if available
if (p->GetTarget())
{
bs.Write(p->GetTarget()->GetID());
}
else
{
bs.Write(-1);
}
rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
示例2: Update
//.........这里部分代码省略.........
{
int id, damage, owner, target;
Projectile::PROJECTILE_TYPE type;
float x, y, w, vel_x, vel_y, speed;
bs.Read(id);
Projectile* p = FindProjectileByID(id);
if (p)
{
bs.Read(type);
bs.Read(x);
bs.Read(y);
bs.Read(w);
bs.Read(vel_x);
bs.Read(vel_y);
bs.Read(speed);
bs.Read(damage);
bs.Read(owner);
bs.Read(target);
Ship* sOwner = FindShipByID(owner);
if (sOwner)
{
p->Init(sOwner, type, x, y, w);
p->SetVelocityX(vel_x);
p->SetVelocityY(vel_y);
p->SetSpeed(speed);
p->SetDamage(damage);
if (target != -1)
{
Enemy* sTarget = FindEnemyByID(target);
if (sTarget)
{
p->SetTarget(sTarget);
}
}
}
}
}
break;
case ID_UPDATE_PROJECTILE:
{
int id, damage, owner, target;
Projectile::PROJECTILE_TYPE type;
float x, y, vel_x, vel_y, speed;
bool active;
bs.Read(id);
Projectile* p = FindProjectileByID(id);
if (p)
{
bs.Read(active);
bs.Read(type);
bs.Read(x);
bs.Read(y);
bs.Read(vel_x);
bs.Read(vel_y);
bs.Read(speed);
bs.Read(damage);
bs.Read(owner);
bs.Read(target);
Ship* sOwner = FindShipByID(owner);
if (sOwner)
{
p->SetOwner(sOwner);