本文整理汇总了C#中Bussiness.PlayerBussiness.UpdatePlayerLastAward方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.UpdatePlayerLastAward方法的具体用法?C# PlayerBussiness.UpdatePlayerLastAward怎么用?C# PlayerBussiness.UpdatePlayerLastAward使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bussiness.PlayerBussiness
的用法示例。
在下文中一共展示了PlayerBussiness.UpdatePlayerLastAward方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public int HandlePacket(GameClient client, Game.Base.Packets.GSPacketIn packet)
{
int type_award = packet.ReadInt();
//1:isDailyGotten
//2:isShowEgg
//3:Vip
if (type_award == 3)
{
//client.Player.PlayerCharacter.CanTakeVipReward = false;
client.Player.PlayerCharacter.LastVIPPackTime = DateTime.Now;
using (PlayerBussiness db = new PlayerBussiness())
{
db.UpdateLastVIPPackTime(client.Player.PlayerCharacter);
}
}
if (type_award == 2)
{
}
if (Managers.AwardMgr.AddDailyAward(client.Player) == true && type_award ==1)
{
using (PlayerBussiness db = new PlayerBussiness())
{
if (db.UpdatePlayerLastAward(client.Player.PlayerCharacter.ID))
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Success"));
}
else
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail"));
}
}
}
else
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail1"));
}
return 2;
}
示例2: HandlePacket
public int HandlePacket(GameClient client, Game.Base.Packets.GSPacketIn packet)
{
if (Managers.AwardMgr.AddDailyAward(client.Player) == true)
{
using (PlayerBussiness db = new PlayerBussiness())
{
if (db.UpdatePlayerLastAward(client.Player.PlayerCharacter.ID) == true)
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Success"));
}
else
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail"));
}
}
}
else
{
client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GameUserDailyAward.Fail1"));
}
return 2;
}