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Python Renderer.center_view方法代码示例

本文整理汇总了Python中renderer.Renderer.center_view方法的典型用法代码示例。如果您正苦于以下问题:Python Renderer.center_view方法的具体用法?Python Renderer.center_view怎么用?Python Renderer.center_view使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在renderer.Renderer的用法示例。


在下文中一共展示了Renderer.center_view方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from renderer import Renderer [as 别名]
# 或者: from renderer.Renderer import center_view [as 别名]

#.........这里部分代码省略.........
            newloc = list(self.player.location)
            if e.key == pygame.K_LEFT or e.key == pygame.K_h:
                newloc[0] -= 1
            elif e.key == pygame.K_RIGHT or e.key == pygame.K_l:
                newloc[0] += 1
            elif e.key == pygame.K_UP or e.key == pygame.K_k:
                newloc[1] -= 1
            elif e.key == pygame.K_DOWN or e.key == pygame.K_j:
                newloc[1] += 1
            newloc = tuple(newloc)

            if e.key == pygame.K_COMMA:
                for obj in self.get_objects_at(self.player.location):
                    if self.player.add(obj):
                        self.describe('You pick up %s' % obj.indefinite())
                        took_turn = True

            elif e.key == pygame.K_d:
                for obj in self.player.contained:
                    if self.player.remove(obj):
                        self.describe('You drop %s' % obj.indefinite())
                        took_turn = True

            elif e.key == pygame.K_r:
                self.player.map_memory = {}
                self.level.setup()
                self.player.init_map_memory(self.level)
                self.player.update_fov()
                self.renderer.render_level(self)
                self.messages = []

            elif e.key == pygame.K_0:
                self.renderer.tiles.scale = 1
                self.renderer.center_view(self)
                self.renderer.render_level(self)

            elif e.key == pygame.K_9:
                self.renderer.tiles.scale = 1/4.0
                self.renderer.center_view(self)
                self.renderer.render_level(self)

            elif e.key == pygame.K_t:
                self.pick_target(self.talk)

            elif e.key == pygame.K_s:
                mm = self.player.map_memory[self.level]
                for y in range(self.level.height):
                    row = mm[y]
                    for x in range(self.level.width):
                        row[x] = self.level[(x,y)]
                self.renderer.render_level(self)

            elif newloc != self.player.location:
                if self.can_move_to(self.player, newloc):
                    self.player.location = newloc
                    took_turn = True
                else:
                    for thing in self.level[newloc]:
                        if thing.bumped(self.player):
                            took_turn = True
                            break
        return took_turn

    def clicked(self, e):
        if e.button == 1:
            pass
开发者ID:fish-face,项目名称:agutaywusyg,代码行数:70,代码来源:world.py


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