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C# PlayerBussiness.UpdatePlayerLastAward方法代码示例

本文整理汇总了C#中Bussiness.PlayerBussiness.UpdatePlayerLastAward方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.UpdatePlayerLastAward方法的具体用法?C# PlayerBussiness.UpdatePlayerLastAward怎么用?C# PlayerBussiness.UpdatePlayerLastAward使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bussiness.PlayerBussiness的用法示例。


在下文中一共展示了PlayerBussiness.UpdatePlayerLastAward方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandlePacket

        public int HandlePacket(GameClient client, Game.Base.Packets.GSPacketIn packet)
        {
            int type_award = packet.ReadInt();
            //1:isDailyGotten
            //2:isShowEgg
            //3:Vip
            if (type_award == 3)
            {
                //client.Player.PlayerCharacter.CanTakeVipReward = false;
                client.Player.PlayerCharacter.LastVIPPackTime = DateTime.Now;
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    db.UpdateLastVIPPackTime(client.Player.PlayerCharacter);
                }
            }
            if (type_award == 2)
            {

            }
            if (Managers.AwardMgr.AddDailyAward(client.Player) == true && type_award ==1)
            {
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    if (db.UpdatePlayerLastAward(client.Player.PlayerCharacter.ID))
                    {
                        client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Success"));
                    }
                    else
                    {
                        client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail"));
                    }
                }

            }
            else
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail1"));
            }
            return 2;
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:40,代码来源:GameUserDailyAward.cs

示例2: HandlePacket

        public int HandlePacket(GameClient client, Game.Base.Packets.GSPacketIn packet)
        {
            if (Managers.AwardMgr.AddDailyAward(client.Player) == true)
            {
                using (PlayerBussiness db = new PlayerBussiness())
                {
                    if (db.UpdatePlayerLastAward(client.Player.PlayerCharacter.ID) == true)
                    {
                        client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Success"));
                    }
                    else
                    {
                        client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail"));
                    }
                }

            }
            else
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail1"));
            }
            return 2;
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:23,代码来源:GameUserDailyAward.cs


注:本文中的Bussiness.PlayerBussiness.UpdatePlayerLastAward方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。