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C++ Projectile::SetSpeed方法代码示例

本文整理汇总了C++中Projectile::SetSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::SetSpeed方法的具体用法?C++ Projectile::SetSpeed怎么用?C++ Projectile::SetSpeed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Projectile的用法示例。


在下文中一共展示了Projectile::SetSpeed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Shoot

void Application::Shoot(Projectile::PROJECTILE_TYPE type)
{
	Projectile* p = FetchProjectile();
	if (p)
	{
		float posX = ships_.at(0)->GetX();
		float posY = ships_.at(0)->GetY();
		switch (type)
		{
		case Projectile::PROJ_BULLET:
			{
				// TODO: Find pos
				p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
				p->SetDamage(1);
				p->SetSpeed(400.f);
				bulletShootTimer = 0.f;
			}
			break;
		case Projectile::PROJ_SEEKING_MISSLE:
			{
				// TODO: Find pos
				p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
				p->SetDamage(5);
				p->SetSpeed(250.f);
				p->SetTarget(FindNearest());
				missileShootTimer = 0.f;
			}
			break;
		}

		RakNet::BitStream bs;
		bs.Write((unsigned char)ID_SHOOT);
		bs.Write(p->GetID());
		bs.Write(p->GetType());
		bs.Write(p->GetX());
		bs.Write(p->GetY());
		bs.Write(p->GetW());
		bs.Write(p->GetVelocityX());
		bs.Write(p->GetVelocityY());
		bs.Write(p->GetSpeed());
		bs.Write(p->GetDamage());
		bs.Write(p->GetOwner()->GetID());
		// Send target if available
		if (p->GetTarget())
		{
			bs.Write(p->GetTarget()->GetID());
		}
		else
		{
			bs.Write(-1);
		}
		rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
	}
}
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:54,代码来源:Application.cpp

示例2: Update


//.........这里部分代码省略.........
					ships_.push_back(ship);
				}

				for (vector<Enemy*>::iterator it = enemyList.begin(); it != enemyList.end(); ++it)
				{
					int id, hp;
					bool active;
					Enemy::ENEMY_TYPE type;
					float x, y, vel_x, vel_y, speed;
					bs.Read(id);
					bs.Read(active);
					bs.Read(type);
					bs.Read(x);
					bs.Read(y);
					bs.Read(vel_x);
					bs.Read(vel_y);
					bs.Read(speed);
					bs.Read(hp);
					Enemy* e = FindEnemyByID(id);
					if (e)
					{
						float w = CalcW(Vector2(vel_x, vel_y));
						/*if (speed != 0)
						{
							w = acosf(vel_x / speed);
						}
						else
						{
							w = 0.f;
						}*/
						e->Init(type, x, y, w, active);
						e->SetVelocityX(vel_x);
						e->SetVelocityY(vel_y);
						e->SetSpeed(speed);
						e->SetHP(hp);
					}
				}
				
				// Base hp
				bs.Read(base_hp);

				SendInitialPosition();
			}
			break;
		case ID_REJECT_PLAYER:
			{
				std::cout << "Rejected player" << std::endl;
				return true;
			}
			break;

		case ID_NEWSHIP:
			{
				unsigned int id;
				bs.Read(id);

				if( id == ships_.at(0)->GetID() )
				{
					// if it is me
					break;
				}
				else
				{
					float x_, y_;
					int type_;
					std::string temp;
开发者ID:NothingMuch123,项目名称:Multiplayer-Assignment-2,代码行数:67,代码来源:Application.cpp


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