本文整理汇总了C++中Projectile::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::Init方法的具体用法?C++ Projectile::Init怎么用?C++ Projectile::Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Projectile
的用法示例。
在下文中一共展示了Projectile::Init方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Shoot
void Application::Shoot(Projectile::PROJECTILE_TYPE type)
{
Projectile* p = FetchProjectile();
if (p)
{
float posX = ships_.at(0)->GetX();
float posY = ships_.at(0)->GetY();
switch (type)
{
case Projectile::PROJ_BULLET:
{
// TODO: Find pos
p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
p->SetDamage(1);
p->SetSpeed(400.f);
bulletShootTimer = 0.f;
}
break;
case Projectile::PROJ_SEEKING_MISSLE:
{
// TODO: Find pos
p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
p->SetDamage(5);
p->SetSpeed(250.f);
p->SetTarget(FindNearest());
missileShootTimer = 0.f;
}
break;
}
RakNet::BitStream bs;
bs.Write((unsigned char)ID_SHOOT);
bs.Write(p->GetID());
bs.Write(p->GetType());
bs.Write(p->GetX());
bs.Write(p->GetY());
bs.Write(p->GetW());
bs.Write(p->GetVelocityX());
bs.Write(p->GetVelocityY());
bs.Write(p->GetSpeed());
bs.Write(p->GetDamage());
bs.Write(p->GetOwner()->GetID());
// Send target if available
if (p->GetTarget())
{
bs.Write(p->GetTarget()->GetID());
}
else
{
bs.Write(-1);
}
rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
示例2: Shoot
void Ship::Shoot(const Vector2D &direction,
const Resource_Projectile_t &projectile, Vector2D offset)
{
Projectile *p = (Projectile*)GetGameContext()->CreateEntityNoSpawn("projectile");
Q_ASSERT(p != nullptr);
float volume = IsPlayer() ? 0.5f : 0.3f;
offset.Rotate(GetAngle());
p->SetOwner(this);
p->Teleport(GetOrigin() + offset);
p->SetAngle(direction.Angle());
p->Init(projectile, IsPlayer());
p->Launch(direction, volume);
if (projectile.fire_rate > 0.0f)
shootDelay = GetGameContext()->GetGameTime() + 1.0f / projectile.fire_rate;
GetGameContext()->SpawnEntity(p);
}
示例3: Update
//.........这里部分代码省略.........
// Update boom
for (vector<Boom*>::iterator it = boomList.begin(); it != boomList.end(); ++it)
{
Boom* b = *it;
if (b->isActive())
{
b->Update(timedelta);
}
}
// Packet receive
if (Packet* packet = rakpeer_->Receive())
{
RakNet::BitStream bs(packet->data, packet->length, false);
unsigned char msgid = 0;
RakNetTime timestamp = 0;
bs.Read(msgid);
if (msgid == ID_TIMESTAMP)
{
bs.Read(timestamp);
bs.Read(msgid);
}
switch(msgid)
{
case ID_CONNECTION_REQUEST_ACCEPTED:
{
std::cout << "Connected to Server" << std::endl;
SendScreenSize();
InitEnemyList();
InitExplosionList();
InitBoomList();
InitProjectileList();
InitBackground();
InitBase();
InitScore();
chatMsg = new hgeFont("font1.fnt");
chatMsg->SetScale(1);
}
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
case ID_CONNECTION_LOST:
case ID_DISCONNECTION_NOTIFICATION:
std::cout << "Lost Connection to Server" << std::endl;
rakpeer_->DeallocatePacket(packet);
return true;
case ID_WELCOME:
{
unsigned int shipcount, id;
float x_, y_;
int type_;
std::string temp;
char chartemp[5];
bs.Read(id);
ships_.at(0)->setID( id );
bs.Read(shipcount);
for (unsigned int i = 0; i < shipcount; ++ i)