本文整理汇总了Python中renderer.Renderer.textured_quad方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.textured_quad方法的具体用法?Python Renderer.textured_quad怎么用?Python Renderer.textured_quad使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderer.Renderer
的用法示例。
在下文中一共展示了Renderer.textured_quad方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: render
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import textured_quad [as 别名]
def render(self):
# Render front
glPushMatrix()
glTranslatef(0,0, self.config['size']['thickness']/2.0)
Renderer.textured_quad(self.front, self.config['size']['width'], self.config['size']['height'])
glPopMatrix()
# Render back
glPushMatrix()
glTranslatef(0,0, -self.config['size']['thickness']/2.0)
glRotatef( 180.0, 0.0, 1.0, 0.0) # 180 degree spin around the vertical axis
Renderer.textured_quad(self.back, self.config['size']['width'], self.config['size']['height'])
glPopMatrix()
# Render top
glPushMatrix()
glTranslatef(0, self.config['size']['height']/2.0, 0.0)
glRotatef( 90.0, 1.0, 0.0, 0.0) # 90 degree spin around the horizontal axis
Renderer.quad(self.config['color'], self.config['size']['width'], self.config['size']['thickness'])
glPopMatrix()
# Render bottom
glPushMatrix()
glTranslatef(0, -self.config['size']['height']/2.0, 0.0)
glRotatef( 90.0, 1.0, 0.0, 0.0) # 90 degree spin around the horizontal axis
Renderer.quad(self.config['color'], self.config['size']['width'], self.config['size']['thickness'])
glPopMatrix()
# Render left
glPushMatrix()
glTranslatef(-self.config['size']['width']/2., 0, 0)
glRotatef( 90.0, 0.0, 1.0, 0.0) # 90 degree spin around the vertical axis
Renderer.quad(self.config['color'], self.config['size']['thickness'], self.config['size']['height'])
glPopMatrix()
# Render right
glPushMatrix()
glTranslatef(self.config['size']['width']/2., 0, 0)
glRotatef( 90.0, 0.0, 1.0, 0.0) # 90 degree spin around the vertical axis
Renderer.quad(self.config['color'], self.config['size']['thickness'], self.config['size']['height'])
glPopMatrix()
# Render LEDs
for led in self.config['leds']:
self.render_led(led, self.colors[led['id']])