本文整理汇总了Python中renderer.Renderer.setupDebugDraw方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.setupDebugDraw方法的具体用法?Python Renderer.setupDebugDraw怎么用?Python Renderer.setupDebugDraw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderer.Renderer
的用法示例。
在下文中一共展示了Renderer.setupDebugDraw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import setupDebugDraw [as 别名]
class Game:
FRAMES_PER_SECOND = 60
def __init__(self, title):
pygame.init()
pygame.display.set_caption(title)
self.running = False
self.clock = pygame.time.Clock()
self.renderer = Renderer()
self.world = b2World(gravity=(0,-10), doSleep=True)
self.renderer.setupDebugDraw(self.world)
self.gameObjects = []
body = self.world.CreateDynamicBody(position=(10,-10))
box = body.CreatePolygonFixture(box=(1,1), density=1, friction=0.3)
self.player = self.createObject(physics=box)
def run(self):
self.running = True
while self.running:
self.loop()
pygame.quit()
sys.exit()
def loop(self):
time = self.clock.tick(self.FRAMES_PER_SECOND)
self.processEvents(pygame_sdl2.event.get())
self.world.Step(1.0/self.FRAMES_PER_SECOND, 6, 2)
self.update()
self.renderer.gameWillRender()
self.render()
self.world.DrawDebugData()
self.renderer.gameDidRender()
def processEvents(self, events):
for event in events:
if event.type == QUIT:
self.running = False
def update(self):
for obj in self.gameObjects:
obj.update()
def render(self):
for obj in self.gameObjects:
obj.render(self.renderer)
def createObject(self, physics=None, renderable=None):
gameObject = GameObject(game=self, physics=physics, renderable=renderable)
self.gameObjects.append(gameObject)
return gameObject