本文整理汇总了C++中Projectile::GetID方法的典型用法代码示例。如果您正苦于以下问题:C++ Projectile::GetID方法的具体用法?C++ Projectile::GetID怎么用?C++ Projectile::GetID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Projectile
的用法示例。
在下文中一共展示了Projectile::GetID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Shoot
void Application::Shoot(Projectile::PROJECTILE_TYPE type)
{
Projectile* p = FetchProjectile();
if (p)
{
float posX = ships_.at(0)->GetX();
float posY = ships_.at(0)->GetY();
switch (type)
{
case Projectile::PROJ_BULLET:
{
// TODO: Find pos
p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
p->SetDamage(1);
p->SetSpeed(400.f);
bulletShootTimer = 0.f;
}
break;
case Projectile::PROJ_SEEKING_MISSLE:
{
// TODO: Find pos
p->Init(ships_.at(0), type, posX, posY, ships_.at(0)->GetW());
p->SetDamage(5);
p->SetSpeed(250.f);
p->SetTarget(FindNearest());
missileShootTimer = 0.f;
}
break;
}
RakNet::BitStream bs;
bs.Write((unsigned char)ID_SHOOT);
bs.Write(p->GetID());
bs.Write(p->GetType());
bs.Write(p->GetX());
bs.Write(p->GetY());
bs.Write(p->GetW());
bs.Write(p->GetVelocityX());
bs.Write(p->GetVelocityY());
bs.Write(p->GetSpeed());
bs.Write(p->GetDamage());
bs.Write(p->GetOwner()->GetID());
// Send target if available
if (p->GetTarget())
{
bs.Write(p->GetTarget()->GetID());
}
else
{
bs.Write(-1);
}
rakpeer_->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
}
}
示例2:
Projectile * Application::FindProjectileByID(int id)
{
for (vector<Projectile*>::iterator it = projectileList.begin(); it != projectileList.end(); ++it)
{
Projectile* p = *it;
if (p->GetID() == id)
{
return p;
}
}
return nullptr;
}
示例3: Update
/**
* Update cycle
*
* Checks for keypresses:
* - Esc - Quits the game
* - Left - Rotates ship left
* - Right - Rotates ship right
* - Up - Accelerates the ship
* - Down - Deccelerates the ship
*
* Also calls Update() on all the ships in the universe
*/
bool Application::Update()
{
float timedelta = hge_->Timer_GetDelta();
if (bulletShootTimer < S_BULLET_SHOOT_INTERVAL)
{
bulletShootTimer += timedelta;
}
if (missileShootTimer < S_MISSILE_SHOOT_INTERVAL)
{
missileShootTimer += timedelta;
}
ships_.at(0)->SetAngularVelocity(0.0f);
// Lab 13 Task 4 : Add a key to shoot missiles
/*if (hge_->Input_GetKeyState(HGEK_ENTER))
{
if (!keydown_enter)
{
CreateMissile(ships_.at(0)->GetX(), ships_.at(0)->GetY(), ships_.at(0)->GetW(), ships_.at(0)->GetID());
keydown_enter = true;
}
}
else
{
if (keydown_enter)
{
keydown_enter = false;
}
}*/
static const float MAX_ENTER_TIMER = 0.5f;
static float enterTimer;
if (enterTimer < MAX_ENTER_TIMER)
{
enterTimer += timedelta;
}
// Chat
if (chatMode)
{
char input = hge_->Input_GetKey();
if (input == HGEK_ESCAPE)
{
chatMode = false;
typingMsg = "";
}
else if (input == HGEK_ENTER && enterTimer >= MAX_ENTER_TIMER)
{
// Send
if (typingMsg != "")
{
RakNet::BitStream chatBS;
chatBS.Write((unsigned char)ID_CHAT_SEND);
chatBS.Write(typingMsg.c_str());
rakpeer_->Send(&chatBS, HIGH_PRIORITY, RELIABLE_ORDERED, 0, UNASSIGNED_SYSTEM_ADDRESS, true);
chatList.push_back(typingMsg);
}
// Reset
chatMode = false;
typingMsg = "";
enterTimer = 0.f;
chatShowTimer = 5.f;
}
else if (input >= 32 && input <= 126)
{
typingMsg += input;
}
}
else
{
if (chatShowTimer > 0.f)
{
chatShowTimer -= timedelta;
}
if (hge_->Input_GetKeyState(HGEK_ENTER) && enterTimer >= MAX_ENTER_TIMER)
{
chatMode = true;
enterTimer = 0.f;
}
// Ship controls
if (hge_->Input_GetKeyState(HGEK_LEFT))
{
//.........这里部分代码省略.........