本文整理汇总了C#中Bussiness.PlayerBussiness.UpdateMarryRoomInfo方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerBussiness.UpdateMarryRoomInfo方法的具体用法?C# PlayerBussiness.UpdateMarryRoomInfo怎么用?C# PlayerBussiness.UpdateMarryRoomInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bussiness.PlayerBussiness
的用法示例。
在下文中一共展示了PlayerBussiness.UpdateMarryRoomInfo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public int HandlePacket(GameClient client, GSPacketIn packet)
{
if (client.Player.CurrentMarryRoom != null && client.Player.PlayerCharacter.ID == client.Player.CurrentMarryRoom.Info.PlayerID)
{
string roomName = packet.ReadString();
bool isPwdChanged = packet.ReadBoolean();
string pwd = packet.ReadString();
string introduction = packet.ReadString();
MarryRoom room = client.Player.CurrentMarryRoom;
room.Info.RoomIntroduction = introduction;
room.Info.Name = roomName;
if (isPwdChanged)
{
room.Info.Pwd = pwd;
}
using (PlayerBussiness db = new PlayerBussiness())
{
db.UpdateMarryRoomInfo(room.Info);
}
room.SendMarryRoomInfoUpdateToScenePlayers(room);
client.Player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("MarryRoomInfoUpdateHandler.Successed"));
return 0;
}
return 1;
}
示例2: RoomContinuation
public void RoomContinuation(int time)
{
TimeSpan timeLeft = DateTime.Now - Info.BeginTime;
int newTime = Info.AvailTime * 60 - timeLeft.Minutes + time * 60;
Info.AvailTime += time;
//更新数据库
using(PlayerBussiness db = new PlayerBussiness())
{
db.UpdateMarryRoomInfo(Info);
}
BeginTimer(60 * 1000 * newTime);
}
示例3: HandleCommand
//.........这里部分代码省略.........
pb.AddGoods(ring1);
string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Bride.PlayerCharacter.NickName);
MailInfo mail = new MailInfo();
mail.Annex1 = ring1.ItemID.ToString();
mail.Content = content;
mail.Gold = 0;
mail.IsExist = true;
mail.Money = 0;
mail.Receiver = Groom.PlayerCharacter.NickName;
mail.ReceiverID = Groom.PlayerCharacter.ID;
mail.Sender = LanguageMgr.GetTranslation("HymenealCommand.Sender");
mail.SenderID = 0;
mail.Title = LanguageMgr.GetTranslation("HymenealCommand.Title");
mail.Type = (int)eMailType.Marry;
if (pb.SendMail(mail))
{
result = true;
}
player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver);
}
ItemInfo ring2 = ItemInfo.CreateFromTemplate(ringTemplate, 1, (int)ItemAddType.webing);
ring2.IsBinds = true;
//Bride.CurrentInventory.AddItem(ring2, 11);
using (PlayerBussiness pb = new PlayerBussiness())
{
ring2.UserID = 0;
pb.AddGoods(ring2);
string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Groom.PlayerCharacter.NickName);
MailInfo mail = new MailInfo();
mail.Annex1 = ring2.ItemID.ToString();
mail.Content = content;
mail.Gold = 0;
mail.IsExist = true;
mail.Money = 0;
mail.Receiver = Bride.PlayerCharacter.NickName;
mail.ReceiverID = Bride.PlayerCharacter.ID;
mail.Sender = LanguageMgr.GetTranslation("HymenealCommand.Sender");
mail.SenderID = 0;
mail.Title = LanguageMgr.GetTranslation("HymenealCommand.Title");
mail.Type = (int)eMailType.Marry;
if (pb.SendMail(mail))
{
result = true;
}
player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver);
}
player.CurrentMarryRoom.Info.IsHymeneal = true;
using (PlayerBussiness db = new PlayerBussiness())
{
db.UpdateMarryRoomInfo(player.CurrentMarryRoom.Info);
//更新IsGotRing的数据库
db.UpdatePlayerGotRingProp(Groom.PlayerCharacter.ID,Bride.PlayerCharacter.ID);
//通过数据库读入PlayerCharacter内存
Groom.LoadMarryProp();
Bride.LoadMarryProp();
}
//Groom.PlayerCharacter.IsGotRing = true;
//Bride.PlayerCharacter.IsGotRing = true;
}
else
{
isFirst = false;
result = true;
}
if (!isFirst)
{
//player.SetMoney(-needMoney, MoneyRemoveType.Marry);
player.RemoveMoney(needMoney);
LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Hymeneal, player.PlayerCharacter.ID, needMoney, player.PlayerCharacter.Money, 0, 0, 0,0, "", "", "");
CountBussiness.InsertSystemPayCount(player.PlayerCharacter.ID, needMoney, 0, (int)eConsumerType.Marry, (int)eSubConsumerType.Marry_Hymeneal);
}
pkg.WriteInt(player.CurrentMarryRoom.Info.ID);
pkg.WriteBoolean(result);
//0 player.CurrentMarryRoom.SendToAll(pkg);
//0 player.CurrentMarryRoom.SendToAllForScene(pkg,1);
player.CurrentMarryRoom.SendToAll(pkg);
if(result)
{
string msg = LanguageMgr.GetTranslation("HymenealCommand.Succeed", Groom.PlayerCharacter.NickName, Bride.PlayerCharacter.NickName);
GSPacketIn message = player.Out.SendMessage(eMessageType.ChatNormal, msg);
player.CurrentMarryRoom.SendToPlayerExceptSelfForScene(message, player);
}
}
return true;
}
示例4: HandleCommand
public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet)
{
if (player.CurrentMarryRoom != null/* && player.CurrentMarryRoom.RoomState == eRoomState.FREE*/)
{
int userID = packet.ReadInt();
int templateID = packet.ReadInt();
ItemTemplateInfo template = ItemMgr.FindItemTemplate(templateID);
if(template != null)
{
if (player.CurrentMarryRoom.Info.IsGunsaluteUsed == false && (player.CurrentMarryRoom.Info.GroomID == player.PlayerCharacter.ID
|| player.CurrentMarryRoom.Info.BrideID == player.PlayerCharacter.ID))
{
player.CurrentMarryRoom.ReturnPacketForScene(player, packet);
player.CurrentMarryRoom.Info.IsGunsaluteUsed = true;
GSPacketIn msg = player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("GunsaluteCommand.Successed1", player.PlayerCharacter.NickName));
player.CurrentMarryRoom.SendToPlayerExceptSelfForScene(msg,player);
GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(player.CurrentMarryRoom.Info.GroomID, true, player.CurrentMarryRoom.Info);
GameServer.Instance.LoginServer.SendMarryRoomInfoToPlayer(player.CurrentMarryRoom.Info.BrideID, true, player.CurrentMarryRoom.Info);
using (PlayerBussiness db = new PlayerBussiness())
{
db.UpdateMarryRoomInfo(player.CurrentMarryRoom.Info);
}
return true;
}
//未开始
//if(template.PayType == 0)
//{
// if(player.PlayerCharacter.Gold >= template.Price1)
// {
// player.RemoveGold(template.Price1, GoldRemoveType.Firecrackers);
// CountBussiness.InsertSystemPayCount(player.PlayerCharacter.ID, 0, template.Price1, (int)eConsumerType.Marry, (int)eSubConsumerType.Marry_Gunsalute);
// //0 player.CurrentMarryRoom.ReturnPacket(player, packet);
// player.CurrentMarryRoom.ReturnPacketForScene(player, packet);
// GSPacketIn msg = player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("GunsaluteCommand.Successed1", player.PlayerCharacter.NickName));
// player.CurrentMarryRoom.SendToPlayerExceptSelfForScene(msg, player);
// return true;
// }
// else
// {
// player.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("GunsaluteCommand.GoldNotEnough"));
// }
//}
//else
//{
// if(player.PlayerCharacter.Money >= template.Price1)
// {
// player.RemoveMoney(template.Price1, MoneyRemoveType.Firecrackers);
// CountBussiness.InsertSystemPayCount(player.PlayerCharacter.ID, template.Price1, 0, (int)eConsumerType.Marry, (int)eSubConsumerType.Marry_Gunsalute);
// //0 player.CurrentMarryRoom.ReturnPacket(player, packet);
// player.CurrentMarryRoom.ReturnPacketForScene(player, packet);
// GSPacketIn msg = player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("GunsaluteCommand.Successed1", player.PlayerCharacter.NickName));
// player.CurrentMarryRoom.SendToPlayerExceptSelfForScene(msg, player);
// return true;
// }
// else
// {
// player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("GunsaluteCommand.MoneyNotEnough"));
// }
//}
}
}
return false;
}