本文整理汇总了Python中renderer.Renderer.play_epoch方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.play_epoch方法的具体用法?Python Renderer.play_epoch怎么用?Python Renderer.play_epoch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类renderer.Renderer
的用法示例。
在下文中一共展示了Renderer.play_epoch方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Darwin
# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import play_epoch [as 别名]
#.........这里部分代码省略.........
for g in xrange(self.gen_start_number,self.gen_start_number+Darwin.NGEN):
creatures, predators = self.simulate(pop, pred_pop)
pop = self.evolve_population(creatures, g)
if len(pred_pop) > 0:
pred_pop = self.evolve_population(predators, g)
if g % 20 == 0:
self.printTimeStats(start_time, g)
self.pop = pop
self.pred_pop = pred_pop
self.gen_start_number = g
f = open(Darwin.save_file,'w')
self.save_population(f)
stats.save_stats(open('stats_' + Darwin.save_file,'w'))
stats.plot_all()
def simulate(self, creature_pop, predator_pop):
res = []
ips = Darwin.num_inds_per_sim
pps = Darwin.NPRED * ips / Darwin.NINDS
if len(creature_pop) > Darwin.num_inds_per_sim:
inputs = [(creature_pop[i * ips:(i+1) * ips], predator_pop[i * pps:(i+1) * pps]) for i in xrange(0,len(creature_pop)/ips)]
if Darwin.graphics and renderer_available:
if Darwin.enable_multiprocessing:
res += self.renderer.play_epoch(World(gene_pool_creatures=inputs[0][0], gene_pool_predators=inputs[0][1], nticks=Darwin.NTICKS, max_bush_count=Darwin.max_bush_count, max_red_bush_count=Darwin.max_red_bush_count))
res += list(itertools.chain(*self.toolbox.map(self.toolbox.simulate, inputs[1:])))
else:
for i in inputs:
res += self.renderer.play_epoch(World(gene_pool_creatures=i[0], gene_pool_predators=i[1], nticks=Darwin.NTICKS, max_bush_count=Darwin.max_bush_count, max_red_bush_count=Darwin.max_red_bush_count))
else:
res = list(itertools.chain(*self.toolbox.map(self.toolbox.simulate, inputs)))
c_res = []
r_res = []
#Fulhack!
for i in xrange(0,len(res),2):
c_res += res[i]
r_res += res[i+1]
res = (c_res, r_res)
else:
if Darwin.graphics and renderer_available:
res = self.renderer.play_epoch(World(gene_pool_creatures=creature_pop, gene_pool_predators=predator_pop, nticks=Darwin.NTICKS, max_bush_count=Darwin.max_bush_count, max_red_bush_count=Darwin.max_red_bush_count))
else:
res = self.toolbox.simulate((creature_pop,predator_pop))
return res
def save_population(self,save_file):
pickler = Pickler(save_file)
data = (self.pop, self.pred_pop, self.gen_start_number + 1)
pickler.dump(data)
save_file.close()
def load_population(self,load_file):
unpickler = Unpickler(load_file)