本文整理汇总了Python中renderer.Renderer.render_level方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.render_level方法的具体用法?Python Renderer.render_level怎么用?Python Renderer.render_level使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderer.Renderer
的用法示例。
在下文中一共展示了Renderer.render_level方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import render_level [as 别名]
#.........这里部分代码省略.........
self.do_dialogue(e)
else:
newloc = list(self.player.location)
if e.key == pygame.K_LEFT or e.key == pygame.K_h:
newloc[0] -= 1
elif e.key == pygame.K_RIGHT or e.key == pygame.K_l:
newloc[0] += 1
elif e.key == pygame.K_UP or e.key == pygame.K_k:
newloc[1] -= 1
elif e.key == pygame.K_DOWN or e.key == pygame.K_j:
newloc[1] += 1
newloc = tuple(newloc)
if e.key == pygame.K_COMMA:
for obj in self.get_objects_at(self.player.location):
if self.player.add(obj):
self.describe('You pick up %s' % obj.indefinite())
took_turn = True
elif e.key == pygame.K_d:
for obj in self.player.contained:
if self.player.remove(obj):
self.describe('You drop %s' % obj.indefinite())
took_turn = True
elif e.key == pygame.K_r:
loc = self.player.location
self.player.map_memory = {}
self.level.setup()
self.level.add_object(self.player)
self.player.level = self.level
self.player.location = loc
#self.player.update_fov()
self.renderer.render_level(self)
self.messages = []
elif e.key == pygame.K_0:
self.renderer.tiles.scale = 1
self.renderer.render_level(self)
elif e.key == pygame.K_9:
self.renderer.tiles.scale = 1/4.0
self.renderer.render_level(self)
elif e.key == pygame.K_t:
self.pick_target(self.talk)
elif newloc != self.player.location:
if self.can_move_to(self.player, newloc):
self.player.location = newloc
took_turn = True
else:
for thing in self.level[newloc]:
if thing.bumped(self.player):
took_turn = True
break
return took_turn
def clicked(self, e):
if e.button == 1:
pass
if e.button == 4:
self.renderer.tiles.scale *= 1.1
self.renderer.render_level(self)
elif e.button == 5:
self.renderer.tiles.scale *= 0.9