本文整理汇总了C++中Projectile::GetPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::GetPosition方法的具体用法?C++ Projectile::GetPosition怎么用?C++ Projectile::GetPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Projectile
的用法示例。
在下文中一共展示了Projectile::GetPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paintProjectiles
void FastWorldDrawer::paintProjectiles() {
std::list<Projectile *>::const_iterator it;
for (it = manager->GetModel()->GetProjectiles().begin(); it != manager->GetModel()->GetProjectiles().end(); ++it) {
glPushMatrix();
Projectile *projectile = *it;
glTranslatef(projectile->GetPosition().getX(), projectile->GetPosition().getY(), 0);
glRotatef(projectile->GetAngle() * 180 / M_PI, 0, 0, 1);
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 1);
glVertex3f(-0.545f, 0.f, 0.f);
glColor4f(1, 1, 1, 0.0);
glVertex3f(0.0225f, 0.020f, 0.f);
glVertex3f(0.0225f, -0.020f, 0.f);
glEnd();
glPopMatrix();
}
}
示例2: SpellAreaProjectiles
Float SpellAreaProjectiles(Script * script)
{
if (script->VerifyArguments(1) == true)
{
Word * spellWord = script->GetNextWord();
GameObject * source = (GameObject *)script->GetSource();
if ((source != NULL) && (source->CheckType(OBJ_TYPE_GAME_OBJECT) == true))
{
const Spell * spell = GetSpell(spellWord->value);
if (spell != NULL)
{
Shape * shape = source->GetShape();
Shape * newShape = shape->CreateInstance();
newShape->Translate(source->GetPosition());
List<Projectile *> * ActiveProjectiles = GetActiveProjectiles();
ActiveProjectiles->ToStart();
for (uint32 i = 0; i < ActiveProjectiles->GetSize(); i++)
{
Projectile * projectile = ActiveProjectiles->GetCurrent();
ActiveProjectiles->ToNext();
uint32 baseSize = projectile->GetUInt32Value(PROJ_VAR_BASE_SIZE);
Point2D position = projectile->GetPosition();
Rect bounds(position.GetX(), position.GetY(), position.GetX() + baseSize, position.GetY() + baseSize);
if (Intersect(newShape, &bounds) == true)
{
if (projectile->ActiveSpell(spell, source) == false)
{
projectile->ApplySpell(spell, source);
}
}
else
{
projectile->RemoveSpell(spell, source);
}
}
delete newShape;
return true;
}
}
}
return false;
}