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C++ Projectile::getPart方法代码示例

本文整理汇总了C++中Projectile::getPart方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::getPart方法的具体用法?C++ Projectile::getPart怎么用?C++ Projectile::getPart使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Projectile的用法示例。


在下文中一共展示了Projectile::getPart方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addCannonProjectiles

void addCannonProjectiles() {
    for(int i = 0; i < 8; i++) {
        Projectile * p = new Projectile(false, projectileMesh,
                                        CANNON_PROJECTILE_SCALE);
        parts.push_back(p->getPart());
        p->getPart()->setMaterialGreenProjectile();
        cannonProjectiles.push_back(p);
    }
}
开发者ID:jeffwmair,项目名称:rebel_defence,代码行数:9,代码来源:main.cpp

示例2: addShip

Ship * addShip(bool fullSize) {
    Ship * ship = new Ship(fullSize, ID_TIE_FIGHTER_IMG, sphereMesh, shipWingConnector, shipWing, textureMapSphere1);
    
    // projectile
    Projectile * p = new Projectile(true, projectileMesh, WALKER_PROJECTILE_SCALE);
    p->getPart()->setMaterialRedProjectile();
    ship->setProjectile(p);
    shipsProjectiles.push_back(p);
    parts.push_back(p->getPart());
    
    ships.push_back(ship);
    parts.push_back(ship->getBody());
 	return ship;
}
开发者ID:jeffwmair,项目名称:rebel_defence,代码行数:14,代码来源:main.cpp

示例3: addWalker

Walker * addWalker() {
    
    int numWalkers = walkers.size();
    int xOffsetMultiplier = (numWalkers % 2 == 0) ? (1*(numWalkers+1)) : (-1*(numWalkers));
    xOffsetMultiplier *= WALKER_SPREAD;
    
    Cannon * walkerGun = new Cannon(cannonBodyMesh, cannonSightMesh, false);
    Walker * walker = new Walker(ID_WALKER,
                                 ID_METAL,
                                 walkerHeadMesh,
                                 cylMesh,
                                 cubeMesh,
                                 textureMapCubeWalkerHead,
                                 textureMapCylinder,
                                 walkerGun);
    
    GLfloat xStart = xOffsetMultiplier + WALKER_START_X_OFF;
    GLfloat yStart = WALKER_BODY_HEIGHT;
    GLfloat zStart = WALKER_START_Z;
    
    walker->setStartPosition(xStart, yStart, zStart);
    walker->getBody()->setTransformationValueWithId(ID_BODY_TRANSLATION, xStart, yStart, zStart, 0);
    
    // projectile for the walker
    Projectile * p = new Projectile(true, projectileMesh, WALKER_PROJECTILE_SCALE);
    p->getPart()->setMaterialRedProjectile();
    walker->setProjectile(p);
    walkerProjectiles.push_back(p);
    parts.push_back(p->getPart());
    
    //
    walkers.push_back(walker);
    parts.push_back(walker->getBody());
    walker->start();
    return walker;
    
}
开发者ID:jeffwmair,项目名称:rebel_defence,代码行数:37,代码来源:main.cpp


注:本文中的Projectile::getPart方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。