本文整理汇总了Python中renderer.Renderer.start方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.start方法的具体用法?Python Renderer.start怎么用?Python Renderer.start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderer.Renderer
的用法示例。
在下文中一共展示了Renderer.start方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: start
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import start [as 别名]
def start(options, imageFinder):
pygame.init()
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN | pygame.DOUBLEBUF | pygame.HWSURFACE)
if not options.debug:
pygame.mouse.set_visible(0)
process = psutil.Process(os.getpid())
slideLoader = SlideLoader(process, screen, imageFinder, options.minimumBufferLength, options.maxMemoryUsage)
slideLoader.start()
renderer = Renderer(process, screen, slideLoader, options.fps, options.debug)
renderer.start()
clock = pygame.time.Clock()
quit = False
while not quit:
clock.tick(5)
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit = True
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
quit = True
slideLoader.stop()
renderer.stop()
slideLoader.join()
renderer.join()
示例2: range
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import start [as 别名]
for y in range(-8, 8, 2):
for z in range(1):
points.append(((x+1)*spacing, (y+1)*spacing+1, z))
points = np.array(points)
#Project it on 2D plane and move origin to center of screen
projected = E.project(points)
projected = E.translate(projected, 320)
R.points = points#projected
D = Distortion(np.array([[20,20,5]]), 30)
#Render and handle events
R.start()
F.start(points)
endRun = False
space = points
while not endRun:
R.points = F.space#E.translate(E.project(F.space), 320)
for event in pygame.event.get():
if event.type == QUIT:
R.stop()
F.stop()
endRun = True
elif event.type == MOUSEMOTION:
pass
# x, y = event.pos
# point = np.array([x-320, y-320, 3])
示例3: LinearFATileCoding3456BalanceTask
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import start [as 别名]
from pybrain.rl.agents.linearfa import LinearFA_Agent
from pybrain.rl.experiments import EpisodicExperiment
from environment import Environment
from tasks import LinearFATileCoding3456BalanceTask
from training import LinearFATraining
from learners import SARSALambda_LinFA_ReplacingTraces
from renderer import Renderer
task = LinearFATileCoding3456BalanceTask()
renderer = Renderer()
task.env.setRenderer(renderer)
renderer.start()
learner = SARSALambda_LinFA_ReplacingTraces(task.nactions, task.outdim,
learningRateDecay=1500, randomInit=False)
learner._lambda = 0.95
task.discount = learner.rewardDiscount
agent = LinearFA_Agent(learner)
agent.epsilonGreedy = True
agent.init_exploration = 0.5
# The state has a huge number of dimensions, and the logging causes me to run
# out of memory. We needn't log, since learning is done online.
agent.logging = False
performance_agent = LinearFA_Agent(learner)
performance_agent.logging = False
performance_agent.greedy = True
performance_agent.learning = False
experiment = EpisodicExperiment(task, agent)
# TODO PyBrain says that the learning rate needs to decay, but I don't see that
示例4: Interface
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import start [as 别名]
class Interface(object):
def init(self):
info("Initializing interface")
Globals().load(self)
self.renderer = Renderer()
return True
def __del__(self):
info("Deleting Interface")
self.renderer.__del__()
if(self.server):
self.server.__del___()
def start(self):
info("Starting interface")
# create input handlers
self.mouse_handler = eval(self.app.mouse_handler + "()")
self.keyboard_handler = eval(self.app.keyboard_handler + "()")
# create_console
if config.PIL_available:
console = Console()
self.renderer.register_console_callbacks(console.render_console, console.console_keyboard)
# register callbacks & console with Renderer
self.renderer.register_callbacks(self.keyboard_handler.do_key, self.mouse_handler.do_button, self.mouse_handler.do_motion)
# register cmdcenter with renderer
self.renderer.cmdcenter = self.cmdcenter
# start server
if(self.app.server):
self.server = Server()
self.server.start()
else:
self.server = None
# start midi
if(self.app.midi_enabled):
self.app.last_midi_event = self.cmdcenter.time()
self.midi = MidiHandler()
# sync par & zn lists to controller
if(self.app.midi_echo):
self.cmdcenter.state.par.add_observer(midi.mirror)
self.cmdcenter.state.zn.add_observer(midi.mirror)
# start midi
self.midi.start()
else:
self.midi = None
# start osc
if(self.app.OSC_enabled):
self.osc = eval(self.app.OSC_handler + "()")
self.osc.start()
# sync par & zn lists to controller
if(self.app.OSC_echo):
self.cmdcenter.state.par.add_observer(self.osc.mirror)
self.cmdcenter.state.zn.add_observer(self.osc.mirror)
self.cmdcenter.state.components.add_observer(self.osc.mirror)
self.cmdcenter.state.add_observer(self.osc.mirror)
self.renderer.start()
def do(self):
# execute renderer
self.renderer.do()