本文整理汇总了Python中renderer.Renderer.menu方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.menu方法的具体用法?Python Renderer.menu怎么用?Python Renderer.menu使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderer.Renderer
的用法示例。
在下文中一共展示了Renderer.menu方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main_menu
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import menu [as 别名]
def main_menu():
img = libtcod.image_load('img/menu_background1.png')
while not libtcod.console_is_window_closed():
Renderer.render_main_screen(img)
choice = Renderer.menu('', ['Play a new game', 'Continue current game', 'Quit'], 24, 0)
if choice == 0:
Renderer.render_main_screen(img)
races = race_decoder.decode_all_races()
race = Renderer.menu('Pick a race', races, 15, 0)
if race is None:
continue
Renderer.render_main_screen(img)
jobs = job_decoder.decode_all_jobs()
job = Renderer.menu('Pick a job', jobs, 15, 0)
if job is None:
continue
Game.new_game(races[race].lower(), jobs[job].lower())
Game.run()
elif choice == 1:
try:
Game.run()
except:
Game.msgbox('\n No saved game to load.\n', 24)
continue
elif choice == 2:
break
示例2: check_level_up
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import menu [as 别名]
def check_level_up():
level_up_exp = Game.get_exp_to_level()
while Game.player.fighter.xp >= level_up_exp:
Game.player.level += 1
Game.player.fighter.xp -= level_up_exp
Game.message('Your battle skills grow stronger! You reached level ' + str(Game.player.level) + '!', libtcod.yellow)
choice = None
while choice is None:
choice = Renderer.menu('Level up! Choose a stat to raise:\n',
['+20 HP, from (' + str(Game.player.fighter.max_hp) + ')',
'+10 MP, from (' + str(Game.player.job.max_mp) + ')',
'+1 attack, from (' + str(Game.player.fighter.power) + ')',
'+1 dexterity, from (' + str(Game.player.fighter.dexterity) + ')'], Renderer.LEVEL_SCREEN_WIDTH)
if choice == 0:
Game.player.fighter.base_max_hp += 20
Game.player.fighter.hp += 20
elif choice == 1:
Game.player.job.base_max_mp += 10
Game.player.job.mp += 10
elif choice == 2:
Game.player.fighter.base_power += 1
elif choice == 3:
Game.player.fighter.base_dexterity += 1
Game.renderer.render_all()
示例3: job_menu
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import menu [as 别名]
def job_menu(header):
options = []
abilities = [ability for ability in Game.player.job.abilities if ability['level'] <= Game.player.level]
for ability in abilities:
text = ability['name'] + ' (' + str(ability['cost']) + ')'
options.append(text)
index = Renderer.menu(header, options, Renderer.INVENTORY_WIDTH)
if index is None:
return None
return Game.player.job.abilities[index]
示例4: inventory_menu
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import menu [as 别名]
def inventory_menu(header):
if len(Game.player.inventory) == 0:
options = ['Inventory is empty.']
else:
options = []
for item in Game.player.inventory:
text = item.name
if item.equipment and item.equipment.is_equipped:
text = text + ' (on ' + item.equipment.slot + ')'
options.append(text)
index = Renderer.menu(header, options, Renderer.INVENTORY_WIDTH)
if index is None or len(Game.player.inventory) == 0:
return None
return Game.player.inventory[index].item
示例5: msgbox
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import menu [as 别名]
def msgbox(text, width=50):
Renderer.menu(text, [], width)