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Python Renderer.run方法代码示例

本文整理汇总了Python中renderer.Renderer.run方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.run方法的具体用法?Python Renderer.run怎么用?Python Renderer.run使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在renderer.Renderer的用法示例。


在下文中一共展示了Renderer.run方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import run [as 别名]
class Game(object):
	def __init__(self):
		global inputHandlers
		inputHandlers = dict((k, types.MethodType(v, self, Game)) for k, v in inputHandlers.items())

		self.renderer = Renderer(self)
		self.size = self.renderer.size
		self.hsize = self.renderer.hsize
		self.level = Level.spawn(self, 0)
		self.player = Player(self)
		self.worldOff = self.player.pos
		self.enemies = []
		self.bullets = []
		self.keys = {}
	
	def run(self):
		self.renderer.run()
	
	def tick(self):
		self.player.update()
		map(Bullet.update, self.bullets)
	
	def move(self, off):
		self.worldOff = (self.worldOff[0]+off[0], self.worldOff[1]+off[1])
	
	def addBullet(self, type, pos, rot, accel, friendly):
		self.bullets.append(Bullet(self, type, pos, rot, accel, friendly))
	
	def handleInput(self, event):
		if event.type in inputHandlers:
			inputHandlers[event.type](event)
	
	def handle(type):
		def sub(func):
			inputHandlers[type] = func
			return func
		return sub

	@handle(QUIT)
	def quit(self, event):
		self.renderer.quit()
	
	@handle(KEYDOWN)
	def keydown(self, event):
		self.keys[event.key] = True
		if event.key == K_UP:
			self.player.enginesOn = True
		elif event.key == K_RIGHT:
			self.player.turning = -1 if K_LEFT not in self.keys or not self.keys[K_LEFT] else 0
		elif event.key == K_LEFT:
			self.player.turning = 1 if K_RIGHT not in self.keys or not self.keys[K_RIGHT] else 0
		elif event.key == K_ESCAPE:
			self.renderer.quit()
		elif event.key == K_SPACE:
			self.player.shooting = True
	
	@handle(KEYUP)
	def keyup(self, event):
		self.keys[event.key] = False
		if event.key == K_UP:
			self.player.enginesOn = False
		elif event.key == K_RIGHT:
			self.player.turning = 0 if K_LEFT not in self.keys or not self.keys[K_LEFT] else 1
		elif event.key == K_LEFT:
			self.player.turning = 0 if K_RIGHT not in self.keys or not self.keys[K_RIGHT] else -1
		elif event.key == K_SPACE:
			self.player.shooting = False
开发者ID:codelurker,项目名称:ygritte,代码行数:69,代码来源:game.py


注:本文中的renderer.Renderer.run方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。