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C++ Projectile::Init方法代码示例

本文整理汇总了C++中Projectile::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::Init方法的具体用法?C++ Projectile::Init怎么用?C++ Projectile::Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Projectile的用法示例。


在下文中一共展示了Projectile::Init方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Shoot

void Application::Shoot(Projectile::PROJECTILE_TYPE type)
{
	Projectile* p = FetchProjectile();
	if (p)
	{
		float posX = ships_.at(0)->GetX();
		float posY = ships_.at(0)->GetY();
		switch (type)
		{
		case Projectile::PROJ_BULLET:
			{
				// TODO: Find pos
				p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
				p->SetDamage(1);
				p->SetSpeed(400.f);
				bulletShootTimer = 0.f;
			}
			break;
		case Projectile::PROJ_SEEKING_MISSLE:
			{
				// TODO: Find pos
				p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
				p->SetDamage(5);
				p->SetSpeed(250.f);
				p->SetTarget(FindNearest());
				missileShootTimer = 0.f;
			}
			break;
		}

		RakNet::BitStream bs;
		bs.Write((unsigned char)ID_SHOOT);
		bs.Write(p->GetID());
		bs.Write(p->GetType());
		bs.Write(p->GetX());
		bs.Write(p->GetY());
		bs.Write(p->GetW());
		bs.Write(p->GetVelocityX());
		bs.Write(p->GetVelocityY());
		bs.Write(p->GetSpeed());
		bs.Write(p->GetDamage());
		bs.Write(p->GetOwner()->GetID());
		// Send target if available
		if (p->GetTarget())
		{
			bs.Write(p->GetTarget()->GetID());
		}
		else
		{
			bs.Write(-1);
		}
		rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
	}
}
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:54,代码来源:Application.cpp

示例2: Shoot

void Ship::Shoot(const Vector2D &direction,
                 const Resource_Projectile_t &projectile, Vector2D offset)
{
    Projectile *p = (Projectile*)GetGameContext()->CreateEntityNoSpawn("projectile");

    Q_ASSERT(p != nullptr);

    float volume = IsPlayer() ? 0.5f : 0.3f;

    offset.Rotate(GetAngle());

    p->SetOwner(this);
    p->Teleport(GetOrigin() + offset);
    p->SetAngle(direction.Angle());
    p->Init(projectile, IsPlayer());
    p->Launch(direction, volume);

    if (projectile.fire_rate > 0.0f)
        shootDelay = GetGameContext()->GetGameTime() + 1.0f / projectile.fire_rate;

    GetGameContext()->SpawnEntity(p);
}
开发者ID:Biohazard90,项目名称:Project-Neo-Gemini,代码行数:22,代码来源:ship.cpp

示例3: Update


//.........这里部分代码省略.........

	// Update boom
	for (vector<Boom*>::iterator it = boomList.begin(); it != boomList.end(); ++it)
	{
		Boom* b = *it;
		if (b->isActive())
		{
			b->Update(timedelta);
		}
	}

	// Packet receive
	if (Packet* packet = rakpeer_->Receive())
	{
		RakNet::BitStream bs(packet->data, packet->length, false);
		
		unsigned char msgid = 0;
		RakNetTime timestamp = 0;

		bs.Read(msgid);

		if (msgid == ID_TIMESTAMP)
		{
			bs.Read(timestamp);
			bs.Read(msgid);
		}

		switch(msgid)
		{
		case ID_CONNECTION_REQUEST_ACCEPTED:
			{
				std::cout << "Connected to Server" << std::endl;
				SendScreenSize();
				InitEnemyList();
				InitExplosionList();
				InitBoomList();
				InitProjectileList();
				InitBackground();
				InitBase();
				InitScore();
				chatMsg = new hgeFont("font1.fnt");
				chatMsg->SetScale(1);
				
			}
			break;

		case ID_NO_FREE_INCOMING_CONNECTIONS:
		case ID_CONNECTION_LOST:
		case ID_DISCONNECTION_NOTIFICATION:
			std::cout << "Lost Connection to Server" << std::endl;
			rakpeer_->DeallocatePacket(packet);
			return true;

		case ID_WELCOME:
			{
				unsigned int shipcount, id;
				float x_, y_;
				int type_;
				std::string temp;
				char chartemp[5];

				bs.Read(id);
				ships_.at(0)->setID( id );
				bs.Read(shipcount);

				for (unsigned int i = 0; i < shipcount; ++ i)
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:67,代码来源:Application.cpp


注:本文中的Projectile::Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。